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  • ==Use in RTW== ...ever unlike the [[descr_vegetation.db]] if you delete geography.db it will not re-generate from the text file. The text file is therefore only useful for
    848 bytes (142 words) - 08:42, 19 June 2017
  • '''Swords do not permit insolence.''' ...t requires considerable space, even for practice. However, the men who can use the swords command considerable respect among their peers.
    2 KB (285 words) - 03:49, 19 January 2013
  • ...om other web-sites, including from Wikipedia (this Wiki does not currently use the license necessary to allow that). -[[User:Makanyane|Makanyane]] 02:20,
    450 bytes (77 words) - 16:38, 12 December 2009
  • ==Conditions which could use together== ...ir names with a space. You must use the internal name of a region as using in [[descr_regions.txt]] which that campaign using. This can be used together
    4 KB (528 words) - 11:28, 16 March 2021
  • ...of the game. Community attempts to create one failed as the files are just not packed, they are also encrypted. CA says this helps game performance. ...included a pack extractor with their first patch (v1.1) which can be found in tools/unpacker after the patch has been installed.
    947 bytes (159 words) - 08:51, 15 February 2020
  • ...in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can have if desired have a different me This applies to RTW and BI, further enhancements are available in the other games see topics below.
    3 KB (490 words) - 11:33, 16 March 2021
  • Available category to use in for "BANK: ADVICE" text { AdviceThread's Item as defined in [[export_descr_advice.txt]] }
    2 KB (371 words) - 13:01, 18 March 2021
  • <li>-1 to bow samurai recruitment times in this province.</li> <li>+2 experience to bow units recruited in this province</li>
    2 KB (306 words) - 02:41, 7 November 2012
  • This file is only exist in M2TW and use as delegation of some narration events as method to organized the work duri folder { base path , in case files have different location}
    2 KB (363 words) - 12:11, 31 December 2020
  • ...ng is the list of attributes available for use with traits and ancillaries in [[Rome: Total War]] and its two expansions. * Not all of the attributes listed above are usable in both RTW and BI, at least without some modification of the game files
    1 KB (173 words) - 13:07, 16 March 2021
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
    2 KB (398 words) - 10:42, 30 May 2017
  • ...aign folder - if map files are not included in those folders the map files in the base folder are used. The available options in the advanced conditions menu selection in BI are:<br>
    2 KB (245 words) - 13:09, 16 March 2021
  • Available category to use in for "BANK: unit_voice" culture { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    3 KB (473 words) - 13:04, 18 March 2021
  • ...are armed with long-bladed naginata. Polearms have a very effective reach in melee fighting. ...staff with a curved blade fixed to the end. Its length and flexibility of use make it a great melee weapon. Like all samurai, these warriors have trained
    2 KB (308 words) - 11:50, 30 May 2017
  • ...are armed with long-bladed naginata. Polearms have a very effective reach in melee fighting. ...staff with a curved blade fixed to the end. Its length and flexibility of use make it a great melee weapon. Like all samurai, these warriors have trained
    2 KB (312 words) - 11:49, 30 May 2017
  • ...ld/maps/base'' folder of a [[vanilla]] installation, it may also be placed in the ''data/world/maps/campaign/campaign_name'' folder if the other map file ...region must be unique and the correct RGB colour reference for it included in [[descr_regions.txt]].
    4 KB (763 words) - 09:26, 20 June 2017
  • ...as since pulled together a team of like-minded developers. It has seen use in major mods such as Elder Scrolls Total War and Warcraft Total War, among ot ...ge of its abilities. Without understanding exactly what has changed it may not be ideal to keep M2TWEOP on the latest version; for example certain mods wi
    3 KB (482 words) - 11:14, 1 April 2023
  • <li>Can hide in forests</li> }} ...so they are defensive troops best used against light cavalry. They should not be expected to stand unsupported against an enemy, and until they have been
    3 KB (547 words) - 22:34, 19 August 2020
  • The unit cards for the [[Barbarian Invasion]] game can be found in RTW/BI/data/UI/units/''faction'' and RTW/BI/data/UI/unit_info/''faction'' ...r [[Rome: Total War]] you need to unpack the .pak files in RTW/data/packs, use this tool to unpack them:
    4 KB (630 words) - 12:31, 18 March 2021
  • ...mall (max 100MB) mods, tools and resources for the Total War games, or for use elsewhere on TWC. It is recommended over the using forum attachment system Members can also create a page in the downloads section which links to a larger file hosted externally, the p
    2 KB (322 words) - 03:04, 14 April 2024
  • ...ds.txt]] for manage some sound events related to strategy map's animation. In M2TW, events it managed are part of [[descr_sounds_generic.txt]] ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
    3 KB (449 words) - 14:10, 13 March 2021
  • ...sterix Loincloth also provides a violet name now. Some of the images still use the old badge design. 17:07, 30 March 2015 (BST) ...t them in a section on their own at the bottom, and make a note about them not being ranks, but still having a specific color. [[User:Meneth|~Meneth]] 13:
    474 bytes (73 words) - 08:28, 28 November 2018
  • Sound banks in this file share the similar category organization as describe below... "type" is engine entry as declared and listed in [[descr_engines.txt]].
    7 KB (1,079 words) - 13:55, 13 March 2021
  • ...an enemy, as that is more the role of cavalry, but if they are successful in manouvering around an enemy, they can be extremely effective. ...be researched in the game is the fire by rank drill. Once researched, the use of infantry greatly increase. They go from only having the first rank firin
    3 KB (533 words) - 14:08, 30 May 2017
  • <li>Allowing foreigners to use Japan's sacred soil decreases your daimyo's honour by -1</li> '''The foreigners offer wealth, and all they ask is the use of a little piece of land.'''
    2 KB (290 words) - 01:57, 19 January 2013
  • ...please correct it! Likewise, if there's a useful tool that generally helps in modding Total War, feel free to suggest/add it. You may also be interested in a list of [[Upload Sites]].
    3 KB (402 words) - 02:48, 3 April 2023
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    3 KB (467 words) - 14:10, 13 March 2021
  • ...text which is displayed in the game for the Trait Levels which are defined in [[export_descr_character_traits.txt]]. If a trait level does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that
    2 KB (420 words) - 12:41, 16 March 2021
  • '''To join TWC's Official Discord Server please use [https://discord.gg/w6GRHFp this invite].''' ...enient way to coordinate staff and grew into a nifty extra for the site to use if TWC itself was down or for general discussion for those who prefer Disco
    2 KB (319 words) - 13:53, 11 December 2023
  • <li>-1 to spear samurai recruitment times in this province</li> <li>+1 morale for all land units recruited in this province</li>
    2 KB (316 words) - 04:12, 19 January 2013
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. folder { base path , in case files have different location}
    3 KB (447 words) - 14:00, 13 March 2021
  • ...vestigation of the problem of [[CTD]]'s occurring during loyalist revolt's in [http://forums.totalwar.org/vb/showthread.php?t=71772 this thread] ...olt must be a "Loyalist Revolt" - eg to previous owner or faction creator (not rebels)
    4 KB (638 words) - 11:42, 18 May 2020
  • ...tribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big> ...the later patches you could simply delete the descr_geography.db file and use<br>
    4 KB (687 words) - 12:14, 19 May 2020
  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (249 words) - 10:58, 30 May 2017
  • ...s are expected to approach the subject with the deepest reverence. This is not unsurprising, given that a katana, or long sword, can easily sever a limb i ...in dangerous times. The emphasis in all teaching, however, was on combat, not on sport or fun. Style mattered, but only as long as it aided the serious b
    2 KB (275 words) - 03:47, 19 January 2013
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (687 words) - 14:21, 13 March 2021
  • :What links in particular? The bottom ones some are external linking to the article in question because internals wouldn't work. I don't know if that changes anyt
    1 KB (179 words) - 03:21, 4 September 2017
  • ...le is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so tro ...] in settlements. The .worldpathfinding file name and location are stored in the relevant .world file.
    2 KB (391 words) - 10:00, 1 July 2020
  • ...text which is displayed in the game for the Ancillaries which are defined in [[export_descr_ancillaries.txt]]. If an ancillary does not have it's description set up properly in this file the game will CTD when you attempt to view a character with that
    2 KB (305 words) - 11:26, 16 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    2 KB (374 words) - 14:11, 13 March 2021
  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (367 words) - 10:49, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    3 KB (485 words) - 13:56, 13 March 2021
  • ...ly, they are not outstanding warriors, but as a group they have their uses in holding off light cavalry; even medium and heavier troops will be unwilling ...morale. If they are flanked while fighting they are as good as dead. Do ''not'' think that because they are spearmen they can fight a generals bodyguard,
    3 KB (441 words) - 09:22, 6 February 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    7 KB (974 words) - 13:55, 13 March 2021
  • '''"A field is useless until the peasants come. Without a field, what use peasants?"''' ...terous demands, Uke-Mochi pulled food from her own mouth, nose and bottom. In a rage, Susano-Wo killed her, and from her corpse sprang all the basic food
    2 KB (290 words) - 21:42, 4 January 2012
  • ...stand all of the steps I need to do. Can you help me? Or at least point me in the right direction? ...s not been around lately. Otherwise you could ask for help more generally in the Mod Workshop section of the forums. [[User:Makanyane|Makanyane]] 00:57,
    1 KB (258 words) - 00:57, 30 May 2014
  • ...ear in the Grand Campaign without modding. They appear in the Tutorial and in the historical Battle of Hastings. ...rmans]] against the Saxons for control of England. The Saxons are isolated in their strongholds, and can be easily picked off relatively quickly by compl
    2 KB (323 words) - 15:00, 17 March 2022
  • ...art of the file control the wave and bounce effects applied to the banners in-game which give the appearance of animation. ...hich the moving parts move. Frequency also affects the extent of movement in the plane specified. X seems to produce a more left to right movement, whe
    3 KB (481 words) - 04:07, 12 August 2020
  • <li>+1 to repression in this province</li> ...e, but they also understand that they must keep to their allotted stations in life. It also allows the province to develop further with new building.
    2 KB (357 words) - 19:52, 17 February 2013
  • ...rong entry can cause crashes. Please create a backup before you edit a mod in case that it doesn't load anymore after you changed it. ...n use the related customization. All AUM mod tables in all Total War games use this database table prefix: "'''aum_*'''"
    7 KB (1,003 words) - 04:26, 18 February 2020
  • ...icle is not applicable to M2TW - the problem appears to have been resolved in that game.'' ...amount of land and sea. Subsequent experimentation has shown that this is not the case.
    3 KB (558 words) - 12:50, 18 November 2022
  • Available category to use in for "BANK: battle_events" cultures { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    6 KB (954 words) - 13:04, 18 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    10 KB (1,410 words) - 14:12, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    2 KB (353 words) - 13:55, 13 March 2021
  • '''Hellfire confined is not hellfire tamed.''' ...ze are particularly dangerous. One spark will spell disaster, particularly in Japan where so many buildings are made of wood!
    2 KB (279 words) - 02:38, 19 January 2013
  • ...es spartanies being trainable only in Sparte itself, but being able to win in any straight 1 on 1 fight. ...ry and Kyrptera, groups of Spartan youths armed with javlins that can hide in long grass.
    970 bytes (158 words) - 11:36, 6 October 2011
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
    4 KB (597 words) - 09:24, 14 July 2020
  • the type - ballista in that example is the name that needs to be used in [[descr_engines.txt]] at: ...xisting ones for different points in the engines fire cycle. You can also use it to add unique sounds for one particular unit using the new skeleton.
    2 KB (284 words) - 12:39, 18 March 2021
  • |Attributes=Can hide in Forests ...shield pikemen are the best of the Seleucid pikemen, well disciplined and not likely to tire quickly.
    3 KB (414 words) - 15:09, 5 March 2022
  • ...good and the general maturity and intelligence of the community there was not very high (although this was allready something he was thinking about). He no longer posts at the Org and probably will not do so again until the community either changes or he finds a significantly
    2 KB (282 words) - 12:06, 10 February 2020
  • <li>+1 experience levels for monks recruited in this province</li> '''To withdraw from the world is not to forget the world.'''
    2 KB (259 words) - 04:54, 19 January 2013
  • |Attributes=<li>Can Hide in Woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (366 words) - 10:50, 30 May 2017
  • |Attributes=Can hide in forests ...taphracts from nearby Armenia, these men are a powerful force. They should not, however, be expected to charge into prepared spearmen. Cappadocia is a reg
    3 KB (398 words) - 16:28, 22 April 2020
  • *Abilities: Can hide in long grass, Can Swim, Long Range Missiles, Can use flaming Missiles, Good stamina, Fast moving ...essive or particularly clean - but this doesn't detract from their utility in battle. They should be seen as good all-round fighters, and as a result are
    1 KB (170 words) - 09:36, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    6 KB (857 words) - 14:22, 13 March 2021
  • ...bat, and their slow reload times leave them vulnerable to cavalry attacks. In ranged combat they will be outmatched by units with more modern firearms. ...pean armies had been strangely reluctant to abandon the familiar flintlock in favour of the new-fangled percussion cap.
    3 KB (390 words) - 20:52, 24 May 2022
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (253 words) - 11:51, 30 May 2017
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (254 words) - 11:49, 30 May 2017
  • ...e edge of the Black Sea, these well trained archers wear padded armour and use a composite bow. ...gainst light infantry and when grouped in large numbers can become a thorn in the side of any opponent.
    2 KB (273 words) - 08:03, 30 May 2017
  • |Attributes=Can hide in forests ...are good heavy infantry once seasoned, but poor training means they cannot use the famous tortoise (testudo) formation. That said, they can still give a n
    2 KB (354 words) - 08:49, 14 February 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (728 words) - 14:23, 13 March 2021
  • ...iors carry large and heavy no-dachi swords and have a fearsome charge when in battle.</p> ...o-dachi samurai are known for their high morale. They are shock troops and not particularly effective when defending, especially against cavalry and missi
    2 KB (257 words) - 11:48, 30 May 2017
  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (382 words) - 10:59, 30 May 2017
  • Page has been temporarily blocked from IP editing - please use your wiki log-in to edit. Please refrain from posting insults. Please confine yourselves t .... Even in this article they claim victory over OTD when they clearly have not meet the standards of a victory that they outlined earlier.
    1 KB (241 words) - 02:50, 4 January 2011
  • == Basic guide to using the -show_err function in RTW and BI == ...is the basic error reporting system for RTW and BI (''it is not available in M2TW''), to activate it do the following:
    5 KB (992 words) - 08:50, 19 June 2017
  • ...ith heavy infantry or practically any form of cavalry, these troops should not be expected to stand for long. Like other peltasts, this unit is well suite ...into flanks or into weak enemy units to support an allied unit. You should use more of them too, because unlike most skirmishers this one is actually usef
    3 KB (445 words) - 15:41, 16 May 2022
  • The equivalent of this file in M2TW is [[battle_models.modeldb]]. '''skeleton''':which animation the Unit will use
    5 KB (794 words) - 11:40, 16 March 2021
  • |Attributes=<li>Can hide in woodland</li> <li>Can use Pike Wall Formation</li>
    4 KB (589 words) - 15:25, 13 July 2020
  • |Attributes=<li>Can hide in woodland</li> ...er into a single needle-sharp point. The lance has retained its popularity in India, a center of excellence with the weapon.
    2 KB (296 words) - 11:04, 30 May 2017
  • Available category to use in for "BANK: unit_voice" culture { culture_type as defined in [[descr_cultures.txt]] } (using in RTW only)
    8 KB (1,312 words) - 13:11, 18 March 2021
  • ...[[descr_terrain.txt]] which is given as 7511.272. If a map_heights.tga is not used and the descr_terrain.txt retains that setting the game will interpret The map_heights.hgt file is not strictly required for most versions of Rome or Medieval II - Total War.
    2 KB (296 words) - 03:06, 13 May 2021
  • ...e sound bank: "fall" "animal_fall" "war_horn" and other sound events which not part of any sound bank. ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again.
    7 KB (1,069 words) - 14:13, 13 March 2021
  • <li>Can hide in woodland</li> ...because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there
    3 KB (422 words) - 10:39, 30 May 2017
  • |Attributes=<li>Can hide in woodland</li> ...ll his target, he is then vulnerable. A long lance is a good deal less use in a melee than a sword, and a lancer is at a disadvantage once the close figh
    2 KB (397 words) - 11:00, 30 May 2017
  • ...than most to eastern influence. These men wear European style armour, but use a powerful Asian style composite bow. They also have swords to deal with en ...on the enemy. Overall, the Venetian Archers are a missile unit, which does not need as much care as other missile units due to its increased armour and me
    2 KB (284 words) - 08:04, 30 May 2017
  • <li>+850 to wealth from farms in this province</li> ...the wealth and potential tax income of a province. Eventually farmers will use every square inch of level land available, at which point they must make mo
    2 KB (287 words) - 04:15, 19 January 2013
  • ....png]]Heavy cavalry are the main fighting cavalry of the renaissance. They use their weight and momentum to charge and crush enemy infantry. ...as a reserve by a wise general, so that they can be used to batter a hole in a critically weakened part of an enemy line.
    3 KB (439 words) - 11:07, 30 May 2017
  • ...ot_fx will appear in custom and campaign map battles, but are not rendered in the settlement view option launched from campaign without a battle. ...he effect to be called. If you need two versions of the same effect you'd use 'smoke00' and 'smoke01' etc.
    7 KB (1,221 words) - 11:15, 19 December 2023
  • <li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (346 words) - 11:02, 30 May 2017
  • The use of Licensing text in your "splash screen" is believed to be optional by many and has yet to be c ...talic'' is an addition that TWC and modders alike endorse, (so please also use it).
    4 KB (591 words) - 10:23, 18 September 2018
  • ...sia]] is the first time the faction has had a 3d representation of it made in any game. This gives them the opportunities for growth in all directions and the potential to have a very effective economy.
    3 KB (476 words) - 11:36, 6 October 2011
  • <li>Can Hide in Woodland</li> <li>Can Hide in Lightscrub</li>
    3 KB (436 words) - 10:37, 30 May 2017
  • ==Common Features in all 3 Engines== Modder could use these features which considered as free updated for RTW in all latest updated.
    7 KB (1,166 words) - 13:04, 16 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (722 words) - 14:14, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (722 words) - 14:14, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (723 words) - 14:22, 13 March 2021
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    5 KB (723 words) - 14:24, 13 March 2021
  • |Attributes=<li> Can hide in forests</li><li>2 Hit points</li><li>Fast Moving</li><li>Good Morale</li> ...an-to-man combat. Some scribes would have it that there are no fiercer men in battle, and they are a formidable resource for any Thracian commander: they
    3 KB (426 words) - 08:59, 30 March 2023
  • |Attributes=<li>Can hide in woodland</li> <li>Can hide in light scrub</li>
    2 KB (373 words) - 10:59, 30 May 2017
  • ...g for follow sound events unless specified in event or DEFAULT is declared in the same category again. '''Streamed''' - read from disk instead of embedded file in memory at the game startup
    8 KB (1,085 words) - 14:25, 13 March 2021

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