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Difference between revisions of "Light Infantry (ETW Unit)"

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{{Unit|image=[[Image:Light_infantry_thumbnail.jpg|Light Infantryman]]|Recruitable From=Unknown|Recruitment Cost=790|Upkeep Cost=190|Technology Needed=Light Infantry Doctrine}}
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{{TW Unit|image=[[Image:‎Light_infantry.jpg‎]]
 +
|Class=Light Infantry
 +
|Unit Size=80 Men
 +
|Weaponry=Muskets
 +
|Morale=7
 +
|Melee Attack=5
 +
|Defence=6
 +
|Charge Bonus=4
 +
|Accuracy=55
 +
|Range=90
 +
|Ammunition=20
 +
|Region=Europe
 +
|Recruitment Cost=460
 +
|Upkeep Cost=110
 +
|Turns to Build=1
 +
|Unit Limit=None
 +
|Building Requirements=Barracks
 +
|Tech Requirements=Light Infantry Doctrine
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|Attributes=<li>Can skirmish</li>
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<li>Can hide in woodland</li>
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<li>Can hide in light scrub</li>
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<li>Can hide in long grass</li>
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<li>Can hide in buildings</li>
 +
<li>Good stamina</li>
 +
}}
  
='''Light Infantry'''=
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[[Image:Light_Infantry_thumb.png‎]] Light Infantry are Skirmishers who harass the enemy while screening the main body of the army.
  
==Unit Description==
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==Overview==
Light infantry are skirmishers who excel at harassing the enemy while screening the main body of an army.
 
  
Initiative, aggression and pace of action mark these men out and they consider themselves a cut above other infantry, regardless of the title they use. Light infantry, jaegers or chasseurs do not mindlessly follow orders, but pick and choose their own ground and targets, using such cover as they can find. They carry standard smothbore, muzzle-loading muskets, but they do not rely on massed volley fire: they deliberately aim (as well as they can, given that muskets lack sights), at individuals in the enemy ranks. This selective fire can disrupt enemy formations or drive off enemy skirmishers. Over time, developments in tactics and weapons make them very effective as snipers, as well as covering forces.
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Initiative, aggression and pace of action mark these men out and they consider themselves a cut above other infantry, regardless of the title that they use. Light infantry, jaegers or chasseurs do not mindlessly follow orders, but pick and choose their own ground and targets, using such cover as they can find. They carry standard smoothbore, muzzle-loading muskets, but they do not rely on massed volley fire: they deliberately aim (as well as they can, given that muskets lack sights), at individuals within the enemy ranks. This selective fire can disrupt enemy formations or drive off enemy skirmishers. Over time, developments in tactics and weapons will make them very effective as snipers as well as covering forces.
  
In 1700, many european nations did not recruit light infantry regiments. Each Line infantry regiment had a light company, but the mass volley was the proper way to employ firepower. As irregular light troops proved their worth and native tribes refused to co-operate by refusing to fight formal, set piece battles it was realised that collecting together light companies in ad hoc regiments was no longer enough. Direct recruitment of light infantry regiments began in earnest, and by the end of the 18th century every army fielded fast, light regiments.
+
In 1700, many European nations did not recruit light infantry regiments. Each line infantry regiment had a light company, but the mass volley was the proper way to employ firepower. As irregular light troops proved their worth and tribal natives refused to co-operate by fighting formal, set piece battles, it was realised that collecting together light companies in ad hoc regiments was no longer enough. Direct recruitment of light infantry regiments began in earnest, and by the end of the 18th Century every army fielded fast, light regiments.
  
==Statistics==
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==Details==
  
[[File:Light infantry stats.jpg]]
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Light Infantry are skirmishers, screening the rest of the army from harassment. Light Infantry have a slightly greater range than [[Line Infantry (ETW Unit)| Line Infantry]]. They become invisible to the enemy when immobile and at a sufficient distance, or when in tall grass or woods. They also all fire at once, giving them a firepower advantage against Line Infantry regiments before the Fire by Rank technology is researched. Their Light Infantry Behavior option makes them spread out and crouch, making them less susceptible to fire while allowing them to stand in front of other Infantry and fire without worrying about friendly fire. Although they have less range than their late-game [[Riflemen (ETW Unit)| Riflemen]] counterparts, Light Infantry reload far more quickly as they use muskets instead of rifles, allowing them to remain competitive.
  
==Factional Differences==
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Light infantry also have the option to deploy stakes. This gives them some measure of protection against cavalry or used prior to cavalry confrontations to protect the flanks of an army.
Many factions own unique light infantry like the Austrian Jaegers and the British Rangers.
 
Another version is the British [[Green Jackets (Empire Unit)| Green Jackets]]
 
  
==Tactics==
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Light Infantry have their weaknesses. They have half the numbers of regular Line Infantry (which means that they can only deliver half the effective firepower in later stages), much lower morale, and next to no melee capability. Therefore, Light Infantry should avoid in a melee engagement at all costs, and direct firefights with line infantry if possible. Light infantry also run out of ammunition quite quickly.
  
Light Infantry are best used to shield an armies advance.
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==Factions==
  
Early in the battle send a line forward to stall the enemies advance.  
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{{List Column|3|
Due to the extra range Light Infantry have it is possible to pick off some enemy soldiers before falling back.  
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*[[Image:GreatBritain_FlagETW.png|25px]] [[Great Britain (ETW Faction)|Great Britain]]
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*[[Image:UnitedProvinces_FlagETW.png|25px]] [[United Provinces (ETW Faction)|United Provinces]]
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*[[Image:Bavaria_FlagETW.png|25px]] [[Bavaria (ETW Faction)|Bavaria]]
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*[[Image:Dagestan_FlagETW.png|25px]] [[Dagestan (ETW Faction)|Dagestan]]
 +
*[[Image:Courland_FlagETW.png|25px]] [[Courland (ETW Faction)|Courland]]
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*[[Image:Denmark_FlagETW.png|25px]] [[Denmark (ETW Faction)|Denmark]]
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*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]
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*[[Image:Genoa_FlagETW.png|25px]] [[Genoa (ETW Faction)|Genoa]]
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*[[Image:Georgia_FlagETW.png|25px]] [[Georgia (ETW Faction)|Georgia]]
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*[[Image:Greece_FlagETW.png|25px]] [[Greece (ETW Faction)|Greece]]
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*[[Image:Hannover_FlagETW.png|25px]] [[Hannover (ETW Faction)|Hannover]]
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*[[Image:Hessen_FlagETW.png|25px]] [[Hessen (ETW Faction)|Hessen]]
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*[[Image:Ireland_FlagETW.png|25px]] [[Ireland (ETW Faction)|Ireland]]
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*[[Image:Louisiana_FlagETW.png|25px]] [[Louisiana (ETW Faction)|Louisiana]]
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*[[Image:NaplesSicily_FlagETW.png|25px]] [[Naples & Sicily (ETW Faction)|Naples & Sicily]]
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*[[Image:Norway_FlagETW.png|25px]] [[Norway (ETW Faction)|Norway]]
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*[[Image:ItalianStates_FlagETW.png|25px]] [[Italian States (ETW Faction)|Italian States]]
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*[[Image:Savoy_FlagETW.png|25px]] [[Savoy (ETW Faction)|Savoy]]
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*[[Image:Poland_flag.jpg|25px]] [[Poland-Lithuania (ETW Faction)|Poland-Lithuania]]
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*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction) |Prussia]]
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*[[Image:Quebec_FlagETW.png|25px]] [[Quebec (ETW Faction)|Quebec]]
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*[[Image:Russia_FlagETW.png|25px]] [[Russia (ETW Faction)|Russia]]
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*[[Image:Saxony_FlagETW.png|25px]] [[Saxony (ETW Faction)|Saxony]]
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*[[Image:Scotland_FlagETW.png|25px]] [[Scotland (ETW Faction)|Scotland]]
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*[[Image:Sweden_FlagETW.png|25px]] [[Sweden (ETW Faction)|Sweden]]
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*[[Image:ThirteenColonies_FlagETW.png|25px]] [[Thirteen Colonies (ETW Faction)|Thirteen Colonies]]
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*[[Image:UnitedStates_FlagETW.png|25px]] [[United States (ETW Faction)|United States]]
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*[[Image:Venice_FlagETW.png|25px]] [[Venice (ETW Faction)|Venice]]
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*[[Image:Westphalia_FlagETW.png|25px]] [[Westphalia (ETW Faction)|Westphalia]]
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}}
  
This way you can have zero casualties whilst inflicting some on the enemy.
 
  
Light Infantry can also deploy spike to protect hard points from Calvary attack.
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[[Category:ETW Infantry]]
 
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[[Category:ETW Units]]
[[Category:Empire Total War Units]]
 

Latest revision as of 08:36, 14 July 2020

Light Infantry (ETW Unit)
Light infantry.jpg
Class Light Infantry
Unit Size 80 Men
Weaponry Muskets
Morale 7
Melee Attack 5
Ranged Attack
Defence 6
Charge Bonus 4
Accuracy 55
Range 90
Ammunition 20
Region Europe
Recruitment Cost 460
Upkeep Cost 110
Turns to Build 1
Unit Limit None
Building Requirements Barracks
Technology Requirements Light Infantry Doctrine
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Good stamina

  • Light Infantry thumb.png Light Infantry are Skirmishers who harass the enemy while screening the main body of the army.

    Overview

    Initiative, aggression and pace of action mark these men out and they consider themselves a cut above other infantry, regardless of the title that they use. Light infantry, jaegers or chasseurs do not mindlessly follow orders, but pick and choose their own ground and targets, using such cover as they can find. They carry standard smoothbore, muzzle-loading muskets, but they do not rely on massed volley fire: they deliberately aim (as well as they can, given that muskets lack sights), at individuals within the enemy ranks. This selective fire can disrupt enemy formations or drive off enemy skirmishers. Over time, developments in tactics and weapons will make them very effective as snipers as well as covering forces.

    In 1700, many European nations did not recruit light infantry regiments. Each line infantry regiment had a light company, but the mass volley was the proper way to employ firepower. As irregular light troops proved their worth and tribal natives refused to co-operate by fighting formal, set piece battles, it was realised that collecting together light companies in ad hoc regiments was no longer enough. Direct recruitment of light infantry regiments began in earnest, and by the end of the 18th Century every army fielded fast, light regiments.

    Details

    Light Infantry are skirmishers, screening the rest of the army from harassment. Light Infantry have a slightly greater range than Line Infantry. They become invisible to the enemy when immobile and at a sufficient distance, or when in tall grass or woods. They also all fire at once, giving them a firepower advantage against Line Infantry regiments before the Fire by Rank technology is researched. Their Light Infantry Behavior option makes them spread out and crouch, making them less susceptible to fire while allowing them to stand in front of other Infantry and fire without worrying about friendly fire. Although they have less range than their late-game Riflemen counterparts, Light Infantry reload far more quickly as they use muskets instead of rifles, allowing them to remain competitive.

    Light infantry also have the option to deploy stakes. This gives them some measure of protection against cavalry or used prior to cavalry confrontations to protect the flanks of an army.

    Light Infantry have their weaknesses. They have half the numbers of regular Line Infantry (which means that they can only deliver half the effective firepower in later stages), much lower morale, and next to no melee capability. Therefore, Light Infantry should avoid in a melee engagement at all costs, and direct firefights with line infantry if possible. Light infantry also run out of ammunition quite quickly.

    Factions