Difference between revisions of "Regiment of Horse (ETW Unit)"
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Latest revision as of 09:55, 30 May 2017
These cavalry are shock troops, intended to charge into melee and deliver terrible blows with their straight swords.
Overview
These cavalry are shock troops, intended to charge into melee and deliver terrible blows with their straight swords. To this end, the horses of these regiments are all large beasts, and trained to bring out a nasty temperament: it is not just the rider who fights in some cases! They use their weight to push enemies back, while slashing to kill and maim.
Historically, many regiments of horse were raised under contract by a colonel, and were regarded as his personal property. A colonel could choose his own officers by selling commissions or by appointing his friends and cronies to the posts. He also had a free hand over drill, uniform and horses for “his” regiment, and it was not unknown for unscrupulous men to have a few “ghosts” in the regiment so that their pay could be claimed from the government and kept by the colonel. Given that the regiment was “his” property, it was also not unknown for a colonel to argue with his general if his men were ordered to carry out dangerous, unpleasant or low-status tasks. A colonel had his honor and profits to consider, after all.
Unit Details
Regiments of Horse are typically the first "heavy" cavalry available to most European powers. They are very useful for routing earlier, and lighter, troops, although they lack the stamina of light cavalry and the defense and charge capabilities of later era cavalry. As with most cavalry types, regiments of horse can form the wedge, and later diamond, formations. In the late game, regiments of horse can still be useful as they are more durable than light cavalry and are tired out less easily than heavy cavalry. Higher level military encampments can train very experienced regiments of horse-more experience, in fact, than can be granted to any other potential recruits.
Factions
- Great Britain
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