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Difference between revisions of "Character Names Project"

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(timuruds???)
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*'''[[Aztecs]]''' ~420 names. Authors: ''[[otark]]''
 
*'''[[Aztecs]]''' ~420 names. Authors: ''[[otark]]''
 
*'''[[Mongols]]''' ~260 names. Authors: ''[[otark]]''
 
*'''[[Mongols]]''' ~260 names. Authors: ''[[otark]]''
*'''[[Timuruds]]''' ~146 names. Authors: ''[[otark]]''
+
*'''[[Timurids]]''' ~146 names. Authors: ''[[otark]]''
  
 
For Kingdoms:
 
For Kingdoms:

Revision as of 07:16, 27 December 2007

Template:Mod

The Character Names Project's goal is to overhaul all of M2TW's character names lists so that they are as historically correct as possible. A secondary goal is to increase the number of names in each list, therefore creating a more diverse character (specifically family) tree in a M2TW campaign. This is being done to address the problem of vanilla M2TW having names lists which contained errors of all varieties, and the problem that they contained too few names. For more information, please visit our forum[1].

Much of this project's earlier work was done by deRougemont.

The most recent released version is 3.00.

Mod Features

  • Authentic period names (with proper spellings and accents, etc.)
  • More diversity amongst names (the modified lists are larger than the vanilla lists)
  • All families will start the game with surnames/bynames
  • Popes will have proper regnal names
  • 18 factions with entirely new character names lists
  • Factions titles, ie. King and Prince, in native languages and grammar
  • Common regal names will appear more often for their factions

Factions Covered

New factions added with CNP 3.0:

From previous versions:

New Factions To Be Covered In 4.0

For Vanilla:

For Kingdoms:


See Also

Character Names Project - Mod Registration Form

External Links

  • Character Names Project forum at TWC.