Difference between revisions of "Factions in Medieval 2"
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Further differences such as accents are leaders portraits are effected by which [[Cultures in Medieval 2|culture]] the faction belongs to. | Further differences such as accents are leaders portraits are effected by which [[Cultures in Medieval 2|culture]] the faction belongs to. | ||
− | Gameplay elements are | + | Gameplay elements are affected by which [[Religion_in_Medieval_2|religion]] a faction belongs to. |
== Playable Factions == | == Playable Factions == |
Revision as of 10:39, 9 November 2007
Overview
There are twenty two different factions in Medieval II: Total War, twenty one that have 'national' identities and one rebel faction.
The feel of each faction in the game is different. The degree of difficulty of the game is greatly influenced by the starting position of each faction. Each faction has its own unique appearance, including differences to the type and appearance of units it can recruit. Each faction has its own set of character names.
Further differences such as accents are leaders portraits are effected by which culture the faction belongs to.
Gameplay elements are affected by which religion a faction belongs to.
Playable Factions
Of the 22 factions in the Medieval II main campaign. Five are playable from the start:
A further twelve can be unlocked by either defeating them individually during the campaign or by winning a campaign overall. (See table below for full list)
Five factions appear in the game but remain as unplayable:
- the Mongols and Timurids which emerge after the start
- the Aztec Empire which doesn't come into play until America is 'discovered'
- the Papal States who have a degree of control over the other factions
- the rebels or slave faction.
Adjusting the .cfg file manually allows all factions to be unlocked, though some remain impractical to play.
Culture and Religion
The possible cultures a faction can belong to:
The possible religions a faction can belong to:
Assignment
List of factions from Medieval 2: Total War with culture, religion and playable status.
Information taken from descr_sm_factions.txt and descr_strat.txt:
Faction Name | Culture | Religion | Playable |
---|---|---|---|
England | Northern European | Catholic | Yes |
France | Northern European | Catholic | Yes |
Holy Roman Empire | Northern European | Catholic | Yes |
Spain | Southern European | Catholic | Yes |
Republic of Venice | Southern European | Catholic | Yes |
Sicily | Southern European | Catholic | Unlockable |
Milan | Southern European | Catholic | Unlockable |
Scotland | Northern European | Catholic | Unlockable |
Byzantine Empire | Greek | Orthodox | Unlockable |
Russia | Eastern European | Orthodox | Unlockable |
Moors | Middle Eastern | Islam | Unlockable |
Turks | Middle Eastern | Islam | Unlockable |
Egypt | Middle Eastern | Islam | Unlockable |
Denmark | Northern European | Catholic | Unlockable |
Portugal | Southern European | Catholic | Unlockable |
Hungary | Eastern European | Catholic | Unlockable |
Poland | Eastern European | Catholic | Unlockable |
Papal States | Southern European | Catholic | No |
Aztecs | Mesoamerican | Pagan | No |
Mongols | Middle Eastern | Islam | No |
Timurids | Middle Eastern | Islam | No |
Rebels | Northern European | Heretic | No |
Slots for the normans and saxons also exist but they are not fully set up in the vanilla game.
Please add any information you can to factions which presently contain little.
See Also
Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |