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Difference between revisions of "Medieval II: Total War - Modding Index"

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(misc section done)
(iwte stuff done)
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections] - by [[Siegfriedfr]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections] - by [[Siegfriedfr]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1] - by [[Aura]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1] - by [[Aura]]
 
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]''' - coding by [[Octavius]], posted by [[sinople]], support by [[Gigantus]]  
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]''' - coding by [[Octavius]], posted by [[sinople]], support by [[Gigantus]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
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==Battle Maps==
 
==Battle Maps==
 +
For more information on the wiki see [[:Category:M2TW Battle Map Modding]].
 
* Answer - [https://www.twcenter.net/forums/showthread.php?702846 Uses for show_cursorstat in battle-maps] - by [[z3n]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?702846 Uses for show_cursorstat in battle-maps] - by [[z3n]]
  
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===Environment===
 
===Environment===
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=577141 Vegetation editing] - by [[makanyane]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?657346 Grass editing in vegetation.db] - by [[makanyane]]
 +
 
===Battle Map Structures===
 
===Battle Map Structures===
 +
 
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
 
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 IWTE Custom settlements - Step by Step for creating. Most important things you must know] - by [[leo.civil.uefs]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap.] - by [[leo.civil.uefs]]
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps.] - by [[Ishan]]  - <small>images missing - see [[.worldpkgdesc - M2TW]] for updated info</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps.] - by [[Ishan]]  - <small>images missing - see [[.worldpkgdesc - M2TW]] for updated info</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?690305 IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement] - by [[xHolyCrusader]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 IWTE Custom settlements - Step by Step for creating. Most important things you must know] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 Creating a working layout for your custom settlement] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?642672 Creating a generic custom settlement (easy step by step procedure)] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650419 How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)] - by [[leo.civil.uefs]] - <small>for custom battle section refer to [[.worldpkgdesc - M2TW]]</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=579926 IWTE Tutorial] - by [[Red_Devil]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650685 King Kong's Tutorial for IWTE] - by [[King Kong]] - <small>see [http://www.twcenter.net/forums/downloads.php?do=file&id=4210 pdf by Gigantus] for version with images</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=478123 Editing .worldterrain files (IWTE)] - by [[wilddog]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=299867 Battlemap Building Textures] - by [[Makanyane]] - <small> needs updating for IWTE</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=310750 World Collision Entry alterations] - by [[Makanyane]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=310750 World Collision Entry alterations] - by [[Makanyane]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=299867 Battlemap Building Textures] - by [[Makanyane]] <small> needs updating for IWTE</small>
+
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=526618 IWTE for the complete utter noob]'' - by [[BURNY26]] - <small>images missing</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?638240 IWTE - Changing Settlement effect lighting] - by [[wilddog]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?738899 Hints and tips for milkshape for buildings with IWTE] - by [[Makanyane]]
 
* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
 
* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]] - see also [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
+
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article

Revision as of 07:05, 22 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking and Packing

Modders will normally need to unpack the base game to access the original files. After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.

Common Tools and Resources

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

For more information on the wiki see Category:M2TW Battle Map Modding.

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous

Historical Reference

See Also

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki