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  • [[Catholic]] factions receive missions from the Pope, while [[Orthodox]] factions do not. ...ommunicate]] a faction. [[Excommunication]] causes religious unrest within the affected faction and also means a [[Crusade]] can be called against a [[Cat
    6 KB (1,049 words) - 16:07, 10 September 2020
  • ...''[[Pope]]''', who can participate in battles like a regular General unit. The faction's starting settlement is Rome. ...abled by modifyinging the descr_strat file. While it is possible to unlock the Papal States and other non-playable factions, it should be noted that gamep
    4 KB (568 words) - 12:30, 30 May 2017
  • Have a look at the main [[Egypt]] page for general information and facts regarding this factio ...e typical targets for Catholic crusades, as well as emerging factions from the east.
    3 KB (519 words) - 12:30, 30 May 2017
  • ...elopers leaving. Development can continued since then however, right up to the release of version 1.05 in 2010. ...l blown new campaign when Chivalry-Total War:Fall of the Cross and Rise of the Crescent was released in February 2011.
    7 KB (1,025 words) - 01:55, 19 February 2021
  • ...n the target was missed. The chance to kill him was 56 % so I was like, is the pope unkillable? Anyone? Ok, so he can die. now i know killing the pope is also a great way to be reconciled :D [[Special:Contributions/81.69.
    2 KB (335 words) - 13:05, 14 February 2021
  • ...powerful in all ways. to compensate for this they have direct exposure to the mongols. They can complete their starting objectives very early on. They have the most reinforcements in this campaign(2 , Osman and the jihad) and start with their hero (nur-al-din)
    11 KB (1,635 words) - 05:15, 4 June 2017
  • ...ioch''' is a playable faction in the [[The Crusades Campaign]]. Along with the [[Kingdom of Jerusalem (M2TW Kingdoms)]], they are a Catholic Crusader fact ...nd/or the [[Kingdom of Jerusalem (M2TW Kingdoms)|Kingdom of Jerusalem]] if the alliance is broken.
    3 KB (393 words) - 08:30, 15 February 2020
  • |Mod Leader=[http://www.twcenter.net/forums/member.php?u=25982 Lord Of The Knights] ...ough the rise and the fall of the Crusades, continuing to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new hi
    6 KB (844 words) - 05:42, 15 May 2019
  • ...Using papal_states?] on TWC. The article below will attempt to summarise the findings. ...n' by using this line in [[descr_sm_factions.txt]]. It does not have to be the [[Papal States (M2TW Faction)|papal_states]] faction:
    3 KB (484 words) - 08:55, 27 February 2021
  • Have a look at the main [[Denmark]] page for general information and facts regarding this fact Denmark is a Catholic faction north of the Holy Roman Empire. It starts with only one settlement, Arhus, and its three
    2 KB (369 words) - 12:30, 30 May 2017
  • [[Creative Assembly]] have built in some limits to the games, meaning that modders can not have more than x amount of factions or * Max number of crusades at once: 1
    3 KB (375 words) - 06:22, 12 October 2020
  • =Welcome to Medieval II: Total War on the TWC Wiki= ...dieval II: Total War]] is a game in the [[Total War]] Series. Developed by the [[Creative Assembly]].
    11 KB (1,438 words) - 08:33, 15 February 2020
  • ...ty of Jerusalem, Scotland is sure to endure much bloodshed and conquest on the road to glory. ...gn, it must take Jerusalem and 45 other provinces. On the shorter campaign the Scots need to hold 15 regions and eliminate [[England]].
    8 KB (1,371 words) - 12:31, 30 May 2017
  • ...h the [[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]]. The Kingdom of Jerusalem is also playable. ...scus and Balbek which will allow you to expand East. To the North there is the [[Principality of Antioch (M2TW Kingdoms)|Principality of Antioch]].
    11 KB (1,743 words) - 08:45, 15 February 2020
  • Egypt controls their traditional lands around the Nile River. ...affatun. Very wealthy regions with even wealthier ones easily conquered to the North-East. Very defensive and favourable desert terrain, easy to hold an e
    3 KB (523 words) - 06:50, 17 February 2019
  • '''The Crusades Campaign''' is one of four campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ...back the former glory the once mighty Byzantine Empire, from the armies of the [[Turks (M2TW Kingdoms)]] and even from various European foes.
    19 KB (3,013 words) - 16:48, 10 July 2014
  • ...s to give TW community accurate info about Lithuania and created units for the community. Baltic Crusades 1.2. is working with [[Deus lo Vult|DLV]] mod engine, so BC mod have a lot
    4 KB (545 words) - 15:01, 30 May 2017
  • ...k when facing [[Catholic]] factions which rely on knights unless of course the Spanish crown buys some mercenary spearmen. ...hot weather, Spain has an advantage when fighting Muslim armies as well as the [[Aztecs]].
    4 KB (700 words) - 16:19, 18 March 2022
  • |Campaign Map=[[Image:Bc2map.png|The map]] ...ruitment) system . It is centered around the Middle Eastern warfare during the period between 1174 and 1400 AD.
    5 KB (787 words) - 13:17, 18 February 2021
  • ...very of the Americas, 13th century Britain, and Crusader campaigns in both the Levant and Northern Europe. ...to the Campaign game. You can play a quick game or a custom game with all the factions included.
    20 KB (3,120 words) - 12:36, 15 March 2020

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