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Difference between revisions of "England (M2TW Faction)"

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[[Category: Medieval 2: Total War Factions]]
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{{Faction|image=[[Image:Symbol_england.jpg|Faction Symbol for England]]|Name=Kingdom of England|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
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England is one of the 5 factions in Medieval 2 Total War that is playable from the beginning without having to be unlocked. 
  
'''Overview'''
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=Description=
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Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect.
  
At the Games start in 1080, Englands position is hopeful. They are surrounded by rebel settlements and already have castle's in place at either side of London.
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The English court may now speak French, but the Normans certainly don't consider their new conquest a French territory. This independence in England, plus the proximity of Normandy to other lands the French monarchy consider their own, makes France an immediate and obvious threat to deal with. The ever stubborn Scottish also prevent the King of England from having uncontested control of the British Isles.
  
From these castle's, conquering and developing the rebel provinces from Rennes to Antwerp can create a strong high period economy, especally if Caenarvon is converted to a city after being conquered.
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Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.
Another possible route the english king can take would be to unite the british isles first, concentrating all military efforts on quickly destroying the scots in a short a time as possible (to avoide excommunication), although less lucrative than developing a kingdom on both sides of the english channel, it is more secure.
 
  
Take note that the English navy is at best average and cannot be relied upon to transport troops through long streches of hostile waters like the navies of Byzantium, Venice or Portugal.
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===Strengths===
A second weakness that England have is their complete lack of missile cavalry, reling solely on merc's if such a need arises.
 
  
In stark contrast to this, Englands foot archers are amongst the best in the game, all but 1 unit being are with longbows (which are effective against armour) and all but 1 of these being able to deploy stakes to ward of cavalry charges.
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Boasts superb longbowmen and strong infantry.
  
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===Weaknesses===
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Fields a poor variety of cavalry.
  
'''Infantry'''
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=Gameplay=
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Aside from the early period, English infantry is of a consistantly high quality.
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===Starting Position===
Like all factions they gain the standard town, spear and archer militia, but also gain bill militia and heavy bill militia, although they both have a weak defense stat (standard bill militia being only 3) they are effective against armour and have a good attack stat, meaning that both units are far better suited to gaurding a cities walls, as its likely that walls will be assaulted by foot knights. The best use of them, would be to use bill militia where its likely the enemy will use ladders, and heavy bill militia where they will use towers.
 
  
English infantry trained in castles is of an even higher quality, provided that the unit survives the charge, bill armed units (billmen, heavy billmen, and dismounted english knights) are able to inflict heavy losses on almost any cavalry unit, and all make very effective flanking units.
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[[Image:Map england.jpg|thumb|right|England's Starting Position.]]
  
England also has acess to armoured swordsmen, who are basically DFK with a cheaper upkeep and the possibility of more armour, which makes this unit so special is that it will last so long in the campaign without truly being outdated, allowing them to constantly build up experience.
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*London: English Capital; - South East England
  
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*Nottingham: English Castle; - Central England
  
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*Caen: English Castle; - Northern France
  
'''Missile'''
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The English start with Southern and Central England under their control, as well as Normandy. This means they have to remain watchful of both the Scottish and the French. Additionally, they can expect the Danes to send invasion forces from sea at some point. They do have a few nearby rebel territories that they can expand to, including York, Caernarvon, and Rennes. Thier first priority should be to take the whole of Britian.
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English archers are amongst the finest avaliable to any faction, the english even gain the unique woodsmans guild allowing archers to be trained already with experience.
 
  
Due to their abilities to lay stakes that effectivally cut off one direction cavalry can attack from, and their ability to, in a pinch, double as light infantry, its reasonably safe to leave skirmish mode off for these archers, and hide them behind a line of stakes.
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===Campaign Objective===
Due to these abilities, they, especally retiune longbowmen, are amonst the best units to have defending settlements under seige.
 
