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Difference between revisions of "3-lber Horse Artillery (ETW Unit)"

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==Details==
 
==Details==
  
Horse artillery share many similarities with foot artillery: their ammunition types, their fire trajectories, etc. However, they possess far firepower than their foot artillery counterparts in exchange for much better mobility: while foot artillery are easily the slowest unit type in the game, horse artillery can move almost as quickly as light cavalry. With their high speed, horse artillery can deploy firepower on crucial points of the battlefield much more quickly than foot artillery. Their lack of stopping power compared to their larger caliber cousins, however, mean that they are less suitable for direct engagements. These attributes mean that horse artillery are more suitable in an aggressive, mobile army makeup than a stationary one.
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Horse artillery share many similarities with foot artillery: their ammunition types, their fire trajectories, etc. However, they possess far less firepower than their foot artillery counterparts in exchange for much better mobility: while foot artillery are easily the slowest unit type in the game, horse artillery can move almost as quickly as light cavalry. With their high speed, horse artillery can deploy firepower on crucial points of the battlefield much more quickly than foot artillery. Their lack of stopping power compared to their larger caliber cousins, however, mean that they are less suitable for direct engagements. These attributes mean that horse artillery are more suitable in an aggressive, mobile army makeup than a stationary one.
  
 
==Factions==
 
==Factions==

Revision as of 21:11, 22 September 2011

3-lber Horse Artillery (ETW Unit)
3 horse.jpg
Class Horse Artillery
Unit Size
Weaponry 3 pdr cannon
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Worldwide
Recruitment Cost 850
Upkeep Cost 210
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes

Horse artillery are a form of light, mobile artillery unique to almost every faction in Empire: Total War.

Overview

Horse artillery units are distinguished from other types of artillery forces because everyone rides into battle: drivers ride the horses, while gun crews are often given seats on the gun limbers. The cannons assigned to horse artillery units usually fire relatively small calibre rounds although, as always, the weight of shot is used to designate different horse artillery types. The weight of fire is considered to be less important than the speed with which it can be moved to a firing position, deployed, and then removed to a new site. This is what gives horse artillery its appeal to generals: the ability to rapidly give fire from almost anywhere on the battlefield. Horse artillery can be used as a flexible reserve, or to exploit a weakness in an enemy line.

Historically, in many countries horse artillery developed a cavalry-like air of being an elite force. This attitude is entirely understandable. Dragging heavy artillery pieces across country at the gallop is an inherently dangerous thing to do, even without people shooting at you!

Details

Horse artillery share many similarities with foot artillery: their ammunition types, their fire trajectories, etc. However, they possess far less firepower than their foot artillery counterparts in exchange for much better mobility: while foot artillery are easily the slowest unit type in the game, horse artillery can move almost as quickly as light cavalry. With their high speed, horse artillery can deploy firepower on crucial points of the battlefield much more quickly than foot artillery. Their lack of stopping power compared to their larger caliber cousins, however, mean that they are less suitable for direct engagements. These attributes mean that horse artillery are more suitable in an aggressive, mobile army makeup than a stationary one.

Factions