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Difference between revisions of "Moors (M2TW Faction)"

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The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march.
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{{Faction|image=[[Image:Symbol_moors.jpg|Faction Symbol for Moors]]|Name=Moors|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
 
{{Faction|image=[[Image:Symbol_moors.jpg|Faction Symbol for Moors]]|Name=Moors|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
  
== Overview ==
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==Gameplay==
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===Starting Position===
  
The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.
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[[Image:Map_moors.jpg‎|thumb|right|The Moors Starting Position.]]
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They start in Southern part of the Iberian Peninsula and East from Tunis.
  
provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march, thankfully Moorish ships are of a good quality.
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Their settlements are;
  
This is also a surprising advantage, if Granada is converted to a city and another castle conquered on the Iberian peninsula, then trade between Corduba, Marrakesh and Granada will flourish.
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*Cordoba: Capital – Minor City
If an army is sent south into the Sahara desert, then the rich and easily securable provinces of Timbuktu and Arguin to the west of it can create a massive boost to the Moorish economy.
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*Granada: Wooden Castle
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*Marrakech: Large Town
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*Algiers: Wooden Castle
  
The Moors are a Muslim faction, and as such can join jihads, however, due to most Jihad targets being in the east of the map, the Moors are often at a disadvantage joining them and will most likely have to employ their navy to take any jihading army to its target.
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The Moors have an interesting start position. They rule Southern Iberia and North Africa. They are threatened by the Portuguese from the West, and Spain from the North, both of whom have a stronger starting military. Their first priority should be to conquer the Iberian Peninsula. Although initially outpowered by their Catholic neighbors, the Moors do have some good light troops and have a huge advantage in being able to call a Jihad on turn 1 and use those forces against their enemies.
  
Unfortunately however, due to their potential provinces being more spread out than other factions, Moorish gains are harder to defend, in theory, a large navy could protect the African provinces and, if conquered, Sardinia and Corsica from attack, leaving the greatest land threat as Portugal, France and Spain.
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===Victory Conditions===
If Toledo is conquered and used as the main unit production centre, then the moors will be in a good position to face these factions.
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*Long campaign: Hold 45 regions including: Jerusalem and Toledo.
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*Short campaign: Hold 15 regions including: Eliminate Spain and Portugal.
  
The Moorish army is composed of both light, javelin armed skirmishers, various archers and spearmen (though, these aren't of the highest quality) and effective heavy infantry, a rarity amongst the Muslim factions.  
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==Units==
The Camel Gunners are also worth a mention, they perform much like the Holy Roman Empires Reiters, only the camels scare horses, this coupled with the riders arquebussers, creates an interesting approach to dealing with catholic knights.
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[[Image:Me_bodyguard_info.png‎|thumb|right|Moor General Bodyguard.]]
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The Moors have a very powerful roster, although it take a lot of time and investment to access their powerful troops. Thier early roster can be used very effectively but it is light and requires some skillful maneuvering. Their basic castle gives them access to Desert Cavalry and Arab Cavalry; decent units but not quite a match for most factions, or their Iberian neighbors. From a Fortress and Citadel they get Granadine Jinetes and Granadine Lancers respectively, again decent units but not any stronger than the Jinetes and Mailed Knights that Spain gets from a wooden castle. However their elite cavalry, the Christian Guard, is an excellent unit that is fast and very powerful, and available from both Huge Cities and a Kings Stables. Most of the Moorish Infantry is lightly armoured Spearmen, which can do well against cavalry but will melt against proper Swordsmen. However, from the Armoury, the final Castle Barracks, they get Dismounted Christian Guard, an exceptional Sword unit that beats all others except Conquistadores. Thier missiles are good as well, including javelins, a very good mid grade archer, strong crossbows and a great crossbow cavalry unit. The Moors get some good militia choices as well, including Urban Militia, a strong sword militia. After gunpowder is discovered they get access to Camel Gunners, a ridiculously powerful unit. It takes time to build, but a fully developed Moorish army is one of the strongest forces in the entire game. 
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*Light Infantry
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**Peasants
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*Heavy Infantry
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**Hashashim
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**Urban Militia
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**Dismounted Christian Guard
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*Spearmen Infantry
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**Nubian Spearmen
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**Town Militia
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**Spear Militia
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**Berber Spearmen
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**Lamtuna Spearmen
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**Dismounted Arab Cavalry
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*Missile Infantry
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**Desert Archers
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**Hand Gunners
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**Sudanese Gunners
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**Sudanese Javelimen
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**Peasent Crossbowmen
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**Crossbow Militia
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*Light Cavalry
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**Arab Cavalry
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*Heavy Cavalry
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**Granadine Cavalry
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**Tuareg Camel Spearmen
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**Christian Guard
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*Missle Cavalry
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**Desert Cavalry
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**Granadine Jinetes
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**Granadine Crossbow
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**Camel Gunners
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*Missle Siege
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**Ballista
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**Catapult
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**Trebuchet
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**Bombard
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**Grand Bombard
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**Cannon
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
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[[Moors Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
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[[How to play with the Moors]]
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[[Category:M2TW Factions]]

Latest revision as of 18:49, 19 August 2024

The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march.

Moors (M2TW Faction)
Faction Symbol for Moors
Name: Moors
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


Gameplay

Starting Position

The Moors Starting Position.

They start in Southern part of the Iberian Peninsula and East from Tunis.

Their settlements are;

  • Cordoba: Capital – Minor City
  • Granada: Wooden Castle
  • Marrakech: Large Town
  • Algiers: Wooden Castle

The Moors have an interesting start position. They rule Southern Iberia and North Africa. They are threatened by the Portuguese from the West, and Spain from the North, both of whom have a stronger starting military. Their first priority should be to conquer the Iberian Peninsula. Although initially outpowered by their Catholic neighbors, the Moors do have some good light troops and have a huge advantage in being able to call a Jihad on turn 1 and use those forces against their enemies.

Victory Conditions

  • Long campaign: Hold 45 regions including: Jerusalem and Toledo.
  • Short campaign: Hold 15 regions including: Eliminate Spain and Portugal.

Units

Moor General Bodyguard.

The Moors have a very powerful roster, although it take a lot of time and investment to access their powerful troops. Thier early roster can be used very effectively but it is light and requires some skillful maneuvering. Their basic castle gives them access to Desert Cavalry and Arab Cavalry; decent units but not quite a match for most factions, or their Iberian neighbors. From a Fortress and Citadel they get Granadine Jinetes and Granadine Lancers respectively, again decent units but not any stronger than the Jinetes and Mailed Knights that Spain gets from a wooden castle. However their elite cavalry, the Christian Guard, is an excellent unit that is fast and very powerful, and available from both Huge Cities and a Kings Stables. Most of the Moorish Infantry is lightly armoured Spearmen, which can do well against cavalry but will melt against proper Swordsmen. However, from the Armoury, the final Castle Barracks, they get Dismounted Christian Guard, an exceptional Sword unit that beats all others except Conquistadores. Thier missiles are good as well, including javelins, a very good mid grade archer, strong crossbows and a great crossbow cavalry unit. The Moors get some good militia choices as well, including Urban Militia, a strong sword militia. After gunpowder is discovered they get access to Camel Gunners, a ridiculously powerful unit. It takes time to build, but a fully developed Moorish army is one of the strongest forces in the entire game.

  • Light Infantry
    • Peasants
  • Heavy Infantry
    • Hashashim
    • Urban Militia
    • Dismounted Christian Guard
  • Spearmen Infantry
    • Nubian Spearmen
    • Town Militia
    • Spear Militia
    • Berber Spearmen
    • Lamtuna Spearmen
    • Dismounted Arab Cavalry
  • Missile Infantry
    • Desert Archers
    • Hand Gunners
    • Sudanese Gunners
    • Sudanese Javelimen
    • Peasent Crossbowmen
    • Crossbow Militia
  • Light Cavalry
    • Arab Cavalry
  • Heavy Cavalry
    • Granadine Cavalry
    • Tuareg Camel Spearmen
    • Christian Guard
  • Missle Cavalry
    • Desert Cavalry
    • Granadine Jinetes
    • Granadine Crossbow
    • Camel Gunners
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Cannon

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Moors Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels