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Difference between revisions of "Scotland (M2TW Faction)"

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{{Faction|image=[[Image:Symbol_scotland.jpg|Faction Symbol for Scotland]]|Name=Kingdom of Scotland|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
 
{{Faction|image=[[Image:Symbol_scotland.jpg|Faction Symbol for Scotland]]|Name=Kingdom of Scotland|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
  
== Overview ==
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==Overview==
Scotland is a faction located in the north of Great Britain. Despite its position however, it has always been oppressed by England to the south and it is up to the player to make [[England]] submit to Scottish rule. Playing as Scotland will yield an interesting campaign. With the goal of uniting Britain and capturing the holy city of Jerusalem, Scotland is sure to endure much bloodshed and conquest on the road to glory.
 
  
In order for Scotland to win the normal campaign, it must take Jerusalem and 45 other provinces. On the shorter campaign the Scots need to hold 15 regions, outlive the English, and capture Jerusalem.
+
Scotland is a faction located in the north of Great Britain. Despite its position however, it has always been oppressed by England to the south and it is up to the player to make [[England]] submit to Scottish rule. Playing as Scotland will yield an interesting campaign with the goal of uniting Britain and capturing the holy city of Jerusalem, Scotland is sure to endure much bloodshed and conquest on the road to glory.
  
== Religion ==
+
In order for Scotland to win the normal campaign, it must take Jerusalem and 45 other provinces. On the shorter campaign the Scots need to hold 15 regions and eliminate [[England]].
  
Scotland is a [[Catholic]] faction, which usually forces them to preform the Pope's will, unless they wish to be [[excommunicated]]. Being Catholic does have its advantages though. It allows the Scots to take part in crusades. Completing missions handed down by the pope allows the player to be rewarded. These rewards may be vital to any Scottish king. The Pope may hand out rewards, but his [[Inquisitor|Inquisitors]] may give the Scottish royal family a problem if they find their way to Britain. This can be easily prevented by naval patrols.
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==Religion==
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Scotland is a [[Catholic]] faction, meaning that it will receive missions from the Pope. The main down side to this is that Scotland will generally have a hard time participating in [[Crusades]], as its position is far away from likely [[Crusade]] targets.
  
 
==Military==
 
==Military==
Infantry is where Scotland's military might can be found. Learn to fear Scottish infantry.
 
  
=== Infantry ===
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Scotland's military strength comes primarily from infantry with light armour (low defense) and high attack capabilities. Scotland's cavalry and missile units are mediocre, as is their navy. In terms of gunpowder, Scotland is unable to train firearm-equipped soldiers, but has access to decent cannons for taking down castle walls.
Scotland is an infantry based faction. Early on they can recruit useful highlander units from their castles. After Scotland develops its fortifications they can recruit the higher tier units of most factions, including dismounted feudal knights. From towns and cities the Scots can recruit several types of useful spearmen. Noble Swordsmen are able to easily match [[England|England's]] heavy infantry. Scotland's use of pikemen is important. Without them English cavalry would destroy their armies. Noble pikemen are a force to be feared by cavalry based factions. Since most of Scotland's nobles prefer to fight on foot though, most of their armies will be infantry based and because of that, less maneuverable.
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 +
===Infantry===
 +
 
 +
Scotland's military will generally be infantry-based. Scotland's offensive infantry are generally lightly armoured, but have a high attack value, as well as the ability to pierce armour, thanks to their tendency to wield axes. In terms of defense, Scotland has a wide variety of spear and pike units to choose from. Along with the standard spear men available to most other factions, Scotland has access to three types of pike infantry, two of which start off wearing plate armour. This variety of spear/pike soldiers gives Scotland a great advantage over English cavalry. To match the English armoured swordsmen, Scotland can also train Noble swordsmen, which have the same stats as their English counterparts. The main down side to Scotland's reliance on infantry is that its armies will be less mobile.
 +
 
 +
===Missiles===
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Scotland's missile capability is at best mediocre, having access only to foot archers which are nowhere near as capable as [[England]]'s longbows. The only real area where these archers shine is in melee, where they can generally hold their own. If there is a need for better missile infantry, Scotland can recruit mercenary crossbowmen for armour piercing capability.
 +
 
 +
===Cavalry===
  
=== Missiles ===
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In terms of cavalry, Scotland has much to be desired. Scottish light cavalry can be useful for running down routers and supporting other infantry. The heavy cavalry are nothing special, being the standard feudal and mailed knights.
Scotland is lacking when it comes to ranged units. Most of their archers have inferior range. Despite this their archers are more suited to close combat than most missile units. Noble archers are well armored, considering that they are archers, and can actually take on lighter infantry units. Another problem later on is the lack of gunpowder based units. This can be supplemented by mercenaries, but not completely. There are not many times that you will find Scotland shooting at her enemies when they can get up close and personal.
 
  
=== Cavalry ===
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===Gunpowder===
Scotland is lacking in cavalry forces. Most of their heavier cavalry doesn't appear till later in the game and these units can easily be matched or exceeded by most factions. They have decent light cavalry though. The border horse might prove useful for backing up militia based spear units. They may prove useful for flanking but relying on them for heavy action is not advised, because they are poorly armored when compared to other cavalry.
 
  
=== Artillery===
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Scotland's gunpowder capabilities are average. Unlike most other factions, Scotland is unable to train firearm wielding foot soldiers. This is made up for by having decent cannon artillery, which easily gets the job done. Otherwise, in terms of artillery, Scotland has the same standard lineup as most other factions.
When it comes to artillery units Scotland has an average, but not great, selection of artillery units. They have the usual non-gunpowder artillery that is useful for taking down the walls of fortifications. Later on mortars can prove useful for settlement defense and to take down enemy archers. Beyond that the Scots posses the usual artillery force of most factions.
 
  
==Strategy==
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==Strategies==
A person may play by their own strategy, but many play as Scotland by using the following strategy.
 
  
=== Expansion ===
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The following are a few commonly used strategies for Scotland:
At the start of the campaign, Scotland has only its capital, Edinburgh, and the surrounding land of the province under it's influence. The Edinburgh province is bordered by a number of rebel provinces. To the south is York, which is controlled by local English rebels. North of the starting postion lies Inverness. Two the west and across the strait, Ireland waits to brought under control. Players may chose their own strategy when it comes to conquering these settlements. Most players opt to take control of York before the English do to gain access to Wales and ultimately Caernarvon castle. If the player adopts this blitz strategy he can deprive [[England]] of much needed settlements. Even if the player manages to do so, he or she should proceed with caution when taking Northern Scotland and Ireland.
 
  
Taking the settlements to the south of Scotland often results in attack by England if the settlements are poorly defended. If a player or the AI is able to counter-act this quickly enough, most of Britannia will have fallen under Scotland's control. With these provinces, the Scots can build up their economy and military. When this has been carried out, the Scottish Kingdom becomes the top player in the British Isles. It would be best for the player, at this point, to seize upon the opportunity to push the Normans back across the channel. After becoming the undisputed ruler of Britain, it is up to the player to choose his next conquest.
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''Expansion''
  
Opting to go on a [[Crusade]] may be a wise endeavor. Or crossing the channel and continuing the conquest of the English might be a fair decision. Sailing east to Scandinavia may be a good bet. When Scotland controls 45 provinces and the Holy City of Jerusalem its campaign is ultimately won. In the end the player dictates how this is done.
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At the beginning of the campaign, Scotland only has one settlement, its capital, Edinburgh. The surrounding areas are rebel settlements waiting to be taken. To the south is York, which you will have to race against the English to capture if you want it. To the north lies Iverness, and Ireland to the west (which can be brought under your control by taking Dublin). Most players quickly go for taking the two southern rebel settlements, Caernarvon castle and the village of York. Because the British AI likes to have these settlements under their control, they will attack them if they are poorly defended. If you are able to secure these settlements, you can start building up your forces to take the rest of the British isles, and, later on in the game, start your conquest of the English territories in France.
 +
 
 +
Due to Scotland's tendency to be short on florins (money) and resources, Crusades are generally not a good idea, as it involves sending a large force (which could be used to defend Scotland's territories from attack from the British or Danish, or used to take more settlements) over a very long distance. If holding the city of Jerusalem is required, it is recommended that you invest on its conquest later in the game.
 +
 
 +
===Defense===
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 +
Scotland's main rival is [[England]]. The best defense against the English is to take the two southern rebel settlements, thus depriving the English from the benefits they provide. After the two southern rebel settlements are taken and secured, Scotland can decide on what to do next. Take the rest of the England? Or stop there and hold the prizes they've already won? What must also be counted for is England who will probably build up a force with the very intention of taking these lands away from you.
  
=== Defense ===
 
 
At the initiation of the game, England is Scotland's main adversary. The best defense is offense for the Scottish. The majority of players make this a reality by using a blitz tactic to capture all of the rebel settlements to south of them. After all of the rebel settlements are taken, a defensive garrison can be setup in York and Caernarvon. The key to this defense however, is to know when to turn it into an offensive action. Scotland needs to capture all of the rebel settlements to the south and keep them garrisoned while claiming the highlands and Ireland. The player may choose a different strategy, however. The most important thing is to know when to strike and not to let England build up it's forces.
 
At the initiation of the game, England is Scotland's main adversary. The best defense is offense for the Scottish. The majority of players make this a reality by using a blitz tactic to capture all of the rebel settlements to south of them. After all of the rebel settlements are taken, a defensive garrison can be setup in York and Caernarvon. The key to this defense however, is to know when to turn it into an offensive action. Scotland needs to capture all of the rebel settlements to the south and keep them garrisoned while claiming the highlands and Ireland. The player may choose a different strategy, however. The most important thing is to know when to strike and not to let England build up it's forces.
  
During all of this military and economic build up, it may be wise to establish an [[alliance]] with England's other enemy mortal enemy, [[France]]. By doing so, it is possible for the player to force the English into a two-front war and ultimately victory.
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During all of this military and economic build up, it may be wise to establish an [[alliance]] with England's other rival, [[France]]. By doing so, it is possible for the player to force the English into a two-front war.
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 +
Another thing Scotland may need to look out for in the beginning of the game, is the chance of a possible naval invasion, most likely from [[Denmark]]. The chance of this happening is extremely small, but still possible.
  
Another thing Scotland may need to look out for in the beginning of the game, is the chance of a possible naval invasion. The chance of this happening is extremely small, but still possible. It is most probably wise to patrol the northwestern coast of Europe and watch for [[Denmark|Danish]] naval boats.
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===Diplomacy===
  
=== Diplomacy ===
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It may be wise to recreate the 'Auld Alliance' with [[France]]. It would benefit Scotland greatly, as this alliance will force the English to fight on two fronts. Keeping England busy is an important goal for the Scottish people. When you find yourself crossing the channel into Normandy the French may prove a worthy ally.
It may be wise to recreate the 'Auld Alliance' with [[France]]. It would benefit Scotland greatly. This alliance will force the English to fight on two fronts. Keeping England busy is an important goal for the Scottish people. When you find yourself crossing the channel into Normandy the French may prove a worthy ally.
 
  
 
Another vital component to your diplomatic negotiations would be the procurement of trade rights with as many factions as possible. Send a [[diplomat]], via navy, to do so. The more trade partners Scotland can get, the more income it's going to have. This income is vital to expansion and defense.
 
Another vital component to your diplomatic negotiations would be the procurement of trade rights with as many factions as possible. Send a [[diplomat]], via navy, to do so. The more trade partners Scotland can get, the more income it's going to have. This income is vital to expansion and defense.
  
Lastly, it may be a good idea to stay on the [[Pope|Pope's]] better side. Having the Pope in Scotland's favor will greatly help in with the conquest of Britannia.
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===Economy===
  
=== Economy ===
 
 
At the start of the campaign, the Scottish Kingdom does not have a great economy, so it may be wise to capture Dublin, upgrade it to large town and build silver mines. The British Isles do not have as many economic resources in comparison to other parts of the campaign map. Getting trade rights with as many factions as possible will help immensely. Later on, seizing the holy lands around Jerusalem may introduce much needed Florins into your coffers. Beyond trade rights and mining, it's all about upgrade settlements and expanding.
 
At the start of the campaign, the Scottish Kingdom does not have a great economy, so it may be wise to capture Dublin, upgrade it to large town and build silver mines. The British Isles do not have as many economic resources in comparison to other parts of the campaign map. Getting trade rights with as many factions as possible will help immensely. Later on, seizing the holy lands around Jerusalem may introduce much needed Florins into your coffers. Beyond trade rights and mining, it's all about upgrade settlements and expanding.
  
 
{{M2 Factions}}
 
{{M2 Factions}}
 
[[Category: Medieval 2: Total War Factions]]
 
[[Category: Medieval 2: Total War Factions]]

Revision as of 00:51, 29 August 2008

Scotland (M2TW Faction)
Faction Symbol for Scotland
Name: Kingdom of Scotland
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:


Overview

Scotland is a faction located in the north of Great Britain. Despite its position however, it has always been oppressed by England to the south and it is up to the player to make England submit to Scottish rule. Playing as Scotland will yield an interesting campaign with the goal of uniting Britain and capturing the holy city of Jerusalem, Scotland is sure to endure much bloodshed and conquest on the road to glory.

In order for Scotland to win the normal campaign, it must take Jerusalem and 45 other provinces. On the shorter campaign the Scots need to hold 15 regions and eliminate England.

Religion

Scotland is a Catholic faction, meaning that it will receive missions from the Pope. The main down side to this is that Scotland will generally have a hard time participating in Crusades, as its position is far away from likely Crusade targets.

Military

Scotland's military strength comes primarily from infantry with light armour (low defense) and high attack capabilities. Scotland's cavalry and missile units are mediocre, as is their navy. In terms of gunpowder, Scotland is unable to train firearm-equipped soldiers, but has access to decent cannons for taking down castle walls.

Infantry

Scotland's military will generally be infantry-based. Scotland's offensive infantry are generally lightly armoured, but have a high attack value, as well as the ability to pierce armour, thanks to their tendency to wield axes. In terms of defense, Scotland has a wide variety of spear and pike units to choose from. Along with the standard spear men available to most other factions, Scotland has access to three types of pike infantry, two of which start off wearing plate armour. This variety of spear/pike soldiers gives Scotland a great advantage over English cavalry. To match the English armoured swordsmen, Scotland can also train Noble swordsmen, which have the same stats as their English counterparts. The main down side to Scotland's reliance on infantry is that its armies will be less mobile.

Missiles

Scotland's missile capability is at best mediocre, having access only to foot archers which are nowhere near as capable as England's longbows. The only real area where these archers shine is in melee, where they can generally hold their own. If there is a need for better missile infantry, Scotland can recruit mercenary crossbowmen for armour piercing capability.

Cavalry

In terms of cavalry, Scotland has much to be desired. Scottish light cavalry can be useful for running down routers and supporting other infantry. The heavy cavalry are nothing special, being the standard feudal and mailed knights.

Gunpowder

Scotland's gunpowder capabilities are average. Unlike most other factions, Scotland is unable to train firearm wielding foot soldiers. This is made up for by having decent cannon artillery, which easily gets the job done. Otherwise, in terms of artillery, Scotland has the same standard lineup as most other factions.

Strategies

The following are a few commonly used strategies for Scotland:

Expansion

At the beginning of the campaign, Scotland only has one settlement, its capital, Edinburgh. The surrounding areas are rebel settlements waiting to be taken. To the south is York, which you will have to race against the English to capture if you want it. To the north lies Iverness, and Ireland to the west (which can be brought under your control by taking Dublin). Most players quickly go for taking the two southern rebel settlements, Caernarvon castle and the village of York. Because the British AI likes to have these settlements under their control, they will attack them if they are poorly defended. If you are able to secure these settlements, you can start building up your forces to take the rest of the British isles, and, later on in the game, start your conquest of the English territories in France.

Due to Scotland's tendency to be short on florins (money) and resources, Crusades are generally not a good idea, as it involves sending a large force (which could be used to defend Scotland's territories from attack from the British or Danish, or used to take more settlements) over a very long distance. If holding the city of Jerusalem is required, it is recommended that you invest on its conquest later in the game.

Defense

Scotland's main rival is England. The best defense against the English is to take the two southern rebel settlements, thus depriving the English from the benefits they provide. After the two southern rebel settlements are taken and secured, Scotland can decide on what to do next. Take the rest of the England? Or stop there and hold the prizes they've already won? What must also be counted for is England who will probably build up a force with the very intention of taking these lands away from you.

At the initiation of the game, England is Scotland's main adversary. The best defense is offense for the Scottish. The majority of players make this a reality by using a blitz tactic to capture all of the rebel settlements to south of them. After all of the rebel settlements are taken, a defensive garrison can be setup in York and Caernarvon. The key to this defense however, is to know when to turn it into an offensive action. Scotland needs to capture all of the rebel settlements to the south and keep them garrisoned while claiming the highlands and Ireland. The player may choose a different strategy, however. The most important thing is to know when to strike and not to let England build up it's forces.

During all of this military and economic build up, it may be wise to establish an alliance with England's other rival, France. By doing so, it is possible for the player to force the English into a two-front war.

Another thing Scotland may need to look out for in the beginning of the game, is the chance of a possible naval invasion, most likely from Denmark. The chance of this happening is extremely small, but still possible.

Diplomacy

It may be wise to recreate the 'Auld Alliance' with France. It would benefit Scotland greatly, as this alliance will force the English to fight on two fronts. Keeping England busy is an important goal for the Scottish people. When you find yourself crossing the channel into Normandy the French may prove a worthy ally.

Another vital component to your diplomatic negotiations would be the procurement of trade rights with as many factions as possible. Send a diplomat, via navy, to do so. The more trade partners Scotland can get, the more income it's going to have. This income is vital to expansion and defense.

Economy

At the start of the campaign, the Scottish Kingdom does not have a great economy, so it may be wise to capture Dublin, upgrade it to large town and build silver mines. The British Isles do not have as many economic resources in comparison to other parts of the campaign map. Getting trade rights with as many factions as possible will help immensely. Later on, seizing the holy lands around Jerusalem may introduce much needed Florins into your coffers. Beyond trade rights and mining, it's all about upgrade settlements and expanding.

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels