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Difference between revisions of "Riflemen (ETW Unit)"

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'''Riflemen''' are the generic elite light infantry available in the late game. They are available to every major faction without unique elite light infantry (for example, Britain has access to Green Jackets and thus not riflemen) except the Ottomans, which have Nizam light infantry instead, and the Maratha Confederacy, which simply do not have access to any sort of light infantry.
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{{TW Unit|image=[[Image:Riflemen.png]]
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|Class=Light Infantry
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|Unit Size=80 men
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|Weaponry=Rifles
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|Region=Global
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|Recruitment Cost=670
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|Upkeep Cost=160
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|Building Requirements=Army Board
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|Tech Requirements=Machined Rifling
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|Attributes=<li>Can skirmish</li>
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<li>Can hide in woodland</li>
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<li>Can hide in light scrub</li>
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<li>Can hide in long grass</li>
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<li>Can hide in buildings</li>
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<li>Good stamina</li>
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}}
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[[Image:Riflemen_Thumb.png‎]] Light Infantry forces form a skirmish line to slow  the enemy advance and keep their own line unmolested my enemy skirmishers.
  
 
==Overview==
 
==Overview==
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==Details==
 
==Details==
  
Riflemen are late-game units, requiring all the infantry-based research prerequisites for the machined rifling technology researched and the last level of army building (Army Board) before being built before becoming available.
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Riflemen, and their equivalents, have much of the same qualities as [[Light Infantry (ETW Unit)|Light Infantry]]: both can use Light Infantry Behavior, both have all of its men fire simultaneously, both can deploy stakes etc. They also possess one large advantage over light Infantry: They have a significantly larger range. This makes riflemen viable candidates for hit-and-run tactics without worrying about the enemy firing back. Their large range bonus, combined with their light infantry behavior,also mean that they are very suitable for (relatively) safely engaging enemy artillery. However as with most Light Infantry they are vulnerable to melee and so, should avoid melee situations.  
  
Riflemen, and their equivalents, have much of the same qualities as light infantry: both can use Light Infantry Behavior, both have all of its men fire simultaneously, both can deploy stakes etc. However, riflemen possess one large advantage over light infantry: while light infantry have a range of 90, riflemen possess a range of 125-almost twice as long as regular line infantry and longer than that of any other land unit with the exception of artillery. This makes riflemen viable candidates for hit-and-run tactics without worrying about the enemy firing back and also even better for screening line infantry than regular light infantry. Their large range bonus, combined with their light infantry behavior, mean that they are very suitable for (relatively) safely engaging enemy artillery.
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==Factions==
  
Riflemen also have the ability to remain invisible to the enemy while walking (but not running). This is not very useful against computer players but is great for surprising opponents in multiplayer.
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{{List Column|3|
 
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*[[Image:Courland_flag.jpg|25px]] [[Courland (ETW Faction)|Courland]]
Finally, riflemen have access to an improved and much deadlier version of fougasse. Their improved fougasse features a secondary explosion after the first, for additional damage.
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*[[Image:Dagestan_flag.jpg|25px]] [[Dagestan (ETW Faction)|Dagestan]]
 
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*[[Image:Denmark.png|25px]] [[Denmark (ETW Faction)|Denmark]]
Regular riflemen do have an advantage over their unique and often statistically better counterparts, in that they can be trained in any major city with the proper prerequisites. While Prussian Jaegers can only be trained in Brandenburg and East Prussia, and Windbusche Jaegers can only be trained in Austria, regular Swedish Riflemen can be trained anywhere from Ceylon to New Spain, if needed. Thus, while Riflemen might not be the best of the best when it comes to combat statistics relative to their unique counterparts, they benefit from flexibility of location.
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*[[Image:Genoa_flag.jpg|25px]] [[Genoa (ETW Faction)|Genoa]]
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*[[Image:Georgia_flag.jpg|25px]] [[Georgia (ETW Faction)|Georgia]]
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*[[Image:Greece_flag.png|25px]] [[Greece (ETW Faction)|Greece]]
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*[[Image:Flag_Ireland.jpg|25px]] [[Ireland (ETW Faction)|Ireland]]
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*[[Image:Italian_flag.jpg|25px]] [[Italian States (ETW Faction)|Italian States]]
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*[[Image:Naples_and_Sicily_ETW.png|25px]] [[Naples & Sicily (ETW Faction)|Naples & Sicily]]
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*[[Image:Norway_flag.jpg|25px]] [[Norway (ETW Faction)|Norway]]
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*[[Image:Poland_flag.jpg|25px]] [[Poland-Lithuania (ETW Faction)|Poland-Lithuania]]
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*[[Image:Russia_flag.jpg|25px]] [[Russia (ETW Faction)|Russia]]
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*[[Image:Scotland_ETW.png|25px]] [[Scotland (ETW Faction)|Scotland]]
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*[[Image:Spain_flag.jpg|25px]] [[Spain (ETW Faction)|Spain]]
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*[[Image:Sweden_flag.jpg|25px]] [[Sweden (ETW Faction)|Sweden]]
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*[[Image:13_colonies_flag.jpg|25px]] [[Thirteen Colonies (ETW Faction)|Thirteen Colonies]]
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*[[Image:Venice_ETW.png|25px]] [[Venice (ETW Faction)|Venice]]
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*[[Image:Dutch_flag.jpg|25px]] [[United Provinces (ETW Faction)|United Provinces]]
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}}
  
 
[[Category:Empire Total War Units]]
 
[[Category:Empire Total War Units]]
 
[[Category:ETW Infantry]]
 
[[Category:ETW Infantry]]

Revision as of 15:39, 6 January 2013

Riflemen (ETW Unit)
Riflemen.png
Class Light Infantry
Unit Size 80 men
Weaponry Rifles
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 670
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements Army Board
Technology Requirements Machined Rifling
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Good stamina
  • Riflemen Thumb.png Light Infantry forces form a skirmish line to slow the enemy advance and keep their own line unmolested my enemy skirmishers.

    Overview

    Whether they are called light infantry, jaegers, tirailleurs or chasseurs à pied, it is the job of these men to screen the main battle line, harass the enemy and, if possible, pick off important men in the enemy’s ranks. Unlike their fellows in the line infantry, light infantrymen are trained to think for themselves, use the ground and cover intelligently, and not fight in rigid lines. Instead, they form a loose skirmish line and fire independently at their own designated targets. The effect is a constant, low-level barrage rather than the crashing thunder of a volley but the effect is quite deadly as officers and sergeants are picked off and removed from the fight. Against cavalry, however, their best defence is to withdraw to their own battle line.

    Historically, the Austrians were widely regarded as producing the finest light infantry forces in Europe. Other nations did catch up, but in the case of Britain and France it was their experiences in fighting in North America that persuaded them of the wisdom of light troops. Battle lines were simply impossible to manage in the dense woodlands, and largely pointless against the native tribes!

    Details

    Riflemen, and their equivalents, have much of the same qualities as Light Infantry: both can use Light Infantry Behavior, both have all of its men fire simultaneously, both can deploy stakes etc. They also possess one large advantage over light Infantry: They have a significantly larger range. This makes riflemen viable candidates for hit-and-run tactics without worrying about the enemy firing back. Their large range bonus, combined with their light infantry behavior,also mean that they are very suitable for (relatively) safely engaging enemy artillery. However as with most Light Infantry they are vulnerable to melee and so, should avoid melee situations.

    Factions