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Difference between revisions of "England (M2TW Faction)"

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{{Faction|image=[[Image:Symbol_england.jpg|Faction Symbol for England]]|Name=Kingdom of England|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
 
{{Faction|image=[[Image:Symbol_england.jpg|Faction Symbol for England]]|Name=Kingdom of England|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
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England is one of the 5 factions in Medieval 2 Total War that is playable from the beginning without having to be unlocked. 
  
==Overview==
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=Description=
At the game's start in 1080, England's position is hopeful. They are surrounded by rebel settlements and already have castles in place on either side of the Channel.
 
  
From these castles, conquering and developing the rebel provinces from Rennes to Antwerp can create a strong high period economy, especially if Caenarvon is converted to a city after being conquered.
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Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect.
Another possible route the English King can take would be to unite the British isles first, concentrating all military efforts on quickly destroying the [[Scotland|Scots]] in as short a time as possible (to avoid [[Excommunication]]). Although this tends to be less lucrative than developing a Kingdom on both sides of the English channel, it is more secure.
 
  
Take note that the English navy is at best average and cannot be relied upon to transport troops through long stretches of hostile waters like the navies of [[Byzantium]], [[Venice]] or [[Portugal]].
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The English court may now speak French, but the Normans certainly don't consider their new conquest a French territory. This independence in England, plus the proximity of Normandy to other lands the French monarchy consider their own, makes France an immediate and obvious threat to deal with. The ever stubborn Scottish also prevent the King of England from having uncontested control of the British Isles.
A second weakness that England have is their complete lack of missile cavalry, relying solely on mercenaries if such a need arises.
 
  
In stark contrast to this, England's foot archers are amongst the best in the game, all but 1 unit being armed with longbows (which are effective against armor) and all but 1 of these being able to deploy stakes to ward off cavalry charges.
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Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.
  
==Infantry==
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===Strengths===
Aside from the early period, English infantry is of a consistently high quality.
 
Like all factions they gain the standard town, spear and archer militia, but also gain bill militia and heavy bill militia, although they both have weak defensive stats (standard bill militia being only 3 in total), they are effective against amour and have a good attack, meaning that both units are far better suited to guarding a city's walls, as it's likely that walls will be assaulted by foot knights. The best use of them would be to use bill militia where it's likely the enemy will use ladders, and heavy bill militia where they will use towers.
 
  
English infantry trained in castles is of an even higher quality, provided that the unit survives the charge, bill armed units (billmen, heavy billmen, and dismounted English knights) are able to inflict heavy losses on almost any cavalry unit, and all make very effective flanking units.
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Boasts superb longbowmen and strong infantry.
  
England also has access to armored swordsmen, who are basically DFK with a cheaper upkeep and the possibility of more armor, which makes this unit so special is that it will last all through the campaign without truly being outdated, allowing them to constantly build up experience. The armored swordsmen are excellent against the infantry of Eastern Europe, the Middle East, and Italy, particularly against dismounted Broken Lances, who they will massacre in close combat.
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===Weaknesses===
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Fields a poor variety of cavalry.
  
==Missile==
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=Gameplay=
English archers are amongst the finest available to any faction, the English even gain the unique woodsman's guild allowing archers to be trained already with experience.
 
  
Due to their ability to lay stakes that effectively cut off cavalry from one direction, and their ability to, in a pinch, double as light infantry, it is reasonably safe to leave skirmish mode off for these archers, and hide them behind a line of stakes.  These abilities make the English archers, particularly the Retinue Longbowman, some of the best in the world during defensive sieges.
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===Starting Position===
  
England also has the use of Sherwood archers, whose ability to hide anywhere, and their very high missile attack value makes them an almost perfect unit for ambushing enemy generals (hide them in woods on high ground away from your army, and simply wait for the enemy general to expose his back).
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[[Image:Map england.jpg|thumb|right|England's Starting Position.]]
Sherwood archers also have really cool capes, although this is my personal bias.
 
  
English gunpowder armed troops are lacking and aren't really worth the price you have to pay for the infrastructure required to build them, especially when yeomen and retinue longbowmen outclass them in terms of range and utility.
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*London: English Capital; - South East England
  
English artillery is also lacking (although for settlement defence they do gain the use of mortars) with no real unit that's effective as field artillery such as a monster ribault or serpentine, and their best gun for use against walls being the culverin instead of the basilisks, grand cannons or monster bombards that are available to other factions.
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*Nottingham: English Castle; - Central England
  
All things considered, longbows will make up the core of most English armies.
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*Caen: English Castle; - Northern France
  
==Cavalry==
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The English start with Southern and Central England under their control, as well as Normandy. This means they have to remain watchful of both the Scottish and the French. Additionally, they can expect the Danes to send invasion forces from sea at some point. They do have a few nearby rebel territories that they can expand to, including York, Caernarvon, and Rennes. Thier first priority should be to take the whole of Britian.  
English cavalry is said to be lacking variety, and that assumption is correct. English cavalry is made up of the knights available to all factions, then also the unique hobilars, English knights and demi-lancers.  
 
  
Hobilars have their uses for chasing away routers and are the best equipped to catch missile cavalry, however it's unlikely they will see much use beyond turn 75.
 
  
English knights have a high charge value and are armed with armor piercing axes, making them highly effective at confronting other mid-game knights.  However they will struggle against elites like Gendarmes or the mighty French Lancers, so be wary of expecting too much from them.
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===Campaign Objective===
  
Demi-Lancers are trainable from military academies, they are a faster, weaker version of the French Lancers.
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*Long Campaign: Hold 45 regions, including: Jerusalem Province.
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*Short Campaign: Hold 15 regions and Eliminate Scotland & France
  
==In Conclusion==
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===Starting Finances===
England are a defensive faction, who are best suited to defending a hill. Their armies should be deployed with longbowmen in front of supporting melée infantry but behind stakes, with English knights, both dismounted and mounted, on the flanks to make sure no enemy cavalry tries to manoeuvre around the army.
 
  
In terms of siege defence, England are possibly the best faction in the campaign, as stakes can be deployed in front of settlement gates or roads, and once the battle starts the longbows can be moved onto the walls where they can reap a heavy toll on any advancing foot knights and stand a good chance of winning any melee battle with the survivors. whilst their mortars hide behind walls and target enemy siege engines.
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*Treasury: 10000
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*Kings Purse: 2500
  
A possible way to force a defensive battle is to besiege a settlement then wait for another army to try and lift the siege.
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==Units==
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[[Image:English_bodyguard_info.png‎|thumb|right|English Generals Bodyguard.]]
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England is a faction with a very strong and well rounded roster, with a definite archery focus. Their main missile units are all Longbowmen, excellent archers with long range, an armour-piericing attack, and the ability to deploy defensive stakes. Their infantry is also very strong as well. Their early choices are a little mediocre, as they lack access to a strong spear unit, but later on they get access to the excellent Armoured Swordsmen and Dismounted English Knights (armed with a 2 handed Poleaxe), as well as Billmen. Their cavalry is not the strongest but is pretty good; the unique English Knights they get have an armour piercing secondary attack, which makes them good in melee against other Knights. Thier militia units are fairly standard, and later on they get some Billmen units; with a high attack and low defense. After gunpowder is discovered the English get fairly standard artillery and have access to Arquebusiers. Overall, the English have an excellent roster which is more than a match for most.
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*Light Infantry
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**[[Peasants_(M2TW_Unit)|Peasants]]
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**[[Town_Militia_(M2TW_Unit)|Town Militia]]
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*Spear/Pike Infantry
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**[[Levy_Spearman_(M2TW_Unit)|Levy Spearman]]
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**[[Spear_Militia_(M2TW_Unit)|Spear Militia]]
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*Heavy Infantry
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**[[Armoured_Sergeants_(M2TW_Unit)|Armoured Sergeants]] (not available in campaign)
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**[[Armoured_Swordsmen_(M2TW_Unit)|Armoured Swordsmen]]
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**[[Bill_Militia_(M2TW_Unit)|Bill Militia]]
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**[[Billmen_(M2TW_Unit)|Billmen]]
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**[[Dismounted_English_Knights_(M2TW_Unit)|Dismounted English Knights]]
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**[[Dismounted_Feudal_Knights_(M2TW_Unit)|Dismounted Feudal Knights]]
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**[[Heavy_Bill_Militia_(M2TW_Unit)|Heavy Bill Militia]]
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**[[Heavy_Billmen_(M2TW_Unit)|Heavy Billmen]]
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*Light Cavalry
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**[[Demi-Lancers_(M2TW_Unit)|Demi Lancers]]
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**[[Hobilars_(M2TW_Unit)|Hobilars]]
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**[[Mailed_Knights_(M2TW_Unit)|Mailed Knights]]
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**[[Merchant_Cavalry_Militia_(M2TW_Unit)|Merchant Cavalry Militia]]
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*Heavy Cavalry
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**[[English_Knights_(M2TW_Unit)|English Knights]]
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**[[Feudal_Knights_(M2TW_Unit)|Feudal Knights]]
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**[[General's_Bodyguaurd_(M2TW_Unit)|Early General's Bodyguard]]
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**[[Late_General's_Bodyguard_(M2TW_Unit)|Late General's Bodyguard]]
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**[[Knights_Hospitaller_(M2TW_Unit)|Knights Hospitaller]]
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**[[Knights_Templar_(M2TW_Unit)|Knights Templar]]
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*Missle
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**[[Archer_Militia_(M2TW_Unit)|Archer Militia]]
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**[[Arquebusiers_(M2TW_Unit)|Arquebusiers]]
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**[[Longbowmen_(M2TW_Unit)|Longbowmen]]
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**Mounted Longbowmen (unused vanilla unit)
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**[[Peasants_Archers_(M2TW_Unit)|Peasant Archers]]
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**[[Retinue_Longbowmen_(M2TW_Unit)|Retinue Longbowmen]]
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**[[Sherwood_Archers_(M2TW_Unit)|Sherwood Archers]]
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**[[Yeoman_Archers_(M2TW_Unit)|Yeoman Archers]]
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*Artillery
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**[[Ballista_(M2TW_Unit)|Ballista]]
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**[[Catapult_(M2TW_Unit)|Catapult]]
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**[[Ribault_(M2TW_Unit)|Ribault]]
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**[[Trebuchet_(M2TW_Unit)|Trebuchet]]
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**[[Bombard_(M2TW_Unit)|Bombard]]
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**[[Culverin_(M2TW_Unit)|Culverin]]
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**[[Mortar_(M2TW_Unit)|Mortar]]
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
 +
 
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[[England Details (M2TW Faction)]]
  
England see their military zenith in the high period, so all efforts must be made to crush factions that are strong in the late period before they have a chance to bring their best units to bear (for example, Venice, France, Milan etc), unless harder battles are what you look for in a campaign, in which case all efforts must be made to preserve these factions.
 
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 23:21, 21 August 2024

England (M2TW Faction)
Faction Symbol for England
Name: Kingdom of England
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:

England is one of the 5 factions in Medieval 2 Total War that is playable from the beginning without having to be unlocked.

Description

Having recently wrestled control of England from the Saxons, many would expect the conquering Normans to be somewhat spent and weakened. However, the new rulers of England have swiftly replaced and improved the taxation system so as to replenish their coffers in quick time. Most importantly, William the Conqueror came with the support of the Pope, as well as a mixed force of well-trained infantry, archers and heavy cavalry. England's new masters have a more modern approach to the art of warfare, and the will to utilise the country's rich resources to maximum effect.

The English court may now speak French, but the Normans certainly don't consider their new conquest a French territory. This independence in England, plus the proximity of Normandy to other lands the French monarchy consider their own, makes France an immediate and obvious threat to deal with. The ever stubborn Scottish also prevent the King of England from having uncontested control of the British Isles.

Though they presently face trouble on multiple fronts, the English are in a rather promising position. The Scots to the north are isolated from the rest of Europe, and should be easy to wear down without a strong ally from the mainland. The French royal forces are more than a match for the armies in Normandy, but they also have enough fronts to deal with right now that they are unlikely to be able to drive them from the continent anytime soon.

Strengths

Boasts superb longbowmen and strong infantry.

Weaknesses

Fields a poor variety of cavalry.

Gameplay

Starting Position

England's Starting Position.
  • London: English Capital; - South East England
  • Nottingham: English Castle; - Central England
  • Caen: English Castle; - Northern France

The English start with Southern and Central England under their control, as well as Normandy. This means they have to remain watchful of both the Scottish and the French. Additionally, they can expect the Danes to send invasion forces from sea at some point. They do have a few nearby rebel territories that they can expand to, including York, Caernarvon, and Rennes. Thier first priority should be to take the whole of Britian.


Campaign Objective

  • Long Campaign: Hold 45 regions, including: Jerusalem Province.
  • Short Campaign: Hold 15 regions and Eliminate Scotland & France

Starting Finances

  • Treasury: 10000
  • Kings Purse: 2500

Units

English Generals Bodyguard.

England is a faction with a very strong and well rounded roster, with a definite archery focus. Their main missile units are all Longbowmen, excellent archers with long range, an armour-piericing attack, and the ability to deploy defensive stakes. Their infantry is also very strong as well. Their early choices are a little mediocre, as they lack access to a strong spear unit, but later on they get access to the excellent Armoured Swordsmen and Dismounted English Knights (armed with a 2 handed Poleaxe), as well as Billmen. Their cavalry is not the strongest but is pretty good; the unique English Knights they get have an armour piercing secondary attack, which makes them good in melee against other Knights. Thier militia units are fairly standard, and later on they get some Billmen units; with a high attack and low defense. After gunpowder is discovered the English get fairly standard artillery and have access to Arquebusiers. Overall, the English have an excellent roster which is more than a match for most.

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

England Details (M2TW Faction)


Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels