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Difference between revisions of "Turks (M2TW Faction)"

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{{M2 Factions}}
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{{Faction|image=[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]|Name=Turks|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
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==Overview==
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The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.
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==Starting Position==
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[[Image:Map_turks.png|thumb|right|The Turk's starting position.]]
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The early Turkish empire consists of four provinces
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Their cities are;
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*Iconium
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*Yerevan
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*Ceasaera
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*Mosul
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===Victory Conditions===
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*Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.
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*Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire
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==Units==
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''Insert Bodyguard Image Here''
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The Turkish military is one that relies on Horse Archers in the early game, and adds heavy cavalry and some very strong missile units in the late game. Thier horse archers include lighter Turkomans and heavier Sipahis, which can also be trained in cities once a Racing Track is built. They also get a few units of elite melee cavalry from Fortresses and Citadels. The Turks also get a good variety of foot missile troops, such as Ottoman Infantry and Janissary Archers; two very effective and versatile archer units. After Gunpowder they get some the Monster Bombard; the best siege artillery in the game, as well as Janissary Musketeers; the best firearm unit in the game. All Janissary units are built from cities instead of castles, another advantage. The biggest weakness of the Turks is their very limited melee Infantry, while they have a few good Spear units, they don't have anything that can stand up to European Swordsmen at all. Despite this weakness, the Turks have a powerful roster.
  
[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]
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*Light Infantry
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**Peasants
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**Azabs
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**Town Militia
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**Spear Militia
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**Turkish Javelinmen
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*Heavy Infantry
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**Janissary Heavy Infantry
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**Saracen Militia
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**Halberd Militia
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**Hashishim
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**Dismounted Sipahi Lancers
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*Missile Infantry
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**Peasant Archers
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**Turkish Archers
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**Ottoman Infantry
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**Janissary Archers
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**Janissary Musketeers
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**Naffatun
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**Hand Gunners
  
The Turks are a [[Islam|Muslim]] faction that control most of modern day turkey (which is where it got its name, previously this area was known as Asia Minor) and Armenia. This faction can be considered one of the winners of the period as they both pushed westwards, taking Constantinople in 1458 and forming one of the worlds major powers, the Ottoman empire, which lasted for around 500 years. (Constantinople remained under Turkish control, becoming known as Istanbul and developing into modern day Turkey's most populous city)
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*Cavalry
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**Sipahi Lancers
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**Qapukulu
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**General's Bodyguard
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*Missle Cavalry
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**Turkish Horse Archers
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**Turkomans
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**Sipahis
  
The Turkish faction in game is possibly in the worst starting position available, at risk of losing cities to [[Crusade|crusaders]] who often march through their land, the [[Mongols|Mongol]] and [[Timurids|Timurid]] hordes can appear in the eastern Turkish provinces, and, as if that wasn't enough, Turkish settlements are especially weak at the start of the campaign.
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*Artillery
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**Ballista
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**Catapult
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**Trebuchet
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**Cannon
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**Bombard
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**Grand Bombard
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**Monster Bombard 
  
The Turks have a changing army to reflect the change in rulers from the Sejurk's to the Ottoman's, in the beginning of the campaign the Turks will rely on their horse archers to win most battles, as their infantry leaves a lot to be desired, only Saracen militia, dismounted cavalrymen and [[jihad|jihading]] troops can hold their own in melee, early Turkish archers are fairly effective so long as they stay out of melee's.
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===Strategy guides===
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*[http://forums.totalwar.org/vb/showthread.php?t=72061 The Turks Strategies at The Org]
  
Later on in the campaign, the Turkish infantry becomes much more effective, with the inclusion of effective hybrid archer/swordsmen Ottoman and Janissary infantry and the elite Janissary heavy infantry the Turkish infantry becomes much more formidable, especially as Janissary archers can deploy stakes.
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==Faction Details==
  
After the invention of gunpowder, the Turks can recruit janissary musketeers, the most effective firearm unit in the game, and build monster bombard, which can destroy most walls in a single shot. On the other hand, their field artillery is slightly lacking.
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
  
So long as the empire's eastern border is secured from [[Mongols|Mongol]] invasion with a few castles, the in game Turks are likely to accomplish at least as much as the Turks did historically, and under the rule of a wise Sultan, much much more...
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[[Turks Details (M2TW Faction)]]
  
[[Category: Medieval 2: Total War Factions]]
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{{M2 Factions}}

Latest revision as of 10:55, 15 August 2024

Turks (M2TW Faction)
Faction Symbol for Turks
Name: Turks
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


Overview

The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.

Starting Position

The Turk's starting position.

The early Turkish empire consists of four provinces

Their cities are;

  • Iconium
  • Yerevan
  • Ceasaera
  • Mosul

Victory Conditions

  • Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.
  • Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire

Units

Insert Bodyguard Image Here

The Turkish military is one that relies on Horse Archers in the early game, and adds heavy cavalry and some very strong missile units in the late game. Thier horse archers include lighter Turkomans and heavier Sipahis, which can also be trained in cities once a Racing Track is built. They also get a few units of elite melee cavalry from Fortresses and Citadels. The Turks also get a good variety of foot missile troops, such as Ottoman Infantry and Janissary Archers; two very effective and versatile archer units. After Gunpowder they get some the Monster Bombard; the best siege artillery in the game, as well as Janissary Musketeers; the best firearm unit in the game. All Janissary units are built from cities instead of castles, another advantage. The biggest weakness of the Turks is their very limited melee Infantry, while they have a few good Spear units, they don't have anything that can stand up to European Swordsmen at all. Despite this weakness, the Turks have a powerful roster.

  • Light Infantry
    • Peasants
    • Azabs
    • Town Militia
    • Spear Militia
    • Turkish Javelinmen
  • Heavy Infantry
    • Janissary Heavy Infantry
    • Saracen Militia
    • Halberd Militia
    • Hashishim
    • Dismounted Sipahi Lancers
  • Missile Infantry
    • Peasant Archers
    • Turkish Archers
    • Ottoman Infantry
    • Janissary Archers
    • Janissary Musketeers
    • Naffatun
    • Hand Gunners
  • Cavalry
    • Sipahi Lancers
    • Qapukulu
    • General's Bodyguard
  • Missle Cavalry
    • Turkish Horse Archers
    • Turkomans
    • Sipahis
  • Artillery
    • Ballista
    • Catapult
    • Trebuchet
    • Cannon
    • Bombard
    • Grand Bombard
    • Monster Bombard

Strategy guides

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Turks Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels