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Since the release of the game, the [http://www.twcenter.net/forums/forumdisplay.php?f=470 Empire: TW forums] on Total War Center have seen a rush of new members, who quickly brought the first impressions and modifications with them. The [http://www.twcenter.net/forums/forumdisplay.php?f=1073 E:TW modification forums] are booming, and the [http://www.twcenter.net/forums/forumdisplay.php?f=1071 first major overhaul mods] have already been released!
 
Since the release of the game, the [http://www.twcenter.net/forums/forumdisplay.php?f=470 Empire: TW forums] on Total War Center have seen a rush of new members, who quickly brought the first impressions and modifications with them. The [http://www.twcenter.net/forums/forumdisplay.php?f=1073 E:TW modification forums] are booming, and the [http://www.twcenter.net/forums/forumdisplay.php?f=1071 first major overhaul mods] have already been released!
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Be sure to read and join the [http://www.twcenter.net/forums/forumdisplay.php?f=469 General Discussion] about E:TW.
 
Be sure to read and join the [http://www.twcenter.net/forums/forumdisplay.php?f=469 General Discussion] about E:TW.

Revision as of 08:07, 5 May 2009

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Recently Released Mods

Empire: Total War

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The Modding Spotlight

For King or Country

FkoC Screenshot

For King or Country is a Medieval II: Total War mod about the English Civil War. It is a full conversion modification, contained within its own mod folder and with an automated installer.

There are two factions: the Parliamentarians and the Royalists. The map is detailed and accurate for the time period. There are twelve historical commanders fighting on each side, and all of them have custom portraits and traits. Both sides have a range of units from Musketeers to pikemen, dragoons to harqebusier cavalry. Each faction also has six unique recruitable regiments of foot soldiers. Each regiment has its own banner, coat colour and commander.

The purpose of the mod is to simulate the first English Civil War. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th Century warfare, something that no M2:TW mod team has so far achieved.

The campaign map is unique in that rather than having regions or provinces there are historically accurate counties. Each county has a single settlement. Faction generals are accurately placed according to their historical location in 1642 and represented with custom portraits and regiments. ...Continue Reading

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Total War News

EMPIRE: TOTAL WAR

Update and Information

It has been a while now, since ETW has been released and much has happened, time to update this page about SEGA and CA's latest installment to the award winning Total War franchise, Empire: Total War.

Since the release of the game, the Empire: TW forums on Total War Center have seen a rush of new members, who quickly brought the first impressions and modifications with them. The E:TW modification forums are booming, and the first major overhaul mods have already been released!


Be sure to read and join the General Discussion about E:TW.

Take a look at the Screenshot thread to see how the newest Total War game looks like! If you are interested in more community screenshots, visit the Picture of the Week Forum, browse the galleries to find masterfully edited E:TW screenshots.

For previews and articles regarding features such as the Campaign Map, Diplomacy, Agents, Continents and more TWC recommends Issues 192 and 193 of PC Gamer magazine which contain screenshots and exclusive insider's information. Here is one tantalizing tidbit:

CVG.com

For the latest screenshots and video posts featuring naval combat, duelling and field action, read the section below.

Empire: Total War Previews and Media

Visit the official site for more.


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