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Difference between revisions of "Scotland (M2TW Faction)"

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Scotland, a country in the north of Great Britain, it is a country of plains, forests, mountains, and streams. It has however always been under England's boot, and it is up to you to make England bow before Scottish rule!
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Scotland is a faction located in the north of Great Britain. Despite its position however, it has always been oppressed by England to the south and it is up to the player to make [[England]] submit to Scottish rule. Playing as Scotland will yield an interesting campaign with the goal of uniting Britain and capturing the holy city of Jerusalem.
  
[[Image:Symbol_scotland.jpg|Faction Symbol for Scotland]]  
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{{Faction|image=[[Image:Symbol_scotland.jpg|Faction Symbol for Scotland]]|Name=Kingdom of Scotland|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
  
== Religion ==
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==Gameplay==
Scotland is a [[Catholic]] faction, and thus has to do the Pope's will unless they want to be [[excommunicated]] by the Pope.
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===Starting Position===
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[[Image:Map_scotland.jpg‎|thumb|right|Scotland's Starting Position.]]
  
== Military ==
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Scotland start far North of the map next to England.
Infantry:
 
Scotland has a very good Infantry force. If you train castle units you get barbarian-like highlanders to do your bidding, with feudal knights and dismounted knights too. If you recruit from a town/city, you can recruit a lot of different spearmen types.
 
Missles:
 
Scotland must have the worst selection of archers possible, but it isn't a problem early on because the English will have superior archers anyway. They also do not have hand gunners... a must for any faction.
 
Cavalry:
 
The Scots are also lacking in Cavalry, but the border horse is one of the best light cavalry in the game... I survived a charge at a spearwall with them! They get the standard cavalry of other catholic factions.
 
  
USEFUL UNITS:
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Their settlement is;
  
Highlanders:
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*Edinburgh: Capital - Large Town
  
These are going to make up the bulk of your early and high period armies, along with Highland Nobles.
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===Campaign objectives===
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*Long campaign: Hold 45 regions including: Jerusalem
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*Short campaign: Hold 15 regions including: Eliminate England.
  
Border Horse:
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==Units==
  
As mentioned before, these are very good, for taking out the English archers too.
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[[Image:Scotland_bodyguard_info.png‎‎|thumb|right|Scottish Generals Bodyguard.]]
  
Mortar:
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Scotland is very much an infantry focused faction. All of their unique units are on foot, and most are melee infantry. Most of their Infantry uses swords or axes, but they also have a number of useful Pike units, including the very strong Noble Pikemen, who are also available in Cities as well as Castles. Their swordsmen are also very good; particularly the Noble Swordsmen. Their early cavalry is mostly the standard Western European cavalry, but stops advancing after Feudal Knights. Fortunately, though, like all other Catholics in the base game they are able to recruit unique Crusader Order Cavalry from guilds. Their archers are mediocre and short ranged, but alright in a melee. They have no access to Gunners but do have a decent artillery selection. Overall, Scotland has a rather basic roster, but it does have some strong troops and good early game units, especially infantry.
  
Great for defending Sieges
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*Light Infantry
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**[[Highland_Rabble_(M2TW_Unit)|Highland Rabble]]
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**Highlanders
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**Town Militia
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*Heavy Infantry
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**Highland Nobles
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**[[Noble_Swordsmen_(M2TW_Unit)|Noble Swordsmen]]
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**[[Dismounted_Feudal_Knights_(M2TW_Unit)|Dismounted Feudal Knights]]
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*Spearmen Infantry
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**Highland Pikemen
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**Spear Militia
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**Scots Pike Militia
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**Heavy Pike Militia
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**Noble Pikemen
  
== Economy ==
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*Missle Infantry
Scotland in the beginning of the game does not have a great economy, so it would be wise to capture Dublin, upgrade it to large town and build silver mines. The British Isles do not have many available economic resources in comparison to other parts of the in-game world.
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**Peasant Archers
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**Highland Archers
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**Noble Highland Archers
  
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*Light Cavalry
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**Border Horse
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**Merchant Cavalry Militia
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**Knights Hospitaller
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**Knights Templar
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**Feudal Knights
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**Mailed Knights
  
== Expansion ==
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*Missle Siege
Scotland starts with 1 province and quite a few rebel cities surrounding them. Depending on the difficulty level, you can conquer these towns and quickly become the stronger faction on the British Isles.
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**Ballista
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**Catapult
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**Trebuchet
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**Bombard
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**Mortar
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**Ribault
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**Culverin
  
== Defense ==
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==Faction Details==
In the beginning of the game Scotland's only main worry is the [[England|English]] to the south. If they quickly destroy the English and take control of the Isles, they be able to operate without much fear of invasion.
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
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[[Scotland Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 20:31, 20 May 2024

Scotland is a faction located in the north of Great Britain. Despite its position however, it has always been oppressed by England to the south and it is up to the player to make England submit to Scottish rule. Playing as Scotland will yield an interesting campaign with the goal of uniting Britain and capturing the holy city of Jerusalem.

Scotland (M2TW Faction)
Faction Symbol for Scotland
Name: Kingdom of Scotland
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:


Gameplay

Starting Position

Scotland's Starting Position.

Scotland start far North of the map next to England.

Their settlement is;

  • Edinburgh: Capital - Large Town

Campaign objectives

  • Long campaign: Hold 45 regions including: Jerusalem
  • Short campaign: Hold 15 regions including: Eliminate England.

Units

Scottish Generals Bodyguard.

Scotland is very much an infantry focused faction. All of their unique units are on foot, and most are melee infantry. Most of their Infantry uses swords or axes, but they also have a number of useful Pike units, including the very strong Noble Pikemen, who are also available in Cities as well as Castles. Their swordsmen are also very good; particularly the Noble Swordsmen. Their early cavalry is mostly the standard Western European cavalry, but stops advancing after Feudal Knights. Fortunately, though, like all other Catholics in the base game they are able to recruit unique Crusader Order Cavalry from guilds. Their archers are mediocre and short ranged, but alright in a melee. They have no access to Gunners but do have a decent artillery selection. Overall, Scotland has a rather basic roster, but it does have some strong troops and good early game units, especially infantry.

  • Missle Infantry
    • Peasant Archers
    • Highland Archers
    • Noble Highland Archers
  • Light Cavalry
    • Border Horse
    • Merchant Cavalry Militia
    • Knights Hospitaller
    • Knights Templar
    • Feudal Knights
    • Mailed Knights
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Mortar
    • Ribault
    • Culverin

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Scotland Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels