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Difference between revisions of "Category:FOTS Buildings"

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m (Removed category "FOTS Information"; Quick-adding category "TWS2 Fall of the Samurai Information" (using HotCat))
(Undo revision 66075 by Tango12345 (talk))
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Buildings from [[Fall of the Samurai]].
+
==Overview==
 +
In [[Shogun 2: Fall of the Samurai]], Buildings are used for the recruitment of military units and also subterfuge agents and foreign veterans. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-
 +
 
 +
====Castle Chain====
 +
The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases repression and resistance to naval bombardment. Larger castles are more difficult to assault and spawn a larger defence force of levy infantry.
 +
{| class="wikitable"
 +
! '''Castle Chain'''
 +
|-
 +
|rowspan="1" | [[Stronghold (FOTS)|Stronghold]] || [[Fortress (FOTS)|Fortress]] || [[Castle (FOTS)|Castle]] || [[Citadel (FOTS)|Citadel]] || [[Star Fort (FOTS)|Star Fort]]
 +
|}
 +
 
 +
====Artillery Chain====
 +
This chain of buildings enables the production of artillery pieces and the recruitment of their crews.
 +
{| class="wikitable"
 +
! '''Artillery Chain'''
 +
|-
 +
|rowspan="1" | [[Cannon Range (FOTS)|Cannon Range]] || [[Field Artillery School (FOTS)|Field Artillery School]] || [[Artillery Academy (FOTS)|Artillery Academy]] || [[Arsenal (FOTS)|Arsenal]]
 +
|}
 +
 
 +
====Improvement Chain====
 +
This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.
 +
{| class="wikitable"
 +
! '''Improvement Chain'''
 +
|-
 +
|rowspan="5" | [[Training Camp (FOTS)|Training Camp]] || [[Jujutsu Hall (FOTS)|Jujutsu Hall]]
 +
|-
 +
|rowspan="1" | [[Drill School (FOTS)|Drill School]]
 +
|-
 +
|rowspan="1" | [[General Staff Headquarters (FOTS)|General Staff Headquarters]]
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|-
 +
|rowspan="1" | [[Firing Range (FOTS)|Firing Range]]
 +
|-
 +
|rowspan="1" | [[Military Hospital (FOTS)|Military Hospital]]
 +
|}
 +
 
 +
====Business Chain====
 +
This chain of buildings, the result of a general population surge as society moves away from agriculture to industry and city life, increases wealth and happiness. It also enables the recruitment of Geisha agents and increases their chances of success.
 +
{| class="wikitable"
 +
! '''Business Chain'''
 +
|-
 +
|rowspan="2" | [[Inn (FOTS)|Inn]] || [[Market (FOTS)|Market]] || [[Financial District (FOTS)|Financial District]] || [[Junin Ryogae (FOTS)|Junin Ryogae]]
 +
|-
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|| [[Gambling Den (FOTS)|Gambling Den]] || [[Richi Mahjong Parlour (FOTS)|Richi Mahjong Parlour]] || [[Yakuza Office (FOTS)|Yakuza Office]]
 +
|}
 +
 
 +
====Tower Defences Chain====
 +
This chain of buildings allows you to upgrade the tower defences of your castles independently from the castles themselves. All castles contain archer towers by default.
 +
{| class="wikitable"
 +
! '''Tower Defences Chain'''
 +
|-
 +
|rowspan="1" | [[Matchlock Towers (FOTS)|Matchlock Towers]] || [[Gatling Gun Towers (FOTS)|Gatling Gun Towers]] || [[Gun Batteries (FOTS)|Gun Batteries]]
 +
|}
 +
 
 +
====Industrial Chain====
 +
This chain of buildings allows the specialisation in the cotton, crafts, or silk industries, providing increases to both wealth and growth within a province.
 +
{| class="wikitable"
 +
! '''Industrial Chain'''
 +
|-
 +
|rowspan="3" | [[Cottage Industry (FOTS)|Cottage Industry]] || [[Cotton Weaving Shed (FOTS)|Cotton Weaving Shed]] || [[Factory (FOTS)|Factory]] || [[Cotton Processing Plant (FOTS)|Cotton Processing Plant]]
 +
|-
 +
|| [[Craft Workshop (FOTS)|Craft Workshop]] || || [[Silk Manufactory (FOTS)|Silk Manufactory]]
 +
|-
 +
|| [[Silk Weaving Shed (FOTS)|Silk Weaving Shed]]
 +
|}
 +
 
 +
====Modern Military Chain====
 +
This chain of buildings enables the development of modern, western methods of military training and units.
 +
{| class="wikitable"
 +
! '''Modern Military Chain'''
 +
|-
 +
|rowspan="1" | [[Cadet School (FOTS)|Cadet School]] || [[Barracks (FOTS)|Barracks]] || [[Military Academy (FOTS)|Military Academy]] || [[Army War College (FOTS)|Army War College]]
 +
|}
 +
 
 +
====Propaganda Chain====
 +
This chain of buildings allows you to set up a network for the spreading of Imperial and Shogunal influence throughout your territory. Shinsengumi and Ishin Shishi agents can be recruited here.
 +
{| class="wikitable"
 +
! '''Propaganda Chain'''
 +
|-
 +
|rowspan="3" | [[Police Station (FOTS)|Police Station]] || [[Magistrate (FOTS)|Magistrate]] || [[Shikoyoku Office (FOTS)|Shikoyoku Office]] || [[Daily News (FOTS)|Daily News]]
 +
|-
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|| || [[Police Office (FOTS)|Police Office]] || [[Shinsengumi Headquarters (FOTS)|Shinsengumi Headquarters]]
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|-
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|| || [[Secret Society (FOTS)|Secret Society]] || [[Military Society (FOTS)|Military Society]]
 +
|}
 +
 
 +
====Traditional Military Chain====
 +
This chain of buildings enables the development of traditional Japanese methods of military training and units. Shinobi agents can also be recruited here.
 +
{| class="wikitable"
 +
! '''Traditional Military Chain'''
 +
|-
 +
|rowspan="1" | [[Traditional Dojo (FOTS)|Traditional Dojo]] || [[Samurai Dojo (FOTS)|Samurai Dojo]] || [[Master Dojo (FOTS)|Master Dojo]] || [[Legendary Dojo (FOTS)|Legendary Dojo]]
 +
|}
 +
 
 +
====Farming Chain====
 +
This chain of buildings increases both wealth and town growth within a province.
 +
{| class="wikitable"
 +
! '''Farming Chain'''
 +
|-
 +
|rowspan="1" | [[Subsistence Farming (FOTS)|Subsistence Farming]] || [[Tenant Fields (FOTS)|Tenant Fields]] || [[Commercial Farming (FOTS)|Commercial Farming]] || [[Zaibatsu Fields (FOTS)|Zaibatsu Fields]]
 +
|}
 +
 
 +
====Settlement Chain====
 +
This chain of buildings provides the foundations for the expansion of your settlements. Each level of settlement opens up one extra building slot and improves tax income, but also reduces happiness due to modernisation.
 +
{| class="wikitable"
 +
! '''Settlement Chain'''
 +
|-
 +
|rowspan="1" | [[Town (FOTS)|Town]] || [[Large Town (FOTS)|Large Town]] || [[City (FOTS)|City]] || [[Municipality (FOTS)|Municipality]] || [[Prefecture (FOTS)|Prefecture]]
 +
|}
 +
 
 +
====Port Chain====
 +
This chain of buildings enables the construction of ships and the recruitment of their crews as well as the recruitment of Foreign Veteran agents. You can branch out and specialise in trade or military ports further up the chain.
 +
{| class="wikitable"
 +
! '''Port Chain'''
 +
|-
 +
|rowspan="4" | [[Harbour (FOTS)|Harbour]] || [[Port (FOTS)|Port]] || [[Military Port (FOTS)|Military Port]] || [[Drydock (FOTS)|Drydock]]
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|-
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|| || [[Trading Port (FOTS)|Trading Port]] || [[British Trading District (FOTS)|British Trading District]]
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|-
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|| || || [[American Trading District (FOTS)|American Trading District]]
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|-
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|| || || [[French Trading District (FOTS)|French Trading District]]
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|}
 +
 
 +
====Clay Chain====
 +
This chain of province specialty buildings is enabled when clay resources are present in a province. Clay is used for the mass production of bricks and items of pottery, reducing the costs of building construction within a province.
 +
{| class="wikitable"
 +
! '''Clay Chain'''
 +
|-
 +
|rowspan="2" | [[Claypits (FOTS)|Claypits]] || [[Clay Kiln (FOTS)|Clay Kiln]] || [[Potteries (FOTS)|Potteries]]
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|-
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|| || [[Brickworks (FOTS)|Brickworks]]
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|}
 +
 
 +
====Coal Mining Chain====
 +
This chain of province specialty buildings is enabled when coal resources are present. Coal extraction and refining produces a useful trade good, but also reduces happiness due to modernisation.
 +
{| class="wikitable"
 +
! '''Coal Mining Chain'''
 +
|-
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|rowspan="1" | [[Open-pit Coal Face (FOTS)|Open-pit Coal Face]] || [[Deep-seam Coal Mine (FOTS)|Deep-seam Coal Mine]] || [[Coking Plant (FOTS)|Coking Plant]]
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|}
 +
 
 +
====Copper Mining Chain====
 +
This chain of province specialty buildings is enabled when copper resources are present. Copper reduces the cost of and time required for the construction of copper-plated ships within a province.
 +
{| class="wikitable"
 +
! '''Copper Mining Chain'''
 +
|-
 +
|rowspan="2" | [[Open-pit Copper Mine (FOTS)|Open-pit Copper Mine]] || [[Copper Refinery (FOTS)|Copper Refinery]] || [[Smelting Mill (FOTS)|Smelting Mill]]
 +
|-
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|| || [[Anode Furnace (FOTS)|Anode Furnace]]
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|}
 +
 
 +
====Gold Mining Chain====
 +
This chain of province specialty buildings is enabled when gold resources are present. Gold increases the wealth produced within a province, but the progression to advanced refining techniques causes reduced happiness due to modernisation.
 +
{| class="wikitable"
 +
! '''Gold Mining Chain'''
 +
|-
 +
|rowspan="2" | [[Placer Deposits (FOTS)|Placer Deposits]] || [[Goldfields (FOTS)|Goldfields]] || [[Ore Processing Plant (FOTS)|Ore Processing Plant]]
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|-
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|| || [[Mint (FOTS)|Mint]]
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|}
 +
 
 +
====Holy Site Chain====
 +
This chain of province specialty buildings increases the charge bonus of all traditional units recruited within a province.
 +
{| class="wikitable"
 +
! '''Holy Site Chain'''
 +
|-
 +
|rowspan="1" | [[Buddhist Shrine (FOTS)|Buddhist Shrine]] || [[Buddhist Temple (FOTS)|Buddhist Temple]] || [[Buddhist Temple Complex (FOTS)|Buddhist Temple Complex]]
 +
|}
 +
 
 +
====Iron Mining Chain====
 +
This chain of province specialty buildings is enabled when iron resources are present. Iron reduces the cost of artillery recruited within a province, but the progression to advanced refining techniques causes reduced happiness due to modernisation.
 +
{| class="wikitable"
 +
! '''Iron Mining Chain'''
 +
|-
 +
|rowspan="2" | [[Iron Ore Mine (FOTS)|Iron Ore Mine]] || [[Deep-seam Iron Mine (FOTS)|Deep-seam Iron Mine]] || [[Iron Smelting Plant (FOTS)|Iron Smelting Plant]]
 +
|-
 +
|| || [[Steel Mill (FOTS)|Steel Mill]]
 +
|}
 +
 
 +
====Railway Chain====
 +
This chain of province specialty buildings is enabled when the topography of a province is suitable for railway construction. Town growth is also increased as a result of railways.
 +
{| class="wikitable"
 +
! '''Railway Chain'''
 +
|-
 +
|rowspan="1" | [[Telegraph Office (FOTS)|Telegraph Office]] || [[Railway Station (FOTS)|Railway Station]] || [[National Railway Company (FOTS)|National Railway Company]]
 +
|}
 +
 
 +
====Silk Chain====
 +
This chain of province specialty buildings is enabled when silk resources are present. Silk production is increased by each building in the chain.
 +
{| class="wikitable"
 +
! '''Silk Chain'''
 +
|-
 +
|rowspan="1" | [[Worm Farm (FOTS)|Worm Farm]] || [[Raw Silk Threadmaker (FOTS)|Raw Silk Threadmaker]] || [[Sericulturist (FOTS)|Sericulturist]]
 +
|}
 +
 
 +
====Silver Mining Chain====
 +
This chain of province specialty buildings is enabled when silver resources are present. Silver increases the wealth produced within a province, but the progression to advanced refining techniques causes reduced happiness due to modernisation.
 +
{| class="wikitable"
 +
! '''Silver Mining Chain'''
 +
|-
 +
|rowspan="2" | [[Lead Ore Mine (FOTS)|Lead Ore Mine]] || [[Silver Smelting Plant (FOTS)|Silver Smelting Plant]] || [[Proofing House (FOTS)|Proofing House]]
 +
|-
 +
|| || [[Silver Vault (FOTS)|Silver Vault]]
 +
|}
 +
 
 +
====Smith Chain====
 +
This chain of province specialty buildings is available in those provinces known for their smithing skills. The armour and missile accuracy of troops recruited here is improved, but the progression to advanced techniques causes reduced happiness due to modernisation.
 +
{| class="wikitable"
 +
! '''Smith Chain'''
 +
|-
 +
|rowspan="2" | [[Blacksmith (FOTS)|Blacksmith]] || [[Iron Works (FOTS)|Iron Works]] || [[Gunsmith (FOTS)|Gunsmith]]
 +
|-
 +
|| || [[Armourer (FOTS)|Armourer]]
 +
|}
 +
 
 +
====Smuggling Chain====
 +
This chain of province specialty buildings improves the quality of Geisha agents recruited in a province. Town growth is also increased.
 +
{| class="wikitable"
 +
! '''Smuggling Chain'''
 +
|-
 +
|rowspan="1" | [[Smuggler's Cove (FOTS)|Smuggler's Cove]] || [[Criminal Den (FOTS)|Criminal Den]] || [[Yakuza Hideout (FOTS)|Yakuza Hideout]]
 +
|}
 +
 
 +
====Tea Chain====
 +
This chain of province specialty buildings is enabled when tea resources are present in a province, providing a trade good that will always be in demand.
 +
{| class="wikitable"
 +
! '''Tea Chain'''
 +
|-
 +
|rowspan="1" | [[Tea Plantation (FOTS)|Tea Plantation]] || [[Matcha Plant (FOTS)|Matcha Plant]] || [[Tea Exporter (FOTS)|Tea Exporter]]
 +
|}
  
  
 
[[Category:TWS2 Fall of the Samurai Information]]
 
[[Category:TWS2 Fall of the Samurai Information]]

Revision as of 03:06, 6 January 2018

Overview

In Shogun 2: Fall of the Samurai, Buildings are used for the recruitment of military units and also subterfuge agents and foreign veterans. They also have a range of effects, either on a clan’s economy or on the units and agents they produce. See each chain for details of how it can be used:-

Castle Chain

The castle is the heart of the population and public order's main controlling factor. Each level of castle building increases repression and resistance to naval bombardment. Larger castles are more difficult to assault and spawn a larger defence force of levy infantry.

Castle Chain
Stronghold Fortress Castle Citadel Star Fort

Artillery Chain

This chain of buildings enables the production of artillery pieces and the recruitment of their crews.

Artillery Chain
Cannon Range Field Artillery School Artillery Academy Arsenal

Improvement Chain

This chain of buildings improves your recruitment and replenishment capabilities, and can be specialised to improve the statistics of specific units.

Improvement Chain
Training Camp Jujutsu Hall
Drill School
General Staff Headquarters
Firing Range
Military Hospital

Business Chain

This chain of buildings, the result of a general population surge as society moves away from agriculture to industry and city life, increases wealth and happiness. It also enables the recruitment of Geisha agents and increases their chances of success.

Business Chain
Inn Market Financial District Junin Ryogae
Gambling Den Richi Mahjong Parlour Yakuza Office

Tower Defences Chain

This chain of buildings allows you to upgrade the tower defences of your castles independently from the castles themselves. All castles contain archer towers by default.

Tower Defences Chain
Matchlock Towers Gatling Gun Towers Gun Batteries

Industrial Chain

This chain of buildings allows the specialisation in the cotton, crafts, or silk industries, providing increases to both wealth and growth within a province.

Industrial Chain
Cottage Industry Cotton Weaving Shed Factory Cotton Processing Plant
Craft Workshop Silk Manufactory
Silk Weaving Shed

Modern Military Chain

This chain of buildings enables the development of modern, western methods of military training and units.

Modern Military Chain
Cadet School Barracks Military Academy Army War College

Propaganda Chain

This chain of buildings allows you to set up a network for the spreading of Imperial and Shogunal influence throughout your territory. Shinsengumi and Ishin Shishi agents can be recruited here.

Propaganda Chain
Police Station Magistrate Shikoyoku Office Daily News
Police Office Shinsengumi Headquarters
Secret Society Military Society

Traditional Military Chain

This chain of buildings enables the development of traditional Japanese methods of military training and units. Shinobi agents can also be recruited here.

Traditional Military Chain
Traditional Dojo Samurai Dojo Master Dojo Legendary Dojo

Farming Chain

This chain of buildings increases both wealth and town growth within a province.

Farming Chain
Subsistence Farming Tenant Fields Commercial Farming Zaibatsu Fields

Settlement Chain

This chain of buildings provides the foundations for the expansion of your settlements. Each level of settlement opens up one extra building slot and improves tax income, but also reduces happiness due to modernisation.

Settlement Chain
Town Large Town City Municipality Prefecture

Port Chain

This chain of buildings enables the construction of ships and the recruitment of their crews as well as the recruitment of Foreign Veteran agents. You can branch out and specialise in trade or military ports further up the chain.

Port Chain
Harbour Port Military Port Drydock
Trading Port British Trading District
American Trading District
French Trading District

Clay Chain

This chain of province specialty buildings is enabled when clay resources are present in a province. Clay is used for the mass production of bricks and items of pottery, reducing the costs of building construction within a province.

Clay Chain
Claypits Clay Kiln Potteries
Brickworks

Coal Mining Chain

This chain of province specialty buildings is enabled when coal resources are present. Coal extraction and refining produces a useful trade good, but also reduces happiness due to modernisation.

Coal Mining Chain
Open-pit Coal Face Deep-seam Coal Mine Coking Plant

Copper Mining Chain

This chain of province specialty buildings is enabled when copper resources are present. Copper reduces the cost of and time required for the construction of copper-plated ships within a province.

Copper Mining Chain
Open-pit Copper Mine Copper Refinery Smelting Mill
Anode Furnace

Gold Mining Chain

This chain of province specialty buildings is enabled when gold resources are present. Gold increases the wealth produced within a province, but the progression to advanced refining techniques causes reduced happiness due to modernisation.

Gold Mining Chain
Placer Deposits Goldfields Ore Processing Plant
Mint

Holy Site Chain

This chain of province specialty buildings increases the charge bonus of all traditional units recruited within a province.

Holy Site Chain
Buddhist Shrine Buddhist Temple Buddhist Temple Complex

Iron Mining Chain

This chain of province specialty buildings is enabled when iron resources are present. Iron reduces the cost of artillery recruited within a province, but the progression to advanced refining techniques causes reduced happiness due to modernisation.

Iron Mining Chain
Iron Ore Mine Deep-seam Iron Mine Iron Smelting Plant
Steel Mill

Railway Chain

This chain of province specialty buildings is enabled when the topography of a province is suitable for railway construction. Town growth is also increased as a result of railways.

Railway Chain
Telegraph Office Railway Station National Railway Company

Silk Chain

This chain of province specialty buildings is enabled when silk resources are present. Silk production is increased by each building in the chain.

Silk Chain
Worm Farm Raw Silk Threadmaker Sericulturist

Silver Mining Chain

This chain of province specialty buildings is enabled when silver resources are present. Silver increases the wealth produced within a province, but the progression to advanced refining techniques causes reduced happiness due to modernisation.

Silver Mining Chain
Lead Ore Mine Silver Smelting Plant Proofing House
Silver Vault

Smith Chain

This chain of province specialty buildings is available in those provinces known for their smithing skills. The armour and missile accuracy of troops recruited here is improved, but the progression to advanced techniques causes reduced happiness due to modernisation.

Smith Chain
Blacksmith Iron Works Gunsmith
Armourer

Smuggling Chain

This chain of province specialty buildings improves the quality of Geisha agents recruited in a province. Town growth is also increased.

Smuggling Chain
Smuggler's Cove Criminal Den Yakuza Hideout

Tea Chain

This chain of province specialty buildings is enabled when tea resources are present in a province, providing a trade good that will always be in demand.

Tea Chain
Tea Plantation Matcha Plant Tea Exporter

Pages in category "FOTS Buildings"

The following 85 pages are in this category, out of 85 total.