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Difference between revisions of "Moors (M2TW Faction)"

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m (Quick-adding category "M2TW Factions" (using HotCat))
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==Units==
 
==Units==
 
[[Image:Me_bodyguard_info.png‎|thumb|right|Moor General Bodyguard.]]
 
[[Image:Me_bodyguard_info.png‎|thumb|right|Moor General Bodyguard.]]
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The Moors have a very powerful roster, although it requires a lot of investment to access their powerful troops. Thier early roster can be used very effectively but it is light and requires some skillful maneuvering. Their basic castle gives them access to Desert Cavalry and Arab Cavalry; decent units but not quite a match for most factions, or their Iberian neighbors. Later on they get Granadine Jinetes and Granadine Lancers, again both decent units but rather high tier for what they offer. However their elite cavalry, the Christian Guard, are an excellent unit that is fast and very powerful, and available from both cities and castles. Most of their Infantry is lightly armoured Spearmen, which can do well against cavalry but will melt against proper Swordsmen. However, from the Armoury, the final Castle Barracks, they get Dismounted Christian Guard, an exceptional Sword unit that beats all others except Conquistadores. Thier missiles are good as well, including javelins, a very good mid grade archer, strong crossbows and a great crossbow cavalry unit. The Moors get some good militia choices as well, including Urban Militia, a strong sword militia. After gunpowder is discovered they get access Camel Gunners, a ridiculously powerful unit. A fully developed Moorish army is one of the strongest forces in the entire game. 
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*Light Infantry
 
*Light Infantry
 
**Peasants
 
**Peasants
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**Lamtuna Spearmen
 
**Lamtuna Spearmen
 
**Dismounted Arab Cavalry
 
**Dismounted Arab Cavalry
*Missle Infantry
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*Missile Infantry
 
**Desert Archers
 
**Desert Archers
 
**Hand Gunners
 
**Hand Gunners

Revision as of 12:00, 15 August 2024

The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march.

Moors (M2TW Faction)
Faction Symbol for Moors
Name: Moors
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


Gameplay

Starting Position

The Moors Starting Position.

They start in Southern part of the Iberian Peninsula and East from Tunis.

Their settlements are;

  • Cordoba: Capital – Minor City
  • Granada: Wooden Castle
  • Marrakech: Large Town
  • Algiers: Wooden Castle

Victory Conditions

  • Long campaign: Hold 45 regions including: Jerusalem and Toledo.
  • Short campaign: Hold 15 regions including: Eliminate Spain and Portugal.

Units

Moor General Bodyguard.

The Moors have a very powerful roster, although it requires a lot of investment to access their powerful troops. Thier early roster can be used very effectively but it is light and requires some skillful maneuvering. Their basic castle gives them access to Desert Cavalry and Arab Cavalry; decent units but not quite a match for most factions, or their Iberian neighbors. Later on they get Granadine Jinetes and Granadine Lancers, again both decent units but rather high tier for what they offer. However their elite cavalry, the Christian Guard, are an excellent unit that is fast and very powerful, and available from both cities and castles. Most of their Infantry is lightly armoured Spearmen, which can do well against cavalry but will melt against proper Swordsmen. However, from the Armoury, the final Castle Barracks, they get Dismounted Christian Guard, an exceptional Sword unit that beats all others except Conquistadores. Thier missiles are good as well, including javelins, a very good mid grade archer, strong crossbows and a great crossbow cavalry unit. The Moors get some good militia choices as well, including Urban Militia, a strong sword militia. After gunpowder is discovered they get access Camel Gunners, a ridiculously powerful unit. A fully developed Moorish army is one of the strongest forces in the entire game.

  • Light Infantry
    • Peasants
  • Heavy Infantry
    • Hashashim
    • Urban Militia
    • Dismounted Christian Guard
  • Spearmen Infantry
    • Nubian Spearmen
    • Town Militia
    • Spear Militia
    • Berber Spearmen
    • Lamtuna Spearmen
    • Dismounted Arab Cavalry
  • Missile Infantry
    • Desert Archers
    • Hand Gunners
    • Sudanese Gunners
    • Sudanese Javelimen
    • Peasent Crossbowmen
    • Crossbow Militia
  • Light Cavalry
    • Arab Cavalry
  • Heavy Cavalry
    • Granadine Cavalry
    • Tuareg Camel Spearmen
    • Christian Guard
  • Missle Cavalry
    • Desert Cavalry
    • Granadine Jinetes
    • Granadine Crossbow
    • Camel Gunners
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Cannon

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Moors Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels