Difference between revisions of "Cultures in Medieval II"
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==Overview== | ==Overview== | ||
The culture a faction belongs to in the [[Total War]] games determines a number of things about its appearance in the game. For instance the [general's portraits and the accents used by them and their troops are determined by their culture. The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture. | The culture a faction belongs to in the [[Total War]] games determines a number of things about its appearance in the game. For instance the [general's portraits and the accents used by them and their troops are determined by their culture. The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture. | ||
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+ | Unlike in Rome Total War, there is no public order culture penalty for conquering region of a different culture. This makes culture essentially cosmetic. However, there are a few buildings that are only available in certain cultures, such as Race Tracks for Middle Eastern factions. | ||
===Northern European=== | ===Northern European=== | ||
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*[[Scotland (M2TW Faction)|Scotland]] | *[[Scotland (M2TW Faction)|Scotland]] | ||
*[[Denmark (M2TW Faction)|Denmark]] | *[[Denmark (M2TW Faction)|Denmark]] | ||
− | *[[Rebels]] | + | *[[Saxons (M2TW Faction)|Saxony]] |
+ | *[[Rebels (M2TW Faction)|Rebels]] | ||
===Eastern European=== | ===Eastern European=== | ||
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It is possible to add a new culture to M2TW see [http://forums.totalwar.org/vb/showthread.php?t=84736 this tutorial] by uanime5. | It is possible to add a new culture to M2TW see [http://forums.totalwar.org/vb/showthread.php?t=84736 this tutorial] by uanime5. | ||
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+ | ==Medieval 2: Britannia== | ||
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+ | In the Britannia campaign, every faction is Northern European. Notably, Religion is replaced with a Culture mechanic, and each faction has it's own culture. Culture in that campaign is essentially religion with a few tweaks, and is not the same as culture in the base game. | ||
==See Also== | ==See Also== | ||
*[[Factions in Medieval 2]] | *[[Factions in Medieval 2]] | ||
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+ | [[Category:M2TW Gameplay and Features]] |
Latest revision as of 01:49, 23 January 2021
Each faction in Medieval II: Total War belongs to one of six cultures.
Contents
Overview
The culture a faction belongs to in the Total War games determines a number of things about its appearance in the game. For instance the [general's portraits and the accents used by them and their troops are determined by their culture. The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture.
Unlike in Rome Total War, there is no public order culture penalty for conquering region of a different culture. This makes culture essentially cosmetic. However, there are a few buildings that are only available in certain cultures, such as Race Tracks for Middle Eastern factions.
Northern European
Factions:
Eastern European
Factions:
Southern European
Factions:
Middle Eastern
Factions:
Greek
Only one faction belongs to this culture:
Mesoamerican
Only one faction belongs to this culture:
Modding Information
Which culture a faction uses is determined in Descr sm factions.txt this is alterable but there are some knock on effects that need to be considered.
It is possible to add a new culture to M2TW see this tutorial by uanime5.
Medieval 2: Britannia
In the Britannia campaign, every faction is Northern European. Notably, Religion is replaced with a Culture mechanic, and each faction has it's own culture. Culture in that campaign is essentially religion with a few tweaks, and is not the same as culture in the base game.