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Difference between revisions of "Denmark (M2TW Faction)"

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[[Image:Symbol_denmark_.jpg|Denmark's Faction Symbol]]
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{{Faction|image=[[Image:Symbol_denmark_.jpg|Denmark's Faction Symbol]]|Name=Kingdom of Denmark|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Northern European]]}}
  
[[Category: Medieval 2: Total War Factions]]
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==Game Play==
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===Starting Position===
  
Denmark begins the campaign with only arhus under its control, though it is surrounded by rebel provinces, and the faction most likely to be its main enemy, the Holy Roman Empire, lacks the effective early era troops Denmark has.
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[[Image:Map_denmark.png‎|thumb|right|Denmark's Starting Position.]]
  
Danish units not-so-subtly imply an assault orientated faction as the majority are heavy infantry, but they also have access to norse archers, effective early hybrids.
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Denmark controls Jutland and surrounding regions near the Baltic Sea.
In addition to this, the Danes can also recruit Norse war clerics, powerful early/high period heavy cavalry. Defensive troops aren't ignored either, as the Danes can recruit Swordstaff armed troops, including a militia variety. But Danish heavy infantry will be the mainstay of its armies, from Viking Raiders to Obshinder's, all unique troops are effective in a fight and can all pierce armour.
 
the Danish navy is also strong in the early period, having access to Longboats.
 
  
In the upcoming kingdoms expansion, the Danes will also have to ability to merge with Norway and recruit the finest Norwegian troops.
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Their cities are:
  
Overall, the Danes give the impression of a faction that's at its best in the early period, but whose skill wanes as more time passes, that said, it is not to the degree of the Byzantines.
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*Arhus: Danish Capital; Region - Arhus Province
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===Victory Conditions===
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*Long Campaign: Hold 45 regions including Jerusalem.
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*Short Campaign: Hold 20 regions and outlast or destroy [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]]
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===Units===
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Denmark is very much a melee infantry focused faction; probably more so than any playable faction in the game. Unlike any other faction; their basic wooden castle recruits 2 types of Infantry instead of 2 types of Cavalry, both of which are strong Axe and Shield units. Much of their infantry is melee focused and the Danes have a lot of Armour Piercing units. The Danes also have a couple of Halberd units that much better than standard. While Infantry focused, the Danes can recruit a lot of cavalry; including Chivalric Knights, but they mostly do not come from the castle building and require an investment in Stables. One notable unit of cavalry for the Danes are the Norse War Clerics; a powerful melee unit recruited from a Abbey that is armed with a Mace, and very powerful in melee. Their archers are not the best, and Denmark does not have a single unit with Long Range Missiles, but their Norse Archers are decent with a bow and strong in melee, and their Mounted Crossbows are useful units to have.
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*Light Infantry
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**[[Peasants (M2TW Unit)|Peasants]]
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**[[Town Militia (M2TW Unit)|Town Militia]]
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**[[Viking Raiders (M2TW_Unit)|Viking Raiders]]
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*Heavy Infantry
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**[[Norse Swordsmen (M2TW_Unit)|Norse Swordsmen]]
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**[[Swordstaff Militia (M2TW_Unit)|Swordstaff Militia]]
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**[[Dismounted Feudal Knights (M2TW_Unit)|Dismounted Feudal Knights]]
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**[[Dismounted Chivalric Knights (M2TW_Unit)|Dismounted Chivalric Knights]]
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**[[Dismounted Huscarls (M2TW_Unit)|Dismounted Huscarls]]
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**[[Norse Axemen (M2TW_Unit)|Norse Axemen]]
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**[[Obudshaer (M2TW_Unit)|Obudshaer]]
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*Spear Infantry
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**[[Spear Militia (M2TW Unit)|Spear Militia]]
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*Missile
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**[[Crossbow Militia (M2TW_Unit)|Crossbow Militia]]
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**[[Peasant Archers (M2TW_Unit)|Peasant Archers]]
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**[[Crossbowmen (M2TW_Unit)|Crossbowmen]]
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**[[Norse Archers (M2TW_Unit)|Norse Archers]]
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*Light Cavalry
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**[[Scouts (M2TW_Unit)|Scouts]]
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*Heavy Cavalry
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**[[Huscarls (M2TW_Unit)|Huscarls]]
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**[[Feudal Knights (M2TW_Unit)|Feudal Knights]]
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**[[Norse War Clerics (M2TW_Unit)|Norse War Clerics]]
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**[[Chivalric Knights (M2TW_Unit)|Chivalric Knights]]
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*Missile Cavalry
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**[[Mounted Crossbowmen (M2TW_Unit)|Mounted Crossbowmen]]
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*Gunners
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**[[Arquebusiers (M2TW_Unit)|Arquebusiers]]
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**[[Hand Gunners (M2TW_Unit)|Hand Gunners]]
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*Artillery
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**[[Ballista (M2TW_Unit)|Ballista]]
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**[[Catapult (M2TW_Unit)|Catapult]]
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**[[Trebuchet (M2TW_Unit)|Trebuchet]]
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**[[Bombard (M2TW_Unit)|Bombard]]
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**[[Ribault (M2TW_Unit)|Ribault]]
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**[[Cannon (M2TW_Unit)|Cannon]]
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**[[Serpentine (M2TW_Unit)|Serpentine]]
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*Naval
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**[[Longboat (M2TW_Unit)|Longboat]]
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**[[Dragon Boat (M2TW_Unit)|Dragon Boat]]
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**[[Gunholk (M2TW_Unit)|Gunholk]]
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**[[Carrack (M2TW_Unit)|Carrack]]
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*Bodyguard
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**[[Bodyguard (M2TW_Unit)|Bodyguard]]
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**[[General's Bodyguard (M2TW_Unit)|General's Bodyguard]]
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*Guild
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**[[Merchant Cavalry Militia (M2TW_Unit)|Merchant Cavalry Militia]]
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**[[Knights Templar (M2TW_Unit)|Knights Templar]]
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**[[Knights Hospitaller (M2TW_Unit)|Knights Hospitaller]]
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*Local Mercenaries
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===Faction overview===
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'''Strengths:''' Has a good mix of pikes, spears, ranged units and heavy infantry with access to powerful Norse units. Quite a secure starting position with regions to the north that are ripe for conquest. Has good access to the sea and sea trade, meaning Denmark can be a wealthy nation. Good secure position from which to strike at Europe.
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'''Weaknesses:''' Like the Scots, has only one region to begin the game with and no castle. Scandinavian regions are not as profitable as others and lack valuable resources. Very close to their toughest rival, The Holy Roman Empire. Quite far from the holy lands and somewhat isolated from the rest of the world, which some may se as an advantage. later in the game they may also be threatened by the mongols, which the danish may have problems dealing with.
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'''Conclusion:''' The Danes will find it easy to take the northern regions to consolidate their hold over Scandinavia. Expansion past this point however will not be so easy. Denmark can expect to come into contact with The Holy Roman Empire very early on and later in the game, the Poles and even the Russians. Denmark will need to stand firm in the face of foreign expansion and forays into Danish territory to eventually make there way to the rich holy lands and win the campaign.
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===Strategy guides===
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*[http://forums.totalwar.org/vb/showthread.php?t=72063 Denmark Strategies at The Org]
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
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[[Denmark Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
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[[Category:M2TW Factions]]

Latest revision as of 17:49, 12 August 2024

Denmark (M2TW Faction)
Denmark's Faction Symbol
Name: Kingdom of Denmark
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:


Game Play

Starting Position

Denmark's Starting Position.

Denmark controls Jutland and surrounding regions near the Baltic Sea.

Their cities are:

  • Arhus: Danish Capital; Region - Arhus Province

Victory Conditions

  • Long Campaign: Hold 45 regions including Jerusalem.
  • Short Campaign: Hold 20 regions and outlast or destroy Holy Roman Empire

Units

Denmark is very much a melee infantry focused faction; probably more so than any playable faction in the game. Unlike any other faction; their basic wooden castle recruits 2 types of Infantry instead of 2 types of Cavalry, both of which are strong Axe and Shield units. Much of their infantry is melee focused and the Danes have a lot of Armour Piercing units. The Danes also have a couple of Halberd units that much better than standard. While Infantry focused, the Danes can recruit a lot of cavalry; including Chivalric Knights, but they mostly do not come from the castle building and require an investment in Stables. One notable unit of cavalry for the Danes are the Norse War Clerics; a powerful melee unit recruited from a Abbey that is armed with a Mace, and very powerful in melee. Their archers are not the best, and Denmark does not have a single unit with Long Range Missiles, but their Norse Archers are decent with a bow and strong in melee, and their Mounted Crossbows are useful units to have.

  • Local Mercenaries

Faction overview

Strengths: Has a good mix of pikes, spears, ranged units and heavy infantry with access to powerful Norse units. Quite a secure starting position with regions to the north that are ripe for conquest. Has good access to the sea and sea trade, meaning Denmark can be a wealthy nation. Good secure position from which to strike at Europe.

Weaknesses: Like the Scots, has only one region to begin the game with and no castle. Scandinavian regions are not as profitable as others and lack valuable resources. Very close to their toughest rival, The Holy Roman Empire. Quite far from the holy lands and somewhat isolated from the rest of the world, which some may se as an advantage. later in the game they may also be threatened by the mongols, which the danish may have problems dealing with.

Conclusion: The Danes will find it easy to take the northern regions to consolidate their hold over Scandinavia. Expansion past this point however will not be so easy. Denmark can expect to come into contact with The Holy Roman Empire very early on and later in the game, the Poles and even the Russians. Denmark will need to stand firm in the face of foreign expansion and forays into Danish territory to eventually make there way to the rich holy lands and win the campaign.

Strategy guides

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Denmark Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels