Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Moors (M2TW Faction)"

From TWC Wiki
Jump to navigationJump to search
m (EIP added)
(Done)
Line 1: Line 1:
 
{{EIP}}
 
{{EIP}}
 +
 +
The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march.
  
 
{{Faction|image=[[Image:Symbol_moors.jpg|Faction Symbol for Moors]]|Name=Moors|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
 
{{Faction|image=[[Image:Symbol_moors.jpg|Faction Symbol for Moors]]|Name=Moors|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
  
== Overview ==
+
==Gameplay==
 +
===Starting Position===
 +
 
 +
[[Image:Map_moors.jpg‎|thumb|right|The Moors Starting Position.]]
 +
They start in Southern part of the Iberian Peninsula and East from Tunis.
 +
 
 +
Their settlements are;
  
The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.
+
*Cordoba: Capital – Minor City
 +
*Granada: Wooden Castle
 +
*Marrakech: Large Town
 +
*Algiers: Wooden Castle
  
provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march, thankfully Moorish ships are of a good quality.
+
Campaign objectives:
 +
*Long campaign: Hold 45 regions including: Jerusalem and Toledo.
 +
*Short campaign: Hold 15 regions including: Eliminate Spain and Portugal.
  
This is also a surprising advantage, if Granada is converted to a city and another castle conquered on the Iberian peninsula, then trade between Corduba, Marrakesh and Granada will flourish.
+
==Units==
If an army is sent south into the Sahara desert, then the rich and easily securable provinces of Timbuktu and Arguin to the west of it can create a massive boost to the Moorish economy.
+
[[Image:Me_bodyguard_info.png‎|thumb|right|Moor General Bodyguard.]]
 +
*Light Infantry
 +
**Peasents
 +
*Heavy Infantry
 +
**Hashashim
 +
**Urban Militia
 +
**Dismounted Christian Guard
 +
*Spearmen Infantry
 +
**Nubian Spearmen
 +
**Town Militia
 +
**Spear Militia
 +
**Berber Spearmen
 +
**Lamtuna Spearmen
 +
**Dismounted Arab Cavalry
 +
*Missle Infantry
 +
**Desert Archers
 +
**Hand Gunners
 +
**Sudanese Gunners
 +
**Sudanese Javelimen
 +
**Peasent Crossbowmen
 +
**Crossbow Militia
  
The Moors are a Muslim faction, and as such can join jihads, however, due to most Jihad targets being in the east of the map, the Moors are often at a disadvantage joining them and will most likely have to employ their navy to take any jihading army to its target.
+
*Light Cavalry
 +
**Arab Cavalry
 +
*Heavy Cavalry
 +
**Granadine Cavalry
 +
**Tuareg Camel Spearmen
 +
**Christian Guard
 +
*Missle Cavalry
 +
**Desert Cavalry
 +
**Granadine Jinetes
 +
**Granadine Crossbow
 +
**Camel Gunners
  
Unfortunately however, due to their potential provinces being more spread out than other factions, Moorish gains are harder to defend, in theory, a large navy could protect the African provinces and, if conquered, Sardinia and Corsica from attack, leaving the greatest land threat as Portugal, France and Spain.
+
*Missle Siege
If Toledo is conquered and used as the main unit production centre, then the moors will be in a good position to face these factions.
+
**Ballista
 +
**Catapult
 +
**Trebuchet
 +
**Bombard
 +
**Grand Bombard
 +
**Cannon
  
The Moorish army is composed of both light, javelin armed skirmishers, various archers and spearmen (though, these aren't of the highest quality) and effective heavy infantry, a rarity amongst the Muslim factions.
+
==Faction Details==
The Camel Gunners are also worth a mention, they perform much like the Holy Roman Empires Reiters, only the camels scare horses, this coupled with the riders arquebussers, creates an interesting approach to dealing with catholic knights.
 
  
 +
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
  
== See Also ==
+
[[Moors Details (M2TW Faction)]]
*[[How to play with the Moors]]
 
  
 
{{M2 Factions}}
 
{{M2 Factions}}

Revision as of 08:43, 29 October 2008

Template:EIP

The Moors are a combination of the Almohads and Almoravids, as such, they begin with control of provinces in north-west Africa and southern Iberia.provinces in this area of the Mediterranean are quite spaced out, as such Moorish armies will have to rely more on ships to move around or be prepared for a long march.

Moors (M2TW Faction)
Faction Symbol for Moors
Name: Moors
From Game: Medieval II: Total War
Religion:Islam
Culture: Middle Eastern
Playable:


Gameplay

Starting Position

The Moors Starting Position.

They start in Southern part of the Iberian Peninsula and East from Tunis.

Their settlements are;

  • Cordoba: Capital – Minor City
  • Granada: Wooden Castle
  • Marrakech: Large Town
  • Algiers: Wooden Castle

Campaign objectives:

  • Long campaign: Hold 45 regions including: Jerusalem and Toledo.
  • Short campaign: Hold 15 regions including: Eliminate Spain and Portugal.

Units

Moor General Bodyguard.
  • Light Infantry
    • Peasents
  • Heavy Infantry
    • Hashashim
    • Urban Militia
    • Dismounted Christian Guard
  • Spearmen Infantry
    • Nubian Spearmen
    • Town Militia
    • Spear Militia
    • Berber Spearmen
    • Lamtuna Spearmen
    • Dismounted Arab Cavalry
  • Missle Infantry
    • Desert Archers
    • Hand Gunners
    • Sudanese Gunners
    • Sudanese Javelimen
    • Peasent Crossbowmen
    • Crossbow Militia
  • Light Cavalry
    • Arab Cavalry
  • Heavy Cavalry
    • Granadine Cavalry
    • Tuareg Camel Spearmen
    • Christian Guard
  • Missle Cavalry
    • Desert Cavalry
    • Granadine Jinetes
    • Granadine Crossbow
    • Camel Gunners
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Cannon

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Moors Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels