Difference between revisions of "Medieval II: Total War: Kingdoms"
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{{Total War}}The first expansion for [[Medieval II: Total War]] was announced on March 30th 2007 and was subsequently released at the end of August 2007. | {{Total War}}The first expansion for [[Medieval II: Total War]] was announced on March 30th 2007 and was subsequently released at the end of August 2007. | ||
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==Overview== | ==Overview== |
Revision as of 11:36, 27 August 2009
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Total War: Three Kingdoms - Portal Total War Saga: Thrones of Britannia Medieval II: Total War - Portal |
The first expansion for Medieval II: Total War was announced on March 30th 2007 and was subsequently released at the end of August 2007.
Overview
Campaigns
- See main article: M2TW Kingdoms Factions
use the following to create exe shortcuts for kingdoms with i.o first
Kingdoms has four completely new campaigns each with its own unique campaign map. They are:
- The Britannia Campaign: With England, Wales, Scotland, Norway, Ireland. All of them are trying to gain dominance over the British Isles.
- The Crusades Campaign: Two alliances fight against each other: The Jerusalem and the Antioch face Egypt and the Turks while the Byzantine Empire plays a neutral role. The emergent Mongol faction is hostile towards all other nations.
- The Americas Campaign: Aztecs, Maya, Apache, Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortés struggle for supremacy in the Americas. New France and New Britain are emergent factions which will appear later in the game.
- The Teutonic Campaign: The Teutonic Order, the Holy Roman Empire, Poland, Lithuania, Denmark, Novgorod and Norway fight for control over the Baltic Sea and northeastern Europe.
New Features
- Moats added around castles
- Special Abilities for the historical persons in the 4 campaigns
- Richard I of England can collect fleeing troops
- Emperor Manuel of Byzantium can "confuse" enemy units so that they start to fight amongst themselves.
- The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
- More units on a battlefield.
- Forts with water around it and permanent forts. The latter can also be conquered and used by other factions.
- More and different mission targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend on how many enemy soldiers you killed.
- In the Britain campaign, England's enemies can form an alliance with renegade English aristocrats. They will ask for help with conquering a town. If the player complies and gives the town to them after the victory, they will found a new anti-English faction: the "Baron's Alliance."
Screenshots