Difference between revisions of "Medieval II: Total War: Kingdoms"
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**Emperor Manuel of Byzantium can "confuse" enemy units so that they start to fight amongst themselves. | **Emperor Manuel of Byzantium can "confuse" enemy units so that they start to fight amongst themselves. | ||
*The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes. | *The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes. | ||
− | *More | + | *More units on a battlefield. |
− | *Forts with water around it. | + | *Forts with water around it and permanent forts. The latter can also be conquered and used by other factions. |
− | *More | + | *More and different mission targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend on how many enemy soldiers you killed. |
− | *In the Britain | + | *In the Britain campaign, England's enemies can form an alliance with renegade English aristocrats. They will ask for help with conquering a town. If the player complies and gives the town to them after the victory, they will found a new anti-English faction: the "Baron's Alliance." |
==Screenshots== | ==Screenshots== |
Revision as of 15:53, 21 March 2009
Total War Series |
---|
Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
The First expansion for Medieval II: Total War was announced on the March 30, 2007
and released at the end of August 2007.
Overview
Campaigns
- See main article: M2TW Kingdoms Factions
Kingdoms has four completely new campaigns each with its own unique campaign map. They are:
- The Britannia Campaign: With England, Wales, Scotland, Norway, Ireland. With each of them fighting for dominance over the British Isles.
- The Crusades Campaign: Two Alliances vs. Each other: Jerusalem + Antioch vs Egypt and Turks with Byzantines playing a neutral role and all together vs. Mongols
- The Americas Campaign: Aztecs, Maya, Apache, Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortés
- The Teutonic Campaign: With the Teutonic Order, Holy Roman Empire, Poland, Lithuania, Denmark, Novgorod (and Kalmar Union)
New Features
- Moats added around castles
- Special Abilities for the historical persons in the 4 campaigns
- Richard I of England can collect fleeing troops
- Emperor Manuel of Byzantium can "confuse" enemy units so that they start to fight amongst themselves.
- The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
- More units on a battlefield.
- Forts with water around it and permanent forts. The latter can also be conquered and used by other factions.
- More and different mission targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend on how many enemy soldiers you killed.
- In the Britain campaign, England's enemies can form an alliance with renegade English aristocrats. They will ask for help with conquering a town. If the player complies and gives the town to them after the victory, they will found a new anti-English faction: the "Baron's Alliance."
Screenshots