Difference between revisions of "Medieval II: Total War: Kingdoms"
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*'''Special Abilities''' for the historical persons in the 4 campaigns | *'''Special Abilities''' for the historical persons in the 4 campaigns | ||
**Richard I of England can collect fleeing troops | **Richard I of England can collect fleeing troops | ||
− | **Emperor Manuel of | + | **Emperor Manuel of Byzantium can "confuse" enemy units so that they start to fight amongst themselves. |
*The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes. | *The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes. | ||
*More Units on a battlefield. | *More Units on a battlefield. |
Revision as of 07:47, 31 December 2008
Total War Series |
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Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
The First expansion for Medieval II: Total War was announced on the March 30, 2007
and released at the end of August 2007.
Overview
Campaigns
- See main article: M2TW Kingdoms Factions
Kingdoms has four completely new campaigns each with its own unique campaign map. They are:
- The Britannia Campaign: With England, Wales, Scotland, Norway, Ireland. With each of them fighting for dominance over the British Isles.
- The Crusades Campaign: Two Alliances vs. Each other: Jerusalem + Antioch vs Egypt and Turks with Byzantines playing a neutral role and all together vs. Mongols
- The Americas Campaign: Aztecs, Maya, Apache, Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortés
- The Teutonic Campaign: With the Teutonic Order, Holy Roman Empire, Poland, Lithuania, Denmark, Novgorod (and Kalmar Union)
New Features
- Moats added around castles
- Special Abilities for the historical persons in the 4 campaigns
- Richard I of England can collect fleeing troops
- Emperor Manuel of Byzantium can "confuse" enemy units so that they start to fight amongst themselves.
- The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
- More Units on a battlefield.
- Forts with water around it.... keep their position and which you also can conquer and use for yourself.
- More + Different Mission Targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend to how you won (how many you killed).
- In the Britain Scenario you can, as enemy of England, an alliance with renegade English aristocrats (Baron's Alliance". They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-English faction: the "Baron's Alliance."
Screenshots