Difference between revisions of "Saxons (M2TW Faction)"
(Created page with "Early English armies are made up of Levy Spearmen and Spear Militia, reinforced by Mailed Knights and Hobilar cavalry. Powerful English missile troops, Longbowmen are often used ...") |
m (→Units) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{cleanup}} | |
+ | {{Faction|image=[[Image:Anglo-Saxons.png|Faction Symbol for Saxons]]|Name=Anglo-Saxon England|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}} | ||
+ | The Saxons are a non-playable and do not appear in the Grand Campaign without modding. They appear in the Tutorial and in the historical Battle of Hastings. | ||
+ | =Gameplay= | ||
+ | == Faction Details == | ||
− | + | The Saxons of Medieval II: Total War only appear in "The Norman Conquest" tutorial campaign, where they control London and Nottingham. The campaign, starting in 1066, pits the [[England (M2TW Faction)|Normans]] against the Saxons for control of England. The Saxons are isolated in their strongholds, and can be easily picked off relatively quickly by completing the mandatory steps of the tutorial. | |
− | |||
===Starting Position=== | ===Starting Position=== | ||
− | + | *London: English Capital; - South East England | |
+ | *Nottingham: English Castle; - Central England | ||
+ | One bug with the Saxons is that they cannot build religious buildings; although they can use the Religious buildings of other Catholics and recruit Priests. They also cannot build non-Gunpowder ships and they cannot recruit siege equipment units even though they can build the proper buildings. | ||
+ | |||
===Campaign Objective=== | ===Campaign Objective=== | ||
− | + | hold regions Rome, Constantinople, Jerusalem and take 45 regions | |
− | |||
==Units== | ==Units== | ||
+ | |||
+ | The Saxons are not intended for use in campaign, and have an extremely limited roster. They have some good early game Infantry and an interesting Bodyguard, which makes them decent in the beginning of the game. But with poor archers, no cavalry, no militia and no higher level troops, their roster soon becomes completely outdated compared to all other factions. | ||
*Light Infantry | *Light Infantry | ||
Line 37: | Line 44: | ||
*Artillery | *Artillery | ||
N/a | N/a | ||
+ | |||
+ | |||
+ | ==Faction Details== | ||
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. | If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. |
Latest revision as of 15:00, 17 March 2022
This article needs some additions or rewriting. Please discuss this issue on the talk page, or contact Wiki Staff. Please remove this tag when the page has been improved. |
Saxons (M2TW Faction) | |
---|---|
Name: | Anglo-Saxon England |
From Game: | Medieval II: Total War |
Religion: | Catholic |
Culture: | Northern European |
Playable: |
The Saxons are a non-playable and do not appear in the Grand Campaign without modding. They appear in the Tutorial and in the historical Battle of Hastings.
Contents
Gameplay
Faction Details
The Saxons of Medieval II: Total War only appear in "The Norman Conquest" tutorial campaign, where they control London and Nottingham. The campaign, starting in 1066, pits the Normans against the Saxons for control of England. The Saxons are isolated in their strongholds, and can be easily picked off relatively quickly by completing the mandatory steps of the tutorial.
Starting Position
- London: English Capital; - South East England
- Nottingham: English Castle; - Central England
One bug with the Saxons is that they cannot build religious buildings; although they can use the Religious buildings of other Catholics and recruit Priests. They also cannot build non-Gunpowder ships and they cannot recruit siege equipment units even though they can build the proper buildings.
Campaign Objective
hold regions Rome, Constantinople, Jerusalem and take 45 regions
Units
The Saxons are not intended for use in campaign, and have an extremely limited roster. They have some good early game Infantry and an interesting Bodyguard, which makes them decent in the beginning of the game. But with poor archers, no cavalry, no militia and no higher level troops, their roster soon becomes completely outdated compared to all other factions.
- Light Infantry
- Peasants
- Spear/Pike Infantry
- Peasant Spearman
- Theigns
- Heavy Infantry
- Huscarls
- Earl's Huscarls
- Light Cavalry
N/a
- Heavy Cavalry
N/a
- Missle
- Peasant Archer
- Artillery
N/a
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Medieval 2: Total War | Factions: |
---|
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |