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Difference between revisions of "Turks (M2TW Faction)"

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[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]  
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{{Faction|image=[[Image:Symbol_turks.jpg|Faction Symbol for Turks]]|Name=Turks|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
  
[[Category: Medieval 2: Total War Factions]]
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==Overview==
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The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.
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==Starting Position==
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[[Image:Map_turks.png|thumb|right|The Turk's starting position.]]
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The early Turkish empire consists of four provinces
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Their cities are;
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*Iconium
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*Yerevan
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*Ceasaera
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*Mosul
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===Victory Conditions===
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*Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.
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*Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire
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==Units==
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''Insert Bodyguard Image Here''
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The Turkish military is one that relies on Horse Archers in the early game, and adds heavy cavalry and some very strong missile units in the late game. Thier horse archers include lighter Turkomans and heavier Sipahis, which can also be trained in cities once a Racing Track is built. They also get a few units of elite melee cavalry from Fortresses and Citadels. The Turks also get a good variety of foot missile troops, such as Ottoman Infantry and Janissary Archers; two very effective and versatile archer units. After Gunpowder they get some the Monster Bombard; the best siege artillery in the game, as well as Janissary Musketeers; the best firearm unit in the game. All Janissary units are built from cities instead of castles, another advantage. The biggest weakness of the Turks is their very limited melee Infantry, while they have a few good Spear units, they don't have anything that can stand up to European Swordsmen at all. Despite this weakness, the Turks have a powerful roster.
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*Light Infantry
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**Peasants
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**Azabs
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**Town Militia
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**Spear Militia
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**Turkish Javelinmen
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*Heavy Infantry
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**Janissary Heavy Infantry
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**Saracen Militia
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**Halberd Militia
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**Hashishim
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**Dismounted Sipahi Lancers
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*Missile Infantry
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**Peasant Archers
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**Turkish Archers
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**Ottoman Infantry
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**Janissary Archers
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**Janissary Musketeers
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**Naffatun
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**Hand Gunners
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*Cavalry
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**Sipahi Lancers
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**Qapukulu
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**General's Bodyguard
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*Missle Cavalry
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**Turkish Horse Archers
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**Turkomans
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**Sipahis
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*Artillery
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**Ballista
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**Catapult
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**Trebuchet
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**Cannon
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**Bombard
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**Grand Bombard
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**Monster Bombard 
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===Strategy guides===
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*[http://forums.totalwar.org/vb/showthread.php?t=72061 The Turks Strategies at The Org]
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
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[[Turks Details (M2TW Faction)]]
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{{M2 Factions}}

Latest revision as of 10:55, 15 August 2024

Turks (M2TW Faction)
Faction Symbol for Turks
Name: Turks
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


Overview

The early Turkish empire consists of four provinces - towns at Iconium and Yerevan and castles at Caesarea and Mosul. A strong starting point which means the Turks are well-positioned to move their forces South to conquer the Middle East, and with it the Holy Land.

Starting Position

The Turk's starting position.

The early Turkish empire consists of four provinces

Their cities are;

  • Iconium
  • Yerevan
  • Ceasaera
  • Mosul

Victory Conditions

  • Long Campaign: Hold 45 provinces including Constantinople Region, Jerusalem Region.
  • Short Campaign: Hold 15 provinces and eliminate the Byzantine Empire

Units

Insert Bodyguard Image Here

The Turkish military is one that relies on Horse Archers in the early game, and adds heavy cavalry and some very strong missile units in the late game. Thier horse archers include lighter Turkomans and heavier Sipahis, which can also be trained in cities once a Racing Track is built. They also get a few units of elite melee cavalry from Fortresses and Citadels. The Turks also get a good variety of foot missile troops, such as Ottoman Infantry and Janissary Archers; two very effective and versatile archer units. After Gunpowder they get some the Monster Bombard; the best siege artillery in the game, as well as Janissary Musketeers; the best firearm unit in the game. All Janissary units are built from cities instead of castles, another advantage. The biggest weakness of the Turks is their very limited melee Infantry, while they have a few good Spear units, they don't have anything that can stand up to European Swordsmen at all. Despite this weakness, the Turks have a powerful roster.

  • Light Infantry
    • Peasants
    • Azabs
    • Town Militia
    • Spear Militia
    • Turkish Javelinmen
  • Heavy Infantry
    • Janissary Heavy Infantry
    • Saracen Militia
    • Halberd Militia
    • Hashishim
    • Dismounted Sipahi Lancers
  • Missile Infantry
    • Peasant Archers
    • Turkish Archers
    • Ottoman Infantry
    • Janissary Archers
    • Janissary Musketeers
    • Naffatun
    • Hand Gunners
  • Cavalry
    • Sipahi Lancers
    • Qapukulu
    • General's Bodyguard
  • Missle Cavalry
    • Turkish Horse Archers
    • Turkomans
    • Sipahis
  • Artillery
    • Ballista
    • Catapult
    • Trebuchet
    • Cannon
    • Bombard
    • Grand Bombard
    • Monster Bombard

Strategy guides

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Turks Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels