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Difference between revisions of "Mongols (M2TW Faction)"

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{{EIP}}
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The Mongols are a non-playable emergent faction in Medieval 2: Total War. Several Mongol armies consisting mainly of elite units lead by experienced generals emerge in one of the furthest eastern provinces (namely Sarkel, Bulgar, Tibilsi, Yeravan or Baghdad) around the year 1214. A few turns earlier (5 turns), their arrival will be announced via a message.
The Mongols are a non playable emergent faction in Medieval 2: Total War.
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{{Faction|image=[[Image:Symbol_mongols.jpg|Faction Symbol]]|Name=Mongol Empire|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
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==Gameplay==
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===Starting Position===
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[[Image:Map_mongols.jpg‎|thumb|right|Where the Mongols enter the game.]]
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The Mongols do not have a starting position as they are an emergent faction which is not present at the beginning of the game. The Mongol horde will either appear north or south of Caspian Sea, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies.
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5 turns before they come, a message indicates that they are coming. If you play an eastern faction, you should use these turns to strongly reinforce your armies and your defences.
  
They emerge in one of the furthest eastern provinces (Sarkel, Bulgar, Tibilsi, Yeravan or Baghdad) around the year 1214, a warning is given a few turns before, the Mongol horde that appears is one of the greatest threats any player can face due to the Mongol army being made up almost entirely of elite units, commanded by experienced generals.  
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The most western factions (England, France, Spain...) are less menaced so if you didn't expand yourself in the Holy Lands or near Black Sea you can ignore Mongols, several eastern factions (Holy Empire...) can be used as a shield.
  
{{Faction|image=[[Image:Symbol_mongols.jpg|Faction Symbol]]|Name=Mongol Empire|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
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===Victory Conditions===
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Long Campaign:45 teritories including Jerusalem, Constantinople
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Short Campaign:?
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==Units==
  
==Gameplay==
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[[Image:Mongol_bodyguard_info.png‎|thumb|right|A Mongol Generals Bodyguard.]]
===Starting Position===
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*Light Infantry
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**Peasants
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*Spearmen Infantry
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**Town Militia
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**Spear Militia
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**Levy Spearmen
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*Missle Infantry
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**Peasant Archers
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**Naffatun
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**Mongol Foot Archers
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**Mongol Infantry
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**Dismounted Heavy Archers
  
The Mongols do not have a starting Position as they emerge further in the game.
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*Light Cavalry
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**Mongol Light Lancers
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*Heavy Cavalry
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**Mongol Heavy Lancers
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**Khan's Guards
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*Missle Cavalry
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**Mongol Horse Archers
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**Mongol Heavy Archers
  
They appear from;
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*Missle Siege
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**Ballista
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**Catapult
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**Trebuchet
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**Rocket Launcher
  
*Near Baghdad at the South West of the Map.
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*Navy
*Further North near the city Sarkel.
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**Dhow
  
===Victory Conditions===
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==Faction Details==
  
They don’t have any Victory Conditions as you can’t play with them (in Vanilla).
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
  
==Units== 
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[[Mongols Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}

Latest revision as of 17:41, 11 July 2013

The Mongols are a non-playable emergent faction in Medieval 2: Total War. Several Mongol armies consisting mainly of elite units lead by experienced generals emerge in one of the furthest eastern provinces (namely Sarkel, Bulgar, Tibilsi, Yeravan or Baghdad) around the year 1214. A few turns earlier (5 turns), their arrival will be announced via a message.

Mongols (M2TW Faction)
Faction Symbol
Name: Mongol Empire
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:

Gameplay

Starting Position

Where the Mongols enter the game.

The Mongols do not have a starting position as they are an emergent faction which is not present at the beginning of the game. The Mongol horde will either appear north or south of Caspian Sea, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies.

5 turns before they come, a message indicates that they are coming. If you play an eastern faction, you should use these turns to strongly reinforce your armies and your defences.

The most western factions (England, France, Spain...) are less menaced so if you didn't expand yourself in the Holy Lands or near Black Sea you can ignore Mongols, several eastern factions (Holy Empire...) can be used as a shield.

Victory Conditions

Long Campaign:45 teritories including Jerusalem, Constantinople Short Campaign:?

Units

A Mongol Generals Bodyguard.
  • Light Infantry
    • Peasants
  • Spearmen Infantry
    • Town Militia
    • Spear Militia
    • Levy Spearmen
  • Missle Infantry
    • Peasant Archers
    • Naffatun
    • Mongol Foot Archers
    • Mongol Infantry
    • Dismounted Heavy Archers
  • Light Cavalry
    • Mongol Light Lancers
  • Heavy Cavalry
    • Mongol Heavy Lancers
    • Khan's Guards
  • Missle Cavalry
    • Mongol Horse Archers
    • Mongol Heavy Archers
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Rocket Launcher
  • Navy
    • Dhow

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Mongols Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels