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- 550 bytes (94 words) - 07:52, 8 July 2007
- 27 bytes (4 words) - 16:43, 25 November 2007
- 126 bytes (19 words) - 00:17, 4 May 2020
- 44 bytes (5 words) - 17:18, 24 December 2008
- Stuff to test here:1 KB (168 words) - 21:06, 28 December 2010
Page text matches
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test the number of soldiers and officers in allied armies658 bytes (83 words) - 15:43, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test the number of soldiers and officers in enemy armies657 bytes (83 words) - 15:43, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see how many generals were killed648 bytes (81 words) - 15:42, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see what percentage of their men they lost in the prior battle681 bytes (87 words) - 15:40, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test the odds to win i.e. 5 (5:1)616 bytes (78 words) - 15:44, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see what percentage of their bodyguard was killed in the prior battle700 bytes (88 words) - 15:42, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see the percentage of the character's soldiers who routed680 bytes (84 words) - 15:42, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see what the HP lost ratio of the prior battle was671 bytes (86 words) - 15:41, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see how many kills the character scored in the prior battle was678 bytes (86 words) - 15:43, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test to see what percentage of the enemy was killed in the prior battle682 bytes (87 words) - 15:42, 11 April 2009
- *'''Parameters:''' unit match type, logic token, test value *'''CA Description:''' Test to see what percentage of the enemy army matches a particular match categor712 bytes (91 words) - 15:18, 11 April 2009
- *'''Parameters:''' logic token, test value *'''CA Description:''' Test the range of the attack (in m)669 bytes (86 words) - 15:30, 11 April 2009
- *'''Parameters:''' unit match type, logic token, test value *'''CA Description:''' Test to see how many units of the enemy army match a particular match category698 bytes (92 words) - 15:18, 11 April 2009
- *'''Parameters:''' unit match type, logic token, test value *'''CA Description:''' Test to see what percentage of the player's army matches a particular match cate743 bytes (94 words) - 15:17, 11 April 2009
- *'''Parameters:''' unit match type, logic token, test value *'''CA Description:''' Test to see how many units of the player's army match a particular match categor729 bytes (95 words) - 15:17, 11 April 2009
- ...ory (infantry, cavalry, siege, non_combatant, ship, handler), logic token, test value *'''CA Description:''' Test to see what percentage of the army were of a particular category776 bytes (98 words) - 15:42, 11 April 2009
- *'''Parameters:''' building description, logic token, test level *'''CA Description:''' Use after a BuildingCompleted event to test how many of a type of building have been constructed in the entire world734 bytes (95 words) - 14:08, 11 April 2009
- *'''Parameters:''' logic token, test level *'''CA Description:''' Test to see if the faction has a building at a particular level, logic token cur722 bytes (93 words) - 14:29, 11 April 2009
- *'''Parameters:''' building description, logic token, test level *'''CA Description:''' Use after a BuildingCompleted event to test how many of a type of building have been constructed for that faction835 bytes (105 words) - 14:07, 11 April 2009
- Test message[url=].[/url]126 bytes (21 words) - 09:21, 16 August 2010
- *'''CA Description:''' Test if this is a night battle543 bytes (70 words) - 15:43, 11 April 2009
- *'''CA Description:''' Test size of army584 bytes (72 words) - 15:12, 11 April 2009
- *'''CA Description:''' Test if the player has given mission577 bytes (74 words) - 14:23, 11 April 2009
- *'''CA Description:''' Test if the player has mission from given source597 bytes (77 words) - 14:22, 11 April 2009
- *'''CA Description:''' Test makeup of army by swim capability622 bytes (76 words) - 15:27, 11 April 2009
- *'''CA Description:''' Test makeup of army by swim capability608 bytes (76 words) - 15:12, 11 April 2009
- *'''CA Description:''' Test size of army612 bytes (75 words) - 15:12, 11 April 2009
- *'''CA Description:''' Test makeup of army by attribute647 bytes (78 words) - 15:11, 11 April 2009
- *'''CA Description:''' Test makeup of army by swim capability650 bytes (79 words) - 15:27, 11 April 2009
- *'''CA Description:''' Test makeup of army by swim capability635 bytes (79 words) - 15:13, 11 April 2009
- *'''CA Description:''' Test number of units in enemy army with particular attribute661 bytes (82 words) - 15:12, 11 April 2009
- *'''CA Description:''' Test the charcter religion614 bytes (73 words) - 14:59, 11 April 2009
- *'''CA Description:''' Test whether the faction is allied with any other faction606 bytes (76 words) - 14:29, 11 April 2009
- *'''CA Description:''' Test the target religion603 bytes (73 words) - 14:13, 11 April 2009
- *'''CA Description:''' Test if the target faction is excommunicated631 bytes (76 words) - 14:18, 11 April 2009
- *'''CA Description:''' Test a character's faction leader traits673 bytes (80 words) - 15:09, 11 April 2009
- *'''CA Description:''' Test a factions leader traits662 bytes (82 words) - 14:35, 11 April 2009
- *'''CA Description:''' Test how many soldiers were captured638 bytes (78 words) - 14:35, 11 April 2009
- *'''CA Description:''' Test how many characters were captured644 bytes (78 words) - 14:35, 11 April 2009
- *'''CA Description:''' Test a factions income586 bytes (71 words) - 14:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by hide capability713 bytes (90 words) - 15:27, 11 April 2009
- *'''CA Description:''' Test makeup of army by hide capability699 bytes (90 words) - 15:13, 11 April 2009
- *'''CA Description:''' Test to see if the character is married601 bytes (76 words) - 15:04, 11 April 2009
- *'''CA Description:''' Test to see if the character has an army602 bytes (77 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test to see if the character is in a settlement621 bytes (78 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test to see if the character is a faction leader615 bytes (78 words) - 15:04, 11 April 2009
- *'''CA Description:''' Test to see if the character is a faction heir608 bytes (78 words) - 15:04, 11 April 2009
- *'''CA Description:''' Test number of units in army with particular attribute683 bytes (84 words) - 15:12, 11 April 2009
- *'''CA Description:''' Test makeup of army by specific attribute684 bytes (82 words) - 15:12, 11 April 2009
- *'''CA Description:''' Test the factions religion in characters current region653 bytes (78 words) - 09:46, 4 September 2017
- *'''CA Description:''' Test the heresy level in characters current region639 bytes (77 words) - 15:00, 11 April 2009
- *'''CA Description:''' Test to see if the character can command a land army614 bytes (79 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test if this faction is excommunicated599 bytes (72 words) - 14:18, 11 April 2009
- *'''CA Description:''' Test if this faction is undiscovered593 bytes (72 words) - 14:18, 11 April 2009
- *'''CA Description:''' Test if the faction has a vaild rank587 bytes (75 words) - 14:29, 11 April 2009
- *'''CA Description:''' Test the number of units available to retrain in sepecified settlement629 bytes (81 words) - 14:00, 11 April 2009
- *'''CA Description:''' Test a character's faction leader attribute679 bytes (80 words) - 15:09, 11 April 2009
- *'''CA Description:''' Test a factions leader attribute673 bytes (82 words) - 14:35, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class682 bytes (84 words) - 15:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class668 bytes (84 words) - 15:14, 11 April 2009
- *'''CA Description:''' Test a character trait624 bytes (77 words) - 15:10, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit class689 bytes (85 words) - 15:29, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit class676 bytes (85 words) - 15:16, 11 April 2009
- *'''CA Description:''' Test is a tile in specified rectangular area?633 bytes (80 words) - 14:16, 11 April 2009
- *'''CA Description:''' Test is target character on crusade618 bytes (77 words) - 15:00, 11 April 2009
- *'''CA Description:''' Test is target character on jihad612 bytes (77 words) - 15:00, 11 April 2009
- *'''CA Description:''' Test the target faction religion632 bytes (76 words) - 14:34, 11 April 2009
- *'''CA Description:''' Test the character's original faction type652 bytes (77 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test the character's original culture type646 bytes (76 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test if target faction is current crusade target623 bytes (77 words) - 14:23, 11 April 2009
- *'''CA Description:''' Test if target faction is current jihad target617 bytes (77 words) - 14:23, 11 April 2009
- *'''CA Description:''' test faction ai label602 bytes (77 words) - 14:18, 11 April 2009
- *'''CA Description:''' Test is character on crusade584 bytes (73 words) - 15:00, 11 April 2009
- *'''CA Description:''' Test is character on jihad578 bytes (73 words) - 15:00, 11 April 2009
- *'''CA Description:''' Test the faction religion599 bytes (72 words) - 14:34, 11 April 2009
- *'''CA Description:''' Test a settlement governors attribute650 bytes (76 words) - 14:06, 11 April 2009
- *'''CA Description:''' Test if the region is the current crusade target611 bytes (78 words) - 14:01, 11 April 2009
- *'''CA Description:''' Test if the region is the current jihad target605 bytes (78 words) - 14:01, 11 April 2009
- *'''CA Description:''' Test the age of a character602 bytes (75 words) - 00:37, 9 July 2009
- *'''CA Description:''' Test makeup of army by hide capability741 bytes (93 words) - 15:27, 11 April 2009
- *'''CA Description:''' Test makeup of army by hide capability727 bytes (93 words) - 15:13, 11 April 2009
- *'''Parameters:''' logic token, test value668 bytes (84 words) - 15:33, 11 April 2009
- *'''Parameters:''' logic token, test value664 bytes (84 words) - 15:33, 11 April 2009
- *'''Parameters:''' logic token, test value674 bytes (84 words) - 15:33, 11 April 2009
- *'''Parameters:''' logic token, test value670 bytes (84 words) - 15:33, 11 April 2009
- *'''CA Description:''' Test the amount of the ransom demanded/payed633 bytes (79 words) - 14:35, 11 April 2009
- *'''CA Description:''' Test the number of turn before the next mission expires635 bytes (79 words) - 14:22, 11 April 2009
- *'''CA Description:''' Test the resulting chance of success of a mission638 bytes (78 words) - 15:00, 11 April 2009
- *'''CA Description:''' Test to see if the character was idle throughout this turn636 bytes (80 words) - 15:06, 11 April 2009
- *'''CA Description:''' Test the target faction type620 bytes (77 words) - 14:34, 11 April 2009
- *'''CA Description:''' Test if the settlement is the current crusade target604 bytes (75 words) - 14:01, 11 April 2009
- *'''CA Description:''' Test if the settlement is the current jihad target598 bytes (75 words) - 14:01, 11 April 2009
- *'''CA Description:''' Test to see what percentage of the army have a particular attribute702 bytes (87 words) - 00:14, 9 July 2009
- *'''CA Description:''' Test makeup of army by unit category715 bytes (87 words) - 15:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit category701 bytes (87 words) - 15:16, 11 April 2009
- *'''CA Description:''' Test the faction type587 bytes (73 words) - 14:34, 11 April 2009
- *'''CA Description:''' Test a character's attributes or hidden attributes670 bytes (80 words) - 15:07, 11 April 2009
- *'''CA Description:''' Test a character fathers attributes or hidden attributes678 bytes (81 words) - 15:10, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class710 bytes (87 words) - 15:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class696 bytes (87 words) - 15:14, 11 April 2009
- *'''CA Description:''' Test the sum of settlements neighbours religion656 bytes (78 words) - 14:01, 11 April 2009
- *'''CA Description:''' Test a character spouses's attributes or hidden attributes689 bytes (82 words) - 15:01, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit class718 bytes (88 words) - 15:29, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit class704 bytes (88 words) - 15:17, 11 April 2009
- *'''CA Description:''' test faction ai label593 bytes (74 words) - 02:48, 5 January 2011
- *'''CA Description:''' Test to see how many turns a character has been idle (not including current)673 bytes (85 words) - 15:06, 11 April 2009
- *'''CA Description:''' Test the factions campaign difficulty level (easy, medium, hard, very_hard)653 bytes (79 words) - 14:12, 11 April 2009
- ...ter has not moved this turn, he should have maximum movement points left. Test for percentage remaining. Will almost never be exactly zero, so check for750 bytes (98 words) - 15:07, 11 April 2009
- *'''CA Description:''' Test to see if the character entered combat in the prior battle642 bytes (81 words) - 15:42, 11 April 2009
- *'''CA Description:''' Test to see if character's father posses this ancillary628 bytes (79 words) - 14:36, 11 April 2009
- *'''CA Description:''' Test is a region in given region list?640 bytes (86 words) - 14:16, 11 April 2009
- *'''CA Description:''' Test makeup of army by special ability830 bytes (103 words) - 15:13, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit category744 bytes (90 words) - 15:29, 11 April 2009
- *'''CA Description:''' Test makeup of army by unit category729 bytes (90 words) - 15:16, 11 April 2009
- *'''CA Description:''' Test is a target region in given region list?674 bytes (90 words) - 14:16, 11 April 2009
- *'''CA Description:''' Test a character's father's traits for hereditary traits674 bytes (81 words) - 15:10, 11 April 2009
- *'''CA Description:''' Test a character's spouse's traits for hereditary traits673 bytes (81 words) - 15:01, 11 April 2009
- *'''CA Description:''' Test to see what the last finished building was681 bytes (84 words) - 14:08, 11 April 2009
- *'''CA Description:''' Test the character's culture type669 bytes (80 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test the factions battle difficulty level (easy, medium, hard, very_hard)648 bytes (79 words) - 14:12, 11 April 2009
- ...ter has not moved this turn, he should have maximum movement points left. Test for percentage remaining of army. Will almost never be exactly zero, so ch767 bytes (101 words) - 15:07, 11 April 2009
- *'''CA Description:''' Test the target faction's culture type721 bytes (86 words) - 14:33, 11 April 2009
- *'''CA Description:''' Test to see how many siege weapons this characters army has got for an assault.676 bytes (87 words) - 16:28, 11 April 2009
- *'''CA Description:''' Test the type of conflict (ambush, siege &c.)698 bytes (84 words) - 15:43, 11 April 2009
- *'''CA Description:''' Test direction of the attack729 bytes (91 words) - 15:30, 11 April 2009
- *'''CA Description:''' Test for when a named scroll is opened695 bytes (90 words) - 13:38, 11 April 2009
- *'''CA Description:''' Test for when a named scroll is closed695 bytes (90 words) - 13:37, 11 April 2009
- *'''CA Description:''' Test the diplomatic stance between two factions737 bytes (87 words) - 14:30, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class786 bytes (96 words) - 15:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class772 bytes (96 words) - 15:13, 11 April 2009
- *'''CA Description:''' Test makeup of army by special ability857 bytes (105 words) - 15:27, 11 April 2009
- *'''CA Description:''' Test the faction's culture type688 bytes (82 words) - 14:34, 11 April 2009
- ...ter has not moved this turn, he should have maximum movement points left. Test for percentage remaining. Will almost never be exactly zero, so check for733 bytes (93 words) - 15:07, 11 April 2009
- *'''CA Description:''' Test for when a named ui element is visible670 bytes (86 words) - 13:38, 11 April 2009
- *'''CA Description:''' Test the character's faction type647 bytes (78 words) - 15:05, 11 April 2009
- *'''CA Description:''' Test if the target settlement is the specified type629 bytes (77 words) - 14:00, 11 April 2009
- ...formation (horde, column, square, wedge, square_hollow, testudo, phalanx), test value731 bytes (90 words) - 15:32, 11 April 2009
- ...formation (horde, column, square, wedge, square_hollow, testudo, phalanx), test value726 bytes (90 words) - 15:32, 11 April 2009
- *'''CA Description:''' Test if the settlement is the specified type609 bytes (75 words) - 14:01, 11 April 2009
- *'''CA Description:''' Test to see the number of turns since the agent has been with an army645 bytes (85 words) - 14:58, 11 April 2009
- *'''CA Description:''' Test makeup of army by special ability858 bytes (106 words) - 15:13, 11 April 2009
- *'''CA Description:''' Test to see if a particular disaster just happened696 bytes (89 words) - 15:06, 11 April 2009
- *'''CA Description:''' Test the factions score against the leading faction as a percentage668 bytes (83 words) - 14:29, 11 April 2009
- *'''CA Description:''' Test to see if character currently has ancillary with specified type640 bytes (81 words) - 14:36, 11 April 2009
- *'''CA Description:''' Test what ransom decision was just made643 bytes (82 words) - 14:35, 11 April 2009
- *'''CA Description:''' Test the factions score ranking with respect to other discovered, alive factions674 bytes (84 words) - 14:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class814 bytes (99 words) - 15:28, 11 April 2009
- *'''CA Description:''' Test makeup of army by mount class800 bytes (99 words) - 15:14, 11 April 2009
- *'''CA Description:''' Test makeup of army by special ability885 bytes (108 words) - 15:28, 11 April 2009
- *'''CA Description:''' Test to see if the settlement has a building at a particular level694 bytes (86 words) - 14:10, 11 April 2009
- *'''CA Description:''' Test to see whether the opponent was of a particular culture in the prior battle674 bytes (85 words) - 15:41, 11 April 2009
- *'''CA Description:''' Test to see whether the opponent was of a particular faction in the prior battle663 bytes (84 words) - 15:43, 11 April 2009
- *'''CA Description:''' Test the number of inter faction marriages between two factions700 bytes (86 words) - 14:17, 11 April 2009
- ...uasi-legendary user on TWC, rumored to be a test account for the admins to test various features on the website, although nobody apart from a select few at2 KB (330 words) - 08:02, 21 November 2021
- *'''CA Description:''' Test the type of success663 bytes (81 words) - 15:44, 11 April 2009
- *'''CA Description:''' Test for which scroll advice was requested on721 bytes (91 words) - 13:37, 11 April 2009
- *'''CA Description:''' Test the character's faction's diplomatic stance with another specified faction752 bytes (89 words) - 14:30, 11 April 2009
- *'''CA Description:''' Test the character's faction's diplomatic stance with another specified faction775 bytes (91 words) - 14:30, 11 April 2009
- *'''CA Description:''' Test the factions score against that of another faction. Scores include: overall731 bytes (90 words) - 14:29, 11 April 2009
- *'''CA Description:''' Test to see if the unit is of a particular category690 bytes (88 words) - 14:33, 11 April 2009
- *'''CA Description:''' Test to see if the unit is of a particular class651 bytes (85 words) - 14:33, 11 April 2009
- *'''CA Description:''' Test to see the number of turns the character has been in the region it is curre663 bytes (88 words) - 14:59, 11 April 2009
- *'''CA Description:''' Test the crusade/jihad outcome (none, success, fail, cancel)653 bytes (80 words) - 14:15, 11 April 2009
- *'''CA Description:''' Test to see if the character is a governor and his settlement has a738 bytes (94 words) - 14:11, 11 April 2009
- *'''CA Description:''' Test a faction's diplomatic stance with the faction the new pope was from770 bytes (95 words) - 14:30, 11 April 2009
- *'''CA Description:''' Test to see if the character is a governor and his settlement has a plug-in at a717 bytes (94 words) - 14:07, 11 April 2009
- *'''CA Description:''' Test to see if the character is a governor and what the last finished building w770 bytes (97 words) - 14:10, 11 April 2009
- *'''CA Description:''' Test to see if the unit is of a particular category736 bytes (99 words) - 14:32, 11 April 2009
- *'''CA Description:''' Test to see if the character is a governor and what the last finished plug-in wa749 bytes (97 words) - 14:07, 11 April 2009
- *'''CA Description:''' Test to see if a character is of a particular type (spy, admiral, named characte737 bytes (94 words) - 15:06, 11 April 2009
- *'''CA Description:''' Test to see if a character is of a particular type (spy, admiral, named758 bytes (96 words) - 15:06, 11 April 2009
- *'''CA Description:''' Test to see the number of turns since the region the character is in had the spe733 bytes (96 words) - 14:59, 11 April 2009
- *'''CA Description:''' Test to see the number of turns since the region the character is in had the spe758 bytes (98 words) - 14:59, 11 April 2009
- Proof that it does not work. The text does not apear in the log after test. Condition is buggy.1 KB (131 words) - 15:01, 11 April 2009
- *'''CA Description:''' Test the religion928 bytes (117 words) - 16:03, 11 April 2009
- ===When to Test Options=== As far as triggers go, there are many as well. The when to test (WhenToTest)options are:6 KB (662 words) - 13:05, 16 March 2021
- I am Calisthenis on The Test Wiki. <!--DO NOT DELETE-->2 KB (294 words) - 12:52, 10 February 2020
- Stuff to test here:1 KB (168 words) - 21:06, 28 December 2010
- *'''CA Description:''' Test to see if a general with specified ancillary was killed in the battle2 KB (248 words) - 03:41, 23 September 2010
- ...however, a rather old-fashioned structure, but a design that has stood the test of time.2 KB (288 words) - 04:59, 6 January 2018
- ...ught of a code or way such as the bushido of samurai. Skill is the highest test, the greatest proof of worth and a ninja is true to himself and ninjutsu if2 KB (270 words) - 21:49, 4 January 2012
- Test loading the campaign at that stage. With the appropriate error reporting de2 KB (386 words) - 09:45, 20 June 2017
- <p>Beyond the gulls' cries, the waves test men's courage.</p>2 KB (321 words) - 22:15, 4 January 2012
- ...desired! It would be advisable to test any you are proposing to use with a test upload and download of a small file before attempting large uploads or rele6 KB (903 words) - 13:59, 14 December 2023
- ...e other buildings do not seem to show up custom battles so the only way to test would be to run a campaign, wait for a city to reach the large or huge city8 KB (1,195 words) - 12:18, 18 May 2020
- ...a gun! </p><p>Historically, a samurai's expertise with his bow was a good test of his mettle. The bow had been the distinguishing weapon of the samurai be2 KB (298 words) - 21:21, 4 January 2012
- '''Conditions''' are the parameters in scripting used to test for the existence of certain situations, in order to execute the script. T ...lled]]||[[character_record (M2-Scripting)|character_record]]||Logic Token, Test Value||<span style="display:none">10</span>Yes||<span style="display:none">87 KB (11,138 words) - 00:44, 26 May 2020
- note that the climate often refered to as Mediterranean actually uses the "test" climate settings.3 KB (529 words) - 09:47, 20 June 2017
- ...RTW and BI and Alex at the same time. Can be used for running multiples ai test at the same time.3 KB (524 words) - 15:25, 30 March 2023
- ...ums for each and every game in the Total War series (for those who want to test their mettle against opponents online) and a Play-By-eMail forum (the "Thro3 KB (551 words) - 03:47, 30 May 2014
- ...o “prove” that it worked as armour. A cuirass with a hole in it after this test would be thrown back into the furnace!5 KB (696 words) - 15:42, 13 July 2020
- ...counter-intelligence ability (I am not certain on this one; it is hard to test).4 KB (643 words) - 04:45, 22 July 2014
- Now test your changes in game, and tune the .tga when necessary!6 KB (952 words) - 16:50, 7 November 2023
- ...lowing techniques are all similar in a couple ways; they use a raytrace to test for occlusion; they actually perform occlusion of pixels, and are not "hack5 KB (856 words) - 12:08, 11 June 2013
- ...s also used to simply control multiple (or all) factions as one player, or test game functions when modding. ...ame is reloaded. If you expect to encounter this bug (or have done a quick test to verify it happens), consider selecting all possible factions, then using13 KB (2,159 words) - 07:25, 17 April 2020
- ...ty in armies and settlements. (I am not certain on this one; it is hard to test)<br>6 KB (966 words) - 07:24, 24 March 2022
- ...www.twcenter.net/forums/showthread.php?t=519029 16 L'Aigle Skins for DMN - Test]7 KB (1,075 words) - 12:31, 18 February 2021
- -1 squalor ( i suppose he needs test targets)8 KB (1,145 words) - 05:15, 4 June 2017
- ...This is no different in Empire: Total War, and the player will be able to test his abilities as a commander in several engagements and skirmishes. The onl7 KB (1,245 words) - 10:18, 30 May 2017
- To make sure you can load campaign to test you need a clean [[descr_strat.txt]] file, go through every army and just g7 KB (1,204 words) - 13:10, 16 March 2021
- *[https://www.twcenter.net/forums/member.php?196924-bibi-g Bibi], Test Coordinator, since 6.0B. *System Test Volunteer #1, Jenn20 KB (3,125 words) - 01:42, 19 February 2021
- ...t in what that code will do, we have the [[TWC Wiki:Sandbox]] available to test on. Remember how you can draw inspiration from how other pages work, and th8 KB (1,390 words) - 06:35, 2 November 2023
- 9. oh there is no 9, umm save, that's it, test in game.<br>9 KB (1,613 words) - 08:56, 15 February 2020
- ...of weapons, tactics and strategy. AtC is going to be an adrenaline pumping test of your skills in live combat, there will be little time to think, reaction7 KB (1,131 words) - 11:37, 10 February 2020
- ...e your changes I'll add them as official patches, my only rule is that you test any additions and make sure they work.9 KB (1,512 words) - 04:14, 19 May 2019
- ...ws the same view with homogeneous ground type (sparse forest) and climate (test climate). This is as "dull" as the battlemap can get given the original hei ...textures are found in the summer and winter subfolders in the Data\Terrain\test climate folder. Without modifying the "translation" alternative or modified26 KB (4,337 words) - 12:03, 16 April 2021
- ...n of Genghis Khan and his Mongol hordes. Their Indian empire has stood the test of time, and is possibly the wealthiest state in the whole world.9 KB (1,100 words) - 09:16, 13 July 2020
- ...d death are a way of life and the hardships that come with them are more a test of strength than a hardship. The religious fever that has gripped their nei10 KB (1,796 words) - 01:56, 19 February 2021
- :: heh glad you like it! About the index, i wanted to test it out, no worries. Now as for the 1024 thing. You can see there is ::a mas12 KB (2,019 words) - 04:11, 19 May 2019
- ...same ID numbers. Missing pictures or skip number may cause problems. (not test yet) But not all portraits and cards need to be in the same folder, folders23 KB (3,685 words) - 20:45, 30 December 2020
- To test them out, create an object, and translate and rotate it. Use "World," and15 KB (2,564 words) - 10:20, 18 September 2018
- * [http://www.twcenter.net/forums/member.php?u=8811 MasterOfThessus] - Test-team leader14 KB (2,215 words) - 01:58, 19 February 2021
- ...m and disrupted formations and line as whole. Group compatibility could be test by deploy AI army as attacker with that specific formations set in custom b17 KB (2,762 words) - 03:22, 6 April 2024
- ...period. Their long history as a powerful steppe people will be put to the test in game, with the small remnants attempting to find a new home within the n16 KB (2,697 words) - 06:41, 4 November 2018
- ...turn off production of the offending component, e.g. coastline, while you test the other components in game and trouble-shoot.27 KB (4,260 words) - 03:58, 12 June 2022
- ...ment's Militia Ordinance or the King's Commission of Array became an early test of allegiance for nobles and gentry.27 KB (4,339 words) - 13:30, 18 February 2021
- ...fire_risk_bonus entry in [[strat.txt]]) (reduces risk of fire) - could not test, fire disaster disable in version 1.5/1.637 KB (5,949 words) - 04:05, 11 March 2023
- ...g the current main page to something along the lines of [[User:Spiff/Spiff test]]29 KB (4,797 words) - 05:45, 4 June 2021
- Use it to test rigging in imported custom models, for previewing, and of course for testin45 KB (6,857 words) - 13:37, 13 February 2021
- * Answer - [https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes] - by [[Withwnar]]85 KB (13,132 words) - 04:27, 13 February 2024
- ...which, through the use of the Total War engine, allowed ordinary people to test their might and ability against the ancient generals of old, and re-fight t55 KB (10,376 words) - 11:05, 8 April 2020
- ...When Laomedon became king of Troy, the gods Apollo and Poseidon decided to test his honesty, and came in the guise of mortal craftsmen to him. They offered80 KB (14,165 words) - 07:58, 4 April 2024