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Difference between revisions of "Medieval II: Total War - Modding Index"

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* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=127787 Unit Makers Tome of Knowledge]''' - by [[Alletun]]
===Getting Units in Game===
===Getting Units in Game===
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=75706 Adding a New Unit] - by [[Musashi]]
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=75706 Adding a New Unit] - by [[Musashi]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?696477 Mini tutorial on metallic surfaces] - by [[paleologos]]
* Answer - [https://www.twcenter.net/forums/showthread.php?696477 Mini tutorial on metallic surfaces] - by [[paleologos]]
* Tool - [https://www.twcenter.net/forums/showthread.php?655072 DXT Tool] - by [[Hex35]]
* Tool - [https://www.twcenter.net/forums/showthread.php?655072 DXT Tool] - by [[Hex35]]
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Modder's Resources Volume 1 - Battle Banners] - by [[B. Ward]] - <small>texture templates</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=174226 Modder's Resources Volume 2 - Barded & Mailed Horses ] - by [[B. Ward]] - <small>texture templates</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=185290 Modder's Resources Volume 3 - Generals & Captains] - by [[B. Ward]] - <small>texture templates</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=187265 Modder's Resources Volume 4 - The Shield Project] - by [[B. Ward]] - <small>texture templates</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=198506 Modder's Resources Volume 5 - The Armory] - by [[B. Ward]] - <small>texture templates</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=195983 Modder's Resources Expansion Pack - A Taste of Vanilla] - by [[B. Ward]] - <small>texture templates</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=191633 AttachmentSet texture inventory] - by [[Hex35]]

Revision as of 08:44, 22 May 2020

Medieval II: Total War Modding Banner

Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking and Packing

Modders will normally need to unpack the base game to access the original files. After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.

Common Tools and Resources

Tools, tutorials and resources that cover multiple areas of the game:

Mod Installation and Launching


Getting Units in Game




Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles


Campaign Map


Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements





Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting


Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events



Guilds and Missions


Events can also be added via Scripting

Battle Maps

For more information on the wiki see Category:M2TW Battle Map Modding.

Custom Maps


Battle Map Structures


(this might be split into CAI/BAI)







Menu and Loading Screens


Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research


Historical Reference

See Also

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Three Kingdoms | Brittania | Warhammer I & II | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War | Medieval I