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Difference between revisions of "Militia (ETW Unit)"

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{{Unit|image=[[Image:militia thumbnail.jpg|Militia Soldier]]|Recruitable From=Unknown at this time|Recruitment Cost (Normal)=Unknown at this time|Upkeep Cost(Normal)=Unknown at this time|Technology Needed=None}}
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{{TW Unit|image=[[Image:militia.jpg]]
 +
|Class=Militia
 +
|Unit Size=160 men
 +
|Weaponry=Muskets
 +
|Region=Europe
 +
|Recruitment Cost=690
 +
|Upkeep Cost=370
 +
|Building Requirements=Magistrate
 +
|Tech Requirements=None
 +
|Attributes=<li>Can Guard</li>
 +
<li>Can hide in woodland</li>
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<li>Can hide in light scrub</li>
 +
<li>Grappling Hooks</li>
 +
}}
  
='''Militia'''=
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[[Image:Euro_militia_infantry_icon.png‎]]These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land.
  
==Unit Description==
+
==Overview==
These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy's land.
 
  
Miltia or provincial troops are commonly held to be inferior to regular soliders and, although they are trained to use the same tactics as marching regiments of line, there is some truth in this assertion. Miltia are expected to act as reassuring presence,and sometimes as a police force in supressing local disturbances.
+
Militia or provincial troops are commonly held to be inferior to regular soldiers and, although they are trained to use the same tactics as marching regiments of the line, there is some truth in this assertion. Militia are expected to act as reassuring presence, and sometimes as a police force in suppressing local disturbances.
  
Historically, it was not unusual for militia to be locals recruited as part-time soldiers whilst retaining their day jobs and trades. In Britain, for example, service in the miltia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For amibitous would-be officers, there was a hidden financial benefit to joining the miltia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.
+
Historically, it was not unusual for militia to be locals recruited as part-time soldiers while retaining their day jobs and trades. In Britain, for example, service in the militia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For ambitious would-be officers, there was a hidden financial benefit to joining the militia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.
  
==Factional Differences==
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==Unit Details==
Unknown at this time.
 
  
==Tactics==
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Militia are cheap infantry available to most Western nations, with a few exceptions: Russia fields Cossack Infantry in their place, while the United States have Minutemen. The Eastern nations have assorted rabble that all qualify as militia equivalents.
  
Enter your tactics and strategies here!
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Militia, and their equivalents, are useful in the early game as cheaper alternatives to line infantry (despite their inferior statistics). They become less effective, however, when more and more nations field regular line infantry in their armies. Militia also do not benefit from the Fire by Rank technology, effectively meaning they have only a third of the firepower of line infantry when this technology is researched; in addition, they cannot utilize the Square Formation, making them vulnerable to cavalry. However, militia remain useful in the late game for putting down rebellions and keeping the peace: although they do not receive bonuses to repression like dragoons, they are very cheap to field and have low upkeep costs, making them ideal for garrisons.
  
[[Category:Empire Total War Units]]
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Like some other units such as artillery and light infantry, militia gain the option to pre-deploy some defensive measures on a battlefield should they remain in the place on the campaign map for more than two turns: defensive barriers behind which militia can shoot and crouch. This grants militia much more resistance against enemy musket fire, and somewhat slows and weakens charges. Militia also have access to anti-cavalry wooden barricades.
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==Factions==
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{{List Column|3|
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*[[Image:GreatBritain_FlagETW.png|25px]] [[Great Britain (ETW Faction)|Great Britain]]
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*[[Image:UnitedProvinces_FlagETW.png|25px]] [[United Provinces (ETW Faction)|United Provinces]]
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*[[Image:Austria_FlagETW.png|25px]] [[Austria (ETW Faction)|Austria]]
 +
*[[Image:Bavaria_FlagETW.png‎|25px]] [[Bavaria (ETW Faction)|Bavaria]]
 +
*[[Image:Courland_FlagETW.png|25px]] [[Courland (ETW Faction)|Courland]]
 +
*[[Image:Denmark_FlagETW.png|25px]] [[Denmark (ETW Faction)|Denmark]]
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*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]
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*[[Image:Genoa_FlagETW.png|25px]] [[Genoa (ETW Faction)|Genoa]]
 +
*[[Image:Georgia_FlagETW.png|25px]] [[Georgia (ETW Faction)|Georgia]]
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*[[Image:GranColombia_FlagETW.png‎|25px]] [[Gran Colombia (ETW Faction)|Gran Colombia]]
 +
*[[Image:Greece_FlagETW.png|25px]] [[Greece (ETW Faction)|Greece]]
 +
*[[Image:Hannover_FlagETW.png|25px]] [[Hannover (ETW Faction)|Hannover]]
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*[[Image:Hessen_FlagETW.png|25px]] [[Hessen (ETW Faction)|Hessen]]
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*[[Image:Hungary_FlagETW.png|25px]] [[Hungary (ETW Faction)|Hungary]]
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*[[Image:Ireland_FlagETW.png|25px]] [[Ireland (ETW Faction)|Ireland]]
 +
*[[Image:KnightsHospitaller_FlagETW.png|25px]] [[Knights of St. John (ETW Faction)|Knights of St. John]]
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*[[Image:Louisiana_FlagETW.png|25px]] [[Louisiana (ETW Faction)|Louisiana]]
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*[[Image:MarathaConfederacy_FlagETW.png|25px]] [[Maratha Confederacy (ETW Faction)|Maratha Confederacy]]
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*[[Image:Mexico_FlagETW.png|25px]] [[Mexico (ETW Faction)|Mexico]]
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*[[Image:NaplesSicily_FlagETW.png|25px]] [[Naples & Sicily (ETW Faction)|Naples & Sicily]]
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*[[Image:NewSpain_FlagETW.png|25px]] [[New Spain (ETW Faction)|New Spain]]
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*[[Image:Norway_FlagETW.png|25px]] [[Norway (ETW Faction)|Norway]]
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*[[Image:ItalianStates_FlagETW.png|25px]] [[Italian States (ETW Faction)|Italian States]]
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*[[Image:Savoy_FlagETW.png|25px]] [[Savoy (ETW Faction)|Savoy]]
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*[[Image:Poland_flag.jpg|25px]] [[Poland-Lithuania (ETW Faction)|Poland-Lithuania]]
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*[[Image:Portugal_FlagETW.png|25px]] [[Portugal (ETW Faction)|Portugal]]
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*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]
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*[[Image:Quebec_FlagETW.png|25px]] [[Quebec (ETW Faction)|Quebec]]
 +
*[[Image:Saxony_FlagETW.png|25px]] [[Saxony (ETW Faction)|Saxony]]
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*[[Image:Scotland_FlagETW.png|25px]] [[Scotland (ETW Faction)|Scotland]]
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*[[Image:Spain_FlagETW.png|25px]] [[Spain (ETW Faction)|Spain]]
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*[[Image:Sweden_FlagETW.png|25px]] [[Sweden (ETW Faction)|Sweden]]
 +
*[[Image:ThirteenColonies_FlagETW.png|25px]] [[Thirteen Colonies (ETW Faction)|Thirteen Colonies]]
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*[[Image:UnitedStates_FlagETW.png|25px]] [[United States (ETW Faction)|United States]]
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*[[Image:Venice_FlagETW.png|25px]] [[Venice (ETW Faction)|Venice]]
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*[[Image:Westphalia_FlagETW.png|25px]] [[Westphalia (ETW Faction)|Westphalia]]
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*[[Image:Wurttemberg_FlagETW.png|25px]] [[Württemberg (ETW Faction)|Württemberg]]
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}}
 +
 
 +
[[Category:ETW Infantry]]
 +
[[Category:ETW Units]]

Latest revision as of 08:11, 14 July 2020

Militia (ETW Unit)
Militia.jpg
Class Militia
Unit Size 160 men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Europe
Recruitment Cost 690
Upkeep Cost 370
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can Guard
  • Can hide in woodland
  • Can hide in light scrub
  • Grappling Hooks

  • Euro militia infantry icon.pngThese musket-armed troops are recruited to defend their own locality, not carry the war to an enemy’s land.

    Overview

    Militia or provincial troops are commonly held to be inferior to regular soldiers and, although they are trained to use the same tactics as marching regiments of the line, there is some truth in this assertion. Militia are expected to act as reassuring presence, and sometimes as a police force in suppressing local disturbances.

    Historically, it was not unusual for militia to be locals recruited as part-time soldiers while retaining their day jobs and trades. In Britain, for example, service in the militia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For ambitious would-be officers, there was a hidden financial benefit to joining the militia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.

    Unit Details

    Militia are cheap infantry available to most Western nations, with a few exceptions: Russia fields Cossack Infantry in their place, while the United States have Minutemen. The Eastern nations have assorted rabble that all qualify as militia equivalents.

    Militia, and their equivalents, are useful in the early game as cheaper alternatives to line infantry (despite their inferior statistics). They become less effective, however, when more and more nations field regular line infantry in their armies. Militia also do not benefit from the Fire by Rank technology, effectively meaning they have only a third of the firepower of line infantry when this technology is researched; in addition, they cannot utilize the Square Formation, making them vulnerable to cavalry. However, militia remain useful in the late game for putting down rebellions and keeping the peace: although they do not receive bonuses to repression like dragoons, they are very cheap to field and have low upkeep costs, making them ideal for garrisons.

    Like some other units such as artillery and light infantry, militia gain the option to pre-deploy some defensive measures on a battlefield should they remain in the place on the campaign map for more than two turns: defensive barriers behind which militia can shoot and crouch. This grants militia much more resistance against enemy musket fire, and somewhat slows and weakens charges. Militia also have access to anti-cavalry wooden barricades.

    Factions