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Difference between revisions of "Cultures in Medieval II"

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m (moved Cultures in Medieval 2 to Cultures in Medieval II: standardising on II rather than 2 for full name.)
 
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==Overview==
 
==Overview==
 
The culture a faction belongs to in the [[Total War]] games determines a number of things about its appearance in the game.  For instance the [general's portraits and the accents used by them and their troops are determined by their culture.  The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture.
 
The culture a faction belongs to in the [[Total War]] games determines a number of things about its appearance in the game.  For instance the [general's portraits and the accents used by them and their troops are determined by their culture.  The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture.
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Unlike in Rome Total War, there is no public order culture penalty for conquering region of a different culture. This makes culture essentially cosmetic. However, there are a few buildings that are only available in certain cultures, such as Race Tracks for Middle Eastern factions.
  
 
===Northern European===
 
===Northern European===
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It is possible to add a new culture to M2TW see [http://forums.totalwar.org/vb/showthread.php?t=84736 this tutorial] by uanime5.
 
It is possible to add a new culture to M2TW see [http://forums.totalwar.org/vb/showthread.php?t=84736 this tutorial] by uanime5.
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==Medieval 2: Britannia==
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In the Britannia campaign, every faction is Northern European. Notably, Religion is replaced with a Culture mechanic, and each faction has it's own culture. Culture in that campaign is essentially religion with a few tweaks, and is not the same as culture in the base game.
  
 
==See Also==
 
==See Also==
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[[Category:M2TW Information]]
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[[Category:M2TW Gameplay and Features]]

Latest revision as of 01:49, 23 January 2021

Each faction in Medieval II: Total War belongs to one of six cultures.

Overview

The culture a faction belongs to in the Total War games determines a number of things about its appearance in the game. For instance the [general's portraits and the accents used by them and their troops are determined by their culture. The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture.

Unlike in Rome Total War, there is no public order culture penalty for conquering region of a different culture. This makes culture essentially cosmetic. However, there are a few buildings that are only available in certain cultures, such as Race Tracks for Middle Eastern factions.

Northern European

Factions:

Eastern European

Factions:

Southern European

Factions:

Middle Eastern

Factions:

Greek

Only one faction belongs to this culture:

Mesoamerican

Only one faction belongs to this culture:

Modding Information

Which culture a faction uses is determined in Descr sm factions.txt this is alterable but there are some knock on effects that need to be considered.

It is possible to add a new culture to M2TW see this tutorial by uanime5.

Medieval 2: Britannia

In the Britannia campaign, every faction is Northern European. Notably, Religion is replaced with a Culture mechanic, and each faction has it's own culture. Culture in that campaign is essentially religion with a few tweaks, and is not the same as culture in the base game.

See Also