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Difference between revisions of "Mounted Tribal Auxiliary (ETW Unit)"

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In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.
 
In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.
 
==Details==
 
==Details==
The Native American missile cavalry of choice for Colonial powers, they are slightly superior to Mounted Tribal Gunners although they are much more expensive. They may not compare very favourably to Dragoons in a straight up fight yet in their home territory they are unmatched. They can traverse and hide much easier meaning they are much more flexible. Their ability to scout is also very good thanks to favourable attributes.
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The Native American missile cavalry of choice for Colonial powers, they are slightly superior to Mounted Tribal Gunners although they are more expensive. They may not compare very favourably to Dragoons in a straight up fight yet in their home territory they can fare better. They are rarely worth the time to recruit them though, European ranged cavalry provided much greater firepower and are not as helpless in melee.
 
==Factions==
 
==Factions==
 
 
 
{{List Column|3|
 
{{List Column|3|
 
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]
 
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]

Revision as of 16:11, 21 January 2013

Mounted Tribal Auxiliary (ETW Unit)
Mounted Tribal.jpg
Class Missile Cavarly
Unit Size 60 men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Americas
Recruitment Cost 890
Upkeep Cost 290
Turns to Build
Unit Limit
Building Requirements Governor's Residence
Technology Requirements None
Attributes
  • Can skirmish
  • Can guard
  • Can hide in woodland
  • Can hide in light scrub
  • Can fire from horseback
  • Paths seldom trod
  • Good stamina
  • Resistant to heat fatigue

  • Native american musketeer icon.pngThese tribesmen are willing to fight for European gold, and a musket apiece.

    Overview

    A musket is a status symbol among the tribes, even though it is not as useful in a fight as an old-fashioned and reliable bow. It is, however, a mark of personal bravery that a warrior has taken one in battle, or been considered worthy enough to have been given one of the precious weapons. These men are the most irregular of forces, unwilling to take formal army discipline, yet willing to fight like men possessed when the need arises.

    In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.

    Details

    The Native American missile cavalry of choice for Colonial powers, they are slightly superior to Mounted Tribal Gunners although they are more expensive. They may not compare very favourably to Dragoons in a straight up fight yet in their home territory they can fare better. They are rarely worth the time to recruit them though, European ranged cavalry provided much greater firepower and are not as helpless in melee.

    Factions