  
England also has the use of Sherwood archers, whose ability to hide anywhere, and their very high missile attack value makes them an almost perfect unit for ambushing enemy generals (hide them in woods on high ground away from your army, and simply wait for the enemy general to expose his back)
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*Long Campaign: Hold 45 regions, including: Jerusalem Province.
Sherwood archers also have really cool caps, although this is possibly just my personal bias
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*Short Campaign: Hold 15 regions and Eliminate Scotland & France
  
English gunpowder armed troops are lacking and arn't really worth the price you have to pay for the infastructure required to build them, espcally when yeomen and retiune longbowmen outclass them in terms of range and utility.
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===Starting Finances===
  
English artillery is also lacking (although for settlement defense they do gain the use of mortors) with no real unit thats effective as feild artilery such as a monster reburb or serpentine, and their best gun for use against walls being a culvaren instead of basalisks, grand cannons or monster bombards that are avaliable to other factions.
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*Treasury: 10000
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*Kings Purse: 2500
  
All things considered, longbows will make up the core of most english armies.
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==Units==
  
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[[Image:English_bodyguard_info.png‎|thumb|right|English Generals Bodyguard.]]
  
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England is a faction with a very strong and well rounded roster, with a definite archery focus. Their main missile units are all Longbowmen, excellent archers with long range, an armour-piericing attack, and the ability to deploy defensive stakes. Their infantry is also very strong as well. Their early choices are a little mediocre, as they lack access to a strong spear unit, but later on they get access to the excellent Armoured Swordsmen and Dismounted English Knights (armed with a 2 handed Poleaxe), as well as Billmen. Their cavalry is not the strongest but is pretty good; the unique English Knights they get have an armour piercing secondary attack, which makes them good in melee against other Knights. Thier militia units are fairly standard, and later on they get some Billmen units; with a high attack and low defense. After gunpowder is discovered the English get fairly standard artillery and have access to Arquebusiers. Overall, the English have an excellent roster which is more than a match for most.
  
'''Cavalry'''
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*Light Infantry
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**[[Peasants_(M2TW_Unit)|Peasants]]
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**[[Town_Militia_(M2TW_Unit)|Town Militia]]
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*Spear/Pike Infantry
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**[[Levy_Spearman_(M2TW_Unit)|Levy Spearman]]
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**[[Spear_Militia_(M2TW_Unit)|Spear Militia]]
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*Heavy Infantry
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**[[Armoured_Sergeants_(M2TW_Unit)|Armoured Sergeants]] (not available in campaign)
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**[[Armoured_Swordsmen_(M2TW_Unit)|Armoured Swordsmen]]
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**[[Bill_Militia_(M2TW_Unit)|Bill Militia]]
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**[[Billmen_(M2TW_Unit)|Billmen]]
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**[[Dismounted_English_Knights_(M2TW_Unit)|Dismounted English Knights]]
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**[[Dismounted_Feudal_Knights_(M2TW_Unit)|Dismounted Feudal Knights]]
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**[[Heavy_Bill_Militia_(M2TW_Unit)|Heavy Bill Militia]]
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**[[Heavy_Billmen_(M2TW_Unit)|Heavy Billmen]]
  
English cavalry is said to be lacking variaty, and that assumption is correct, english cavalry is made up of knights avaliable to all factions, then unique hobliters, english knights and demi-lancers.
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*Light Cavalry
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**[[Demi-Lancers_(M2TW_Unit)|Demi Lancers]]
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**[[Hobilars_(M2TW_Unit)|Hobilars]]
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**[[Mailed_Knights_(M2TW_Unit)|Mailed Knights]]
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**[[Merchant_Cavalry_Militia_(M2TW_Unit)|Merchant Cavalry Militia]]
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*Heavy Cavalry
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**[[English_Knights_(M2TW_Unit)|English Knights]]
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**[[Feudal_Knights_(M2TW_Unit)|Feudal Knights]]
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**[[General's_Bodyguaurd_(M2TW_Unit)|Early General's Bodyguard]]
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**[[Late_General's_Bodyguard_(M2TW_Unit)|Late General's Bodyguard]]
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**[[Knights_Hospitaller_(M2TW_Unit)|Knights Hospitaller]]
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**[[Knights_Templar_(M2TW_Unit)|Knights Templar]]
  
Hobliters have their uses for chasing away routers and are the best equipped to catch missile cavalry, however its not likely they will see much use beyond turn 75.
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*Missle
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**[[Archer_Militia_(M2TW_Unit)|Archer Militia]]
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**[[Arquebusiers_(M2TW_Unit)|Arquebusiers]]
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**[[Longbowmen_(M2TW_Unit)|Longbowmen]]
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**Mounted Longbowmen (unused vanilla unit)
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**[[Peasants_Archers_(M2TW_Unit)|Peasant Archers]]
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**[[Retinue_Longbowmen_(M2TW_Unit)|Retinue Longbowmen]]
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**[[Sherwood_Archers_(M2TW_Unit)|Sherwood Archers]]
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**[[Yeoman_Archers_(M2TW_Unit)|Yeoman Archers]]
  
English knights have a high charge value and are armed with armour peircing axe's, making them highly effective at confronting other knights
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*Artillery
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**[[Ballista_(M2TW_Unit)|Ballista]]
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**[[Catapult_(M2TW_Unit)|Catapult]]
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**[[Ribault_(M2TW_Unit)|Ribault]]
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**[[Trebuchet_(M2TW_Unit)|Trebuchet]]
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**[[Bombard_(M2TW_Unit)|Bombard]]
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**[[Culverin_(M2TW_Unit)|Culverin]]
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**[[Mortar_(M2TW_Unit)|Mortar]]
  
Demi-Lancers are trainable from military acedemies, they are a faster, weaker version of the french lancers.
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==Faction Details==
  
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
  
'''In conclusion'''
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[[England Details (M2TW Faction)]]
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England are a defensive faction, who are best suited to defending a hill. Their armies should be deployed with longbowmen in front of supporting melee infantry behind stakes with english knights, both dismounted and mounted, on the flanks to make sure no enemy cavalry tries to flank the army.
 
  
In terms of seige defense, england are possible the best faction, as stakes can be deployed in front of settlement gates or roads, and once the battle starts the longbows can be moved onto the walls where they can reap a heavy toll on any advancing foot knights and stand a good chance of winning any melee battle with the survivors. whilst their mortors hide behind walls and target enemy seige engines.
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{{M2 Factions}}
 
 
A possible way to force a defensive battle is to besiege a settlement then wait for another army to try and lift the seige.
 
 
 
England see their military zenith in the high period, so all efforts must be made to crush factions that are strong in the late period before they have a chance to bring their best units to bear (for example, Venice, France, Milan etc), unless harder battles are what you look for in a campaign, in which case all efforts must be made to preserve these factions
 

Latest revision as of 23:21, 21 August 2024

England (M2TW Faction)
Faction Symbol for England
Name: Kingdom of England
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:

England is one of the 5 factions in Medieval 2 Total War that is playable from the beginning without having to be unlocked.

Description

Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect.

The English court may now speak French, but the Normans certainly don't consider their new conquest a French territory. This independence in England, plus the proximity of Normandy to other lands the French monarchy consider their own, makes France an immediate and obvious threat to deal with. The ever stubborn Scottish also prevent the King of England from having uncontested control of the British Isles.

Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.

Strengths

Boasts superb longbowmen and strong infantry.

Weaknesses

Fields a poor variety of cavalry.

Gameplay

Starting Position

England's Starting Position.
  • London: English Capital; - South East England
  • Nottingham: English Castle; - Central England
  • Caen: English Castle; - Northern France

The English start with Southern and Central England under their control, as well as Normandy. This means they have to remain watchful of both the Scottish and the French. Additionally, they can expect the Danes to send invasion forces from sea at some point. They do have a few nearby rebel territories that they can expand to, including York, Caernarvon, and Rennes. Thier first priority should be to take the whole of Britian.


Campaign Objective

  • Long Campaign: Hold 45 regions, including: Jerusalem Province.
  • Short Campaign: Hold 15 regions and Eliminate Scotland & France

Starting Finances

  • Treasury: 10000
  • Kings Purse: 2500

Units

English Generals Bodyguard.

England is a faction with a very strong and well rounded roster, with a definite archery focus. Their main missile units are all Longbowmen, excellent archers with long range, an armour-piericing attack, and the ability to deploy defensive stakes. Their infantry is also very strong as well. Their early choices are a little mediocre, as they lack access to a strong spear unit, but later on they get access to the excellent Armoured Swordsmen and Dismounted English Knights (armed with a 2 handed Poleaxe), as well as Billmen. Their cavalry is not the strongest but is pretty good; the unique English Knights they get have an armour piercing secondary attack, which makes them good in melee against other Knights. Thier militia units are fairly standard, and later on they get some Billmen units; with a high attack and low defense. After gunpowder is discovered the English get fairly standard artillery and have access to Arquebusiers. Overall, the English have an excellent roster which is more than a match for most.

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

England Details (M2TW Faction)


Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels