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Difference between revisions of "Medieval II: Total War - Modding Index"

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<center><big>Tutorials, resources and tools for modding [[Medieval II: Total War]]:'''</big>
 
<center><big>Tutorials, resources and tools for modding [[Medieval II: Total War]]:'''</big>
  
For master list of modding tools (e.g. model exporters) see '''[[M2TW Modding Tools]]''' ''(to be merged here)''
+
'''The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.'''<br>
 
 
 
See also '''[[:Category:M2TW Modding Tutorials|M2TW Modding Tutorials Category]]''' for tutorials contained on this Wiki and the '''[[:Category:M2TW Modding|M2TW Modding Category]]''' for other pages.
 
See also '''[[:Category:M2TW Modding Tutorials|M2TW Modding Tutorials Category]]''' for tutorials contained on this Wiki and the '''[[:Category:M2TW Modding|M2TW Modding Category]]''' for other pages.
  
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{{TOC right}}
 
{{TOC right}}
 
==General Information==
 
==General Information==
* Tutorial - [https://www.twcenter.net/forums/showthread.php?760594 Roadmap to the .txt Basic Files] - by [[Kilo11]]
+
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them] - by [[uanime5]]
+
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696367 Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.] - by [[alreadyded]]
+
All aspects of the Medieval II: Total War game are modifiable, subject to some [[Hardcoded Limits - M2TW|Hardcoded Limits]] and behaviours.  Additionally, the [https://www.twcenter.net/forums/forumdisplay.php?2296 M2TW Engine Overhaul Project] is now making it possible to change some of that hard-coding by memory editing the game after loading.
 +
 
 +
===M2TW and Computer Set-up===
 +
For any problems getting M2TW to run '''without''' mods refer to [https://www.twcenter.net/forums/forumdisplay.php?270 Medieval II Technical Discussion & Support]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?698423 The SafeDisc Issue affecting older Total War games] - by [[Frunk]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?688368 Creating a World - Converting Install Disk to Steam] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?749098 Creating a World - Moving Steam's Game Library] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=397636 How To Fix UAC and VirtualStore Problems] - by [[SigniferOne]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here] - by [[Ishan]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Find and download all the released patches here] - by [[Ishan]]
===Mod-folder Set-up and Resources===
+
* Resource - [https://www.twcenter.net/forums/showthread.php?801333 Creating a World - Desktop Shortcuts for the Kingdoms Campaigns] - by [[Gigantus]]
'''The recommended starting point for any new Medieval II: Total War mod is to use a [https://www.twcenter.net/forums/showthread.php?352216 Bare Geomod] folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.'''
+
 
 +
===Mod Installation and Launching===
 +
Due to changes to the Steam version of M2TW some older methods may not work, or will only work for disc users.
 +
* '''Tutorial - [http://www.twcenter.net/forums/showthread.php?745692 Creating a World - Starting Steam Mods the easy Way]''' - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=181697 Creating a World - Using the Install Creator] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?746851 How to install mods and submods in Linux (Ubuntu)] - by [[Socrates1984]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?708773 Creating a World - Fixing the 'Block Graphic' Bug] - by [[Gigantus]] - (added to main folder to fix missing UI and text if user runs mod without unpacking the game)
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?661279 The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)] - by [[Guan Ziyang]]
 +
{| class="mw-collapsible mw-collapsed collapse-custom" style="width:auto;"
 +
! Older Methods
 +
|-
 +
|
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?704036 An alternative way to play mods through Steam (Includes Pictures)] - by [[Radboud]]
 +
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=209116 How to make a Professional Quality Installer for your Mod]'' - by [[Azim]] - <small>images missing</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=212674 Creating a World - Registry Entries for the Launcher ] - by [[Gigantus]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=411618 How to get Big MTWII Mods to work with Steam] - by [[Marechal Ney]]
 +
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=70892 Using .cfg and .bat files] - .org Research Wiki
 +
* Answer - [https://forums.totalwar.org/vb/showthread.php?p=1342304#post1342304 Using mod switch without bat file] - by [[ShellShock]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=532599 Multiple installations of a mod (with different submods)] - by [[Emperor of Hell]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=353922 Kingdoms Launcher Editing Application] - by [[Squid]]
 +
 
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=582583 Steam compatible modStarter] - by [[Durintwz]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?738034 Medieval2ModLauncher (formerly "Launcher.exe replacement")] - by [[v1c7r1x]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?730697 SubMod Installer/Manager for Medieval 2/Rome TW] - by [[Rafkos]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?688108 Med2ModLauncher - A launcher for Medieval II Total War] - by [[LordJorgonor]]
 +
|}
  
 +
===Mod-Folder Set-up===
 +
M2TW allows a mod to be placed in a 'mod-folder', the contents of the mod-folder will be used instead of vanilla files with the same names, if the file_first command is used.
 +
* '''Resource - [https://www.twcenter.net/forums/showthread.php?352216 Creating a World - Bare Geomod]''' - by [[gigantus]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=76289 How to Set up M2TW for modding] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=76289 How to Set up M2TW for modding] - by [[Alpaca]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding] - by [[King William the Conqueror]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=466726 How To set up Medieval II for Modding] - by [[King William the Conqueror]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=93141 How to Add Multiple Campaigns (aka provincial campaigns)] - by [[Alpaca]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=93141 How to Add Multiple Campaigns (aka provincial campaigns)] - by [[Alpaca]]  
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=70892 Using .cfg and .bat files] - .org Research Wiki
+
* Tutorial - [https://wiki.twcenter.net/index.php?title=Using_Git_for_Modding How To Setup Git for a Medieval 2 mod] - by [[Medik]]
* Answer - [https://forums.totalwar.org/vb/showthread.php?p=1342304#post1342304 Using mod switch without bat file] - by [[ShellShock]]
+
* Resource - [https://www.twcenter.net/forums/showthread.php?714887 Creating a World - Using Kingdom Campaigns as Mod Base] - by [[Gigantus]]  
* '''Resource - [https://www.twcenter.net/forums/showthread.php?352216 Creating a World - Bare Geomod]''' - by [[gigantus]]  
 
* Resource - [https://www.twcenter.net/forums/showthread.php?714887 Creating a World - Using Kingdom Campaigns as Mod Base] - by [[gigantus]]  
 
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=76099 Mod Folder Installer] - by [[Alpaca]]
* ''Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder]'' - by [[gigantus]] - <small>superceded by Bare Geomod</small>
+
* Resource - [https://www.twcenter.net/forums/showthread.php?703242 Implementing custom campaigns for single player and hotseat] - by [[gigantus]] - <small>files included in Bare Geomod</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=168944 Basic Kingdoms Mod folder] - by [[gigantus]] - <small>superceded by Bare Geomod</small>
 +
 
 +
===Troubleshooting Errors===
 +
* '''Tool - [https://www.twcenter.net/forums/showthread.php?788469 Bovine M2TW Checker]''' - by [[bovi]]
 +
* '''Tool - [https://www.twcenter.net/forums/showthread.php?624259 TWTECV: TW Text Editor, Cleaner & Validator]''' - by [[Withwnar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=143183 Crashes and how to fix them] - by [[uanime5]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?696367 Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders] - by [[alreadyded]]
  
===Unpacking===
+
===Unpacking and Finding the Files===
Modders will normally need to unpack the base game to access the original files.  Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.  
+
Modders will normally need to unpack the base game to access the original files.  After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=550619 Creating a World - Unpacking the Game ] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?355307 Unpacking: The very first steps & simplest method for new modders] - by [[Userpro]]  
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=405322 Specific unpacking from the .pack files] - by [[Ishan]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?746202 Linux - Unpacking the Game in Linux (Ubuntu)] - by [[Socrates1984]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?760594 Roadmap to the .txt Basic Files] - by [[Kilo11]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=349098 Fixing the unpacker on vista/7 to get meshs and textures] - by [[Dewy]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=449513 Unpacking for Windows 7 users] - by [[Alkimachos]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Patches and Unpacking Information] - by [[Ishan]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=96588 Patches and Unpacking Information] - by [[Ishan]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=118578 M2TW Ultimate Docudemons 4.0] - by [[GrnEyedDvl]]
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=32 IDX extractor] - by [[Vercingetorix]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=524906 Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)] - by [[Tellos Athenaios]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW.] - by [[Tellos Athenaios]]
 +
 +
===Converters & Special Format Editors===
 +
Some M2TW files are provided in proprietary formats developed by [[CA]], they need conversion to and from formats that can be read and edited in publicly available software programs.
 +
 +
====.texture/.dds====
 +
The battle-map textures for units, buildings and landscape are stored in .texture format which is a .dds type compressed file with additional header information.
 +
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1347 .texture/dds converter] - by [[alpaca]]  - <small>requires python <2.7</small>
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=961 .texture to .dds converter] by [[iamnew]]
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=977 .dds to .texture converter] by [[iamnew]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing] - by [[wilddog]] - <small>includes .texture/dds batch conversion</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=587629 Link to ddsview] - by [[Vladyvid]]
 +
* Tool - [https://developer.nvidia.com/legacy-texture-tools nVidia DDS Utilities] - <small>see also [https://www.twcenter.net/forums/showthread.php?t=433479 DDS & Normal Map Plugin for Photoshop x86\x64 Both] - by [[Ishan]]</small>
  
===Common Tools and Resources===
+
====.strings.bin/.txt====
::''Tools and resources that cover multiple areas of the game.''
+
The files in the data/text folder provide the text translations visible to mod users, they are stored in .strings.bin format, the game will recreate most of these files from a .txt file if you supply one with the correct name and format. In some cases it may be desireable to edit the .strings.bin file directly.
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=118578 M2TW Ultimate Docudemons 4.0]''' - by [[GrnEyedDvl]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?624259 TWTECV: TW Text Editor, Cleaner & Validator]] - by [[Withwnar]]
 
 
* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?585726 Creating a World - The BinEditor] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
 
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1006 .strings.bin converter] - by [[alpaca]]
 +
 +
====.mesh/3d programs====
 +
Mesh files are used for battle models for units and generals.
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing] - by [[wilddog]] - <small>mesh to Blender/Max via collada</small>
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] - by [[GrumpyOldMan]] - <small>see also [https://www.twcenter.net/forums/downloads.php?do=file&id=1283 Mesh to MS3D basic tutorial] - by [[zxiang1983]]</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=419049 Mesh/Cas/Engine - MaxScript version of GOAT tool] - by [[johnwhile]]
 +
 +
====.cas/3d programs====
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing] - by [[wilddog]] - <small>cas to Blender/Max via collada</small>
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1111 .cas exporter for 3DS Max] - supplied by [[CA]] - <small>see also [https://www.twcenter.net/forums/showthread.php?t=73692 discussion thread] & [https://www.twcenter.net/forums/showthread.php?725653 Link to 3ds Max (student version)] - by [[z3n]]</small>
  
 
==Units==
 
==Units==
 +
Units are most noticeable on the battle-map where they appear using .mesh models, textures and sprites.  Unit stats and recruitment will also affect campaign play even if all battles are auto-resolved.
 +
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=127787 Unit Makers Tome of Knowledge]''' - by [[Alletun]]
 
===Getting Units in Game===
 
===Getting Units in Game===
 +
Existing models and textures can be re-purposed to create 'new' units by text editing the relevant files.
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?786543 Step-by-step : Adding/Importing a unit] - by [[TAKEDA ⬤ SHINGEN]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=75706 Adding a New Unit] - by [[Musashi]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=75706 Adding a New Unit] - by [[Musashi]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=74945 Adding Other Factions Units to New Faction] - by [[M3rcury15]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=74945 Adding Other Factions Units to New Faction] - by [[M3rcury15]]  
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=547972 Single Model Units in Campaign] - by [[Moneybags14]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=196382 Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?695610 Animated Wagon Wall] - by [[Medusa0]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=108093 cururu's unit toolbox, tools for editing of battle_models.modeldb (with cygwin)]<br>
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=108093 cururu's unit toolbox, tools for editing of battle_models.modeldb (with cygwin)]<br>
Line 76: Line 150:
  
 
===Models===
 
===Models===
 +
Unit battle models use the .mesh format, with lower poly lod versions for medium distance views.
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=412456 Be a Modder: Doctoring of Medieval 2 units] - by [[Ishan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=412456 Be a Modder: Doctoring of Medieval 2 units] - by [[Ishan]]
 
* Tutorial - [https://www.twcenter.net/forums/downloads.php?do=file&id=1283 Mesh to MS3D basic tutorial] - by [[zxiang1983]] <small>(requires Milkshape 3D v1.8 and [https://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by GrumpyOldMan)</small>
 
* Tutorial - [https://www.twcenter.net/forums/downloads.php?do=file&id=1283 Mesh to MS3D basic tutorial] - by [[zxiang1983]] <small>(requires Milkshape 3D v1.8 and [https://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by GrumpyOldMan)</small>
Line 99: Line 174:
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=108425 How to create a dismounted knight]'' - by [[Veltro]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=108425 How to create a dismounted knight]'' - by [[Veltro]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=408441 Base 3d model (man)] - by [[Killerbee]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=598638 Human Body] - by G|I|Sandy
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=586255 Heads Pack] - by G|I|Sandy
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?623407 Medieval Knights] - by G|I|Sandy
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?617091 Sumskilz's Models & Textures] - by [[sumskilz]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?705897 Tons of 3D stuff generously offered to likewise generous peoples] - by [[+Mr.Crow+]] - <small>links to content in signature</small>
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] - by [[GrumpyOldMan]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?647775 M2TW Modeler's Toolbox] - by [[Zarathos]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=190197 GOAT and GOAL: A collection of modelling and animation utilities] - by [[KnightErrant]] - <small>requires python <2.7</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=153977 Utility for writing UV map templates in dds format] - by [[KnightErrant]] - <small>requires python <2.7</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=134461 Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1] - by [[KnightErrant]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=419049 Mesh/Cas/Engine - MaxScript version of GOAT tool] - by [[johnwhile]]
  
 
===Textures===
 
===Textures===
 +
Unit textures are in .texture format which needs to be converted to .dds for editing.
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?688721 How to create a normal texture file with gimp] - by [[Aneirin]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?688721 How to create a normal texture file with gimp] - by [[Aneirin]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=191778 Normal Map with GIMP] - by [[Icedie El Guaraní]] - <small>[https://www.twcenter.net/forums/showthread.php?191778-Normal-Map-with-GIMP&p=15801870&viewfull=1#post15801870 pdf available]</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=191778 Normal Map with GIMP] - by [[Icedie El Guaraní]] - <small>[https://www.twcenter.net/forums/showthread.php?191778-Normal-Map-with-GIMP&p=15801870&viewfull=1#post15801870 pdf available]</small>
Line 109: Line 197:
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=345554 Normal Mapping in Layers]'' - by [[sumskilz]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=345554 Normal Mapping in Layers]'' - by [[sumskilz]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696477 Mini tutorial on metallic surfaces] - by [[paleologos]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696477 Mini tutorial on metallic surfaces] - by [[paleologos]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=143321 Notes on dds formats] - by [[wolfslayer]] - <small>tool referenced is missing</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Modder's Resources Volume 1 - Battle Banners] - by [[B. Ward]] - <small>texture templates</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=174226 Modder's Resources Volume 2 - Barded & Mailed Horses ] - by [[B. Ward]] - <small>texture templates</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=185290 Modder's Resources Volume 3 - Generals & Captains] - by [[B. Ward]] - <small>texture templates</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=187265 Modder's Resources Volume 4 - The Shield Project] - by [[B. Ward]] - <small>texture templates</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=198506 Modder's Resources Volume 5 - The Armory] - by [[B. Ward]] - <small>texture templates</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=195983 Modder's Resources Expansion Pack - A Taste of Vanilla] - by [[B. Ward]] - <small>texture templates</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=191633 AttachmentSet texture inventory] - by [[Hex35]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=568160 Elvasat's Shield Textures Pack] - by [[Elvasat]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=483722 Middle Eastern Shields] - by [[Aura]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?633345 Resource Works by Paleologos] - by [[Paleologos]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=221769 Link to DDS plugin for GIMP] - by [[Gigantus]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?655072 DXT Tool] - by [[Hex35]]
 +
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1347 texture/dds converter] - by [[alpaca]]  - <small>requires python <2.7</small>
  
 
===Animations===
 
===Animations===
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=582979 How to make musketeers fire by rank perfectly] - by [[BM309K58SMERCH]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=582979 How to make musketeers fire by rank perfectly] - by [[BM309K58SMERCH]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74055 Unpacking Animation Files] - by [[zxiang1983]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74055 Unpacking Animation Files] - by [[zxiang1983]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=494659 Warman's Animation Insights] - by [[warman222]]
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=96522 M2TW Animations Released] - CA Official Release
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=609212 Marka horse death animation fix]- by [[Razor]]
 +
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=488988 Return of XIDX: with bug fixes and updates for M2TW]''' - by [[Tellos Athenaios]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing] - by [[wilddog]] - <small>anims for strat/battle to Blender/Max via collada</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=105527 Animation Utilities: Version 1.1] - by [[KnightErrant]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=144292 RTW animations converter] - by [[KnightErrant]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=608276 Animations and Skeleton Unpacking Tool] - by [[The Holy Pilgrim]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?747342 Projectile release point changer] - by [[keegi55]]
  
 
===Unit Sprites===
 
===Unit Sprites===
 +
Unit sprites are 2d renders of the unit in animated poses, they are used for far distance views on most graphics settings.
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?663024 Creating a World - Unit Sprite Generating]''' - by [[gigantus]] - <small>includes set-up resource</small>
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?663024 Creating a World - Unit Sprite Generating]''' - by [[gigantus]] - <small>includes set-up resource</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=97254 Sprite Generation] - CA Official Release
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=97254 Sprite Generation] - CA Official Release
  
 
===Unit Cards===
 
===Unit Cards===
Making unit cards could also be treated solely as a [[#2D Graphics|2D Graphics]] issue, but most mods choose to use renders of the unit model in animation pose.
+
Making unit cards could also be treated solely as a [[#UI|UI]] issue, but most mods choose to use renders of the unit model in animation pose.
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=122098 Making unit cards for M2TW using Milkshape and Photoshop]''' - by [[Marcus Orentius]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=122098 Making unit cards for M2TW using Milkshape and Photoshop]''' - by [[Marcus Orentius]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=263951 How to make Unit Cards for Mounted Units] - by [[Caesar Clivus]] - <small>addendum to Marcus Orentius's tutorial - images missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=263951 How to make Unit Cards for Mounted Units] - by [[Caesar Clivus]] - <small>addendum to Marcus Orentius's tutorial - images missing</small>
Line 133: Line 244:
 
===Unit Flags/Banners===
 
===Unit Flags/Banners===
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Battle Banner Templates] - by [[B. Ward]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Battle Banner Templates] - by [[B. Ward]]
 +
* Resource - [[Banners - M2TW]] - Wiki Page
  
 
===Unit Stats, Abilities and Projectiles===
 
===Unit Stats, Abilities and Projectiles===
Line 140: Line 252:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=304177 Creating a World - Functional Grape Shot ] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=304177 Creating a World - Functional Grape Shot ] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?709003 Addressing the AI Precursor Bug] - by [[z3n]] - <small>fix for javelin/throwing units</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?709003 Addressing the AI Precursor Bug] - by [[z3n]] - <small>fix for javelin/throwing units</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?775599 Skirmish Mode Optimisation] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71971 More Artillery Pieces in a Unit] - by [[Trajan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71971 More Artillery Pieces in a Unit] - by [[Trajan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=110099 How to make crossbowmen rate of fire slower] - by [[asiJa]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=110099 How to make crossbowmen rate of fire slower] - by [[asiJa]]
Line 152: Line 265:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?640264 Better Visibility for Small Arms Bullets] - by [[Medusa0]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?757502 How to make arrows stay in the ground longer (very easy)] - by [[AleksiMizaro]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?629329 Creating a World: Fixing square projectile trails] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results] - by [[alhoon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=225753 Experiments with units and results] - by [[alhoon]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=128043 FAUST (Unit Stat guide) for M2:TW/Kingdoms] - by [[brandybarrel]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=311676 EDU-matic: Automatic unit balance/EDU generation system] - by [[Aradan]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=311676 EDU-matic: Automatic unit balance/EDU generation system] - by [[Aradan]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=384274 Total War Projectiles] - by [[Withwnar]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?802641 Export_descr_unit soldier count unlocker] - by [[Jojo00182]]
  
 
===Formations===
 
===Formations===
 
* Answer - [https://www.twcenter.net/forums/showthread.php?644346 How to: remove pike/any units in-between spacing] - by [[noobmoder15]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?644346 How to: remove pike/any units in-between spacing] - by [[noobmoder15]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?794990 Faction specific formations] - by [[bitterhowl]]
  
 
==Campaign Map==
 
==Campaign Map==
Line 201: Line 319:
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections] - by [[Siegfriedfr]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=465009 Hi-Res topographic maps, equal area projections] - by [[Siegfriedfr]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1] - by [[Aura]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?619401 Extended Map v0.1] - by [[Aura]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?772223 Late Roman Era Campaign Map] - by [[Razor]]
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]''' - coding by [[Octavius]], posted by [[sinople]], support by [[Gigantus]]  
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=201955 Geomod Tool for Mapping]''' - coding by [[Octavius]], posted by [[sinople]], support by [[Gigantus]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?438278 TW Map Reader] - by [[Withwnar]]  
Line 209: Line 328:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77755 How to Edit Trade Resources] - by [[vindex246]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77755 How to Edit Trade Resources] - by [[vindex246]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=136151 How-to: Add Kingdoms resources to your mod] - by [[Averroës]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=85890 Vanilla resources sorted by region capital] - by [[Averroës]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=523944 Trade Resource Monopoly] - by [[Kaa007]] <small>code for merchant at every M2 trade resource</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
  
 
====Strat Models====
 
====Strat Models====
::''See also [[#Characters|Characters section]] for figure strat models.
+
See also [[#Characters|Characters section]] for figure strat models.
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=236332 How to: Change Fort model on Campaign and Battlemap] - by [[Göteborgare]] <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=236332 How to: Change Fort model on Campaign and Battlemap] - by [[Göteborgare]] <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=486399 The palm's shadow bug resolved.] - by [[robomanus]] - <small>download and some images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=486399 The palm's shadow bug resolved.] - by [[robomanus]] - <small>download and some images missing</small>
* Resource - [https://www.twcenter.net/forums/showthread.php?t=539149 Creating a World - Editable Settlement Faction Symbols ] - by [[Gigantus]]
+
* Resource - [https://www.twcenter.net/forums/showthread.php?t=539149 Creating a World - Editable Settlement Faction Symbols] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?669409 Byzantine Cities Strat Models] - by [[Aura]]
  
 
==Campaign Elements==
 
==Campaign Elements==
Line 224: Line 347:
  
 
===Factions===
 
===Factions===
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=225194 Creating a World – Adding a new Faction ] - by [[Gigantus]] - <small>pdf manual with resources</small>
+
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=225194 Creating a World – Adding a new Faction ]''' - by [[Gigantus]] - <small>pdf manual with resources</small>
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=76202 Creating a New Faction using Saxons and Normans]''' - by [[selenius4tsd]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=76202 Creating a New Faction using Saxons and Normans]''' - by [[selenius4tsd]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=79274 Adding a New Faction from Nothing - Step by Step Guide] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=79274 Adding a New Faction from Nothing - Step by Step Guide] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=4439761#post4439761 Adding a new Faction] - by [[gigantus]] - <small>pdf download</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=4439761#post4439761 Adding a new Faction] - by [[gigantus]] - <small>pdf download</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=168310 Example of Transforming a Faction into Another] - by [[Zymran]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=168310 Example of Transforming a Faction into Another] - by [[Zymran]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?693668 How to change an already existing faction to a new one (during campaign)] - by [[Aneirin]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=88296 Adding a new faction symbol] - by [[alpaca]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=77662 How-To: Create new Papal States and delete the old ones]- [[M3rcury15]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=133056 How to make old factions, appear on kingdoms expansions campaigns] - by [[Demigod Lancer]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?708313 Faction and Campaign Editor Modding Helper] - by [[Zeion]]
 +
 +
====Emergent Factions and Hordes====
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=144431 How to create an emerging faction] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=144431 How to create an emerging faction] - by [[Swagger]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221709 How to create an emerging faction with Barons Alliance script] - by [[Polpolgio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221709 How to create an emerging faction with Barons Alliance script] - by [[Polpolgio]]
Line 234: Line 366:
 
* Tutorial - [[Emergent_Factions_-_M2TW| Guide to Emergent Factions in M2TW]] - TWC Wiki Article  
 
* Tutorial - [[Emergent_Factions_-_M2TW| Guide to Emergent Factions in M2TW]] - TWC Wiki Article  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=465246 How to create a playable horde] - by [[boboav]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?800751 Making a non playable horde faction] - by [[leo.civil.uefs]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=427912 How to make an emergent faction playable from start] - by [[Supermoler]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?693668 How to change an already existing faction to a new one (during campaign)] - by [[Aneirin]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=251454 Bwians guide to changing a factions name] - by [[Bwian]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71626 More money for all factions] - by [[Amorphos]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?708313 Faction and Campaign Editor Modding Helper] - by [[Zeion]]
 
  
 
===Characters===
 
===Characters===
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=513092 How to add strat map character levels & change battle models] - by [[Ishan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=116837 Strat Map Models Reloaded] - by [[Alletun]]  - <small>converting battle models to strat characters - images missing</small>
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?346170 Creating a World – Character portraits, creation and use] - by [[gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?346170 Creating a World – Character portraits, creation and use] - by [[gigantus]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=272484 How to add new models different for each faction (for the campaign map)] - by [[=NF= Vasileios_the2nd]]
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=338755 Hero Abilities] - by [[ackrite26]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=338755 Hero Abilities] - by [[ackrite26]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities Tutorial] - by [[Noobio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=472641 Hero Abilities Tutorial] - by [[Noobio]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=578676 Family trees compendium of knowledge] - by [[Kiliç Alì]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=578676 Family trees compendium of knowledge] - by [[Kiliç Alì]]
* Answer - [https://www.twcenter.net/forums/showthread.php?295845 Creating a World - Replacing Strat Models] - by [[gigantus]]
+
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=187293 Advanced Family Trees] - by [[GrnEyedDvl]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=447446 How to make completely new portraits] - by [[The Spartan Warlord]] - <small>some images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=572483 Creating a World - Killing characters multiple ways] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=83818 Creating Hyper-Extended Family Trees] - by [[Lopus]]
Line 257: Line 384:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=117566 HowTo: Custom Portraits] - by [[antirelic]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=117566 HowTo: Custom Portraits] - by [[antirelic]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=482498 How to: give custom portraits to dead characters] - by [[Kiliç Alì]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=482498 How to: give custom portraits to dead characters] - by [[Kiliç Alì]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=371657 How to get Rid of Bald generals in Medieval II] - by [[Ishan]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=431932 How to add a custom title for family members] - by [[Hellenikon]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved] - by [[Gigantus]] - <small>included in Bare Geomod</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?650050 The mystery of the missing reinforcement portrait solved] - by [[Gigantus]] - <small>included in Bare Geomod</small>
Line 265: Line 393:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?643718 Creating a World - Faction Limits for Agents] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?643718 Creating a World - Faction Limits for Agents] - by [[Gigantus]]
 
* Resource - [[Assassins| Guide to Game Mechanism Behind Assassins]] - TWC Wiki Article
 
* Resource - [[Assassins| Guide to Game Mechanism Behind Assassins]] - TWC Wiki Article
 +
 +
====Character Strat Models====
 +
Adding different levels of character strat model requires having additional models/textures and changes to traits.
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=513092 How to add strat map character levels & change battle models] - by [[Ishan]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=116837 Strat Map Models Reloaded] - by [[Alletun]]  - <small>converting battle models to strat characters - images missing</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=272484 How to add new models different for each faction (for the campaign map)] - by [[=NF= Vasileios_the2nd]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?295845 Creating a World - Replacing Strat Models] - by [[gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?656456 Muslim_Assassin.CAS FIXED] - by [[Melooo182]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=139169 Python strat model converter for Milkshape Users] - by [[KnightErrant]]
  
 
====Traits, Ancillaries and Attributes====
 
====Traits, Ancillaries and Attributes====
:''The commands and conditions used in setting traits and ancillaries overlap with those used in [[#Scripting|Scripting]]
+
The commands and conditions used in setting traits and ancillaries overlap with those used in [[#Scripting|Scripting]].
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77176 Beginners Guide to Coding Traits] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77176 Beginners Guide to Coding Traits] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77177 Beginners Guide to Triggers & Monitors] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77177 Beginners Guide to Triggers & Monitors] - by [[Alpaca]]
Line 274: Line 411:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=562852 How to make family/clan/tribe traits for your faction] - by [[Spice Master]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?759174 Representing raiding via traits] - by [[Genghis Skahn]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?759174 Representing raiding via traits] - by [[Genghis Skahn]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?781300 Epithets via ancillaries] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?759168 Making a unique/specific settlement(s) capture trait] - by [[Genghis Skahn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?759168 Making a unique/specific settlement(s) capture trait] - by [[Genghis Skahn]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
Line 289: Line 427:
 
* Resource - [https://www.twcenter.net/forums/showthread.php?741757 List of scripting effects for Ancillaries and Traits] - by [[Sirlion]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?741757 List of scripting effects for Ancillaries and Traits] - by [[Sirlion]]
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=307657 ATVTW - Trait/Ancillary Validator]''' - by [[Squid]]
 
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=307657 ATVTW - Trait/Ancillary Validator]''' - by [[Squid]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?787979 Enabling traits and ancillaries to use region label instead of region ID] - by [[bovi]]
  
 
====Names====
 
====Names====
:''Note: most name problems won't crash M2TW, but they will stop the battle editor loading!''
+
Note: most name problems won't crash M2TW, but they will stop the battle editor loading!
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?84637 Guide to Modding Character Names]''' - by [[deRougemont]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?84637 Guide to Modding Character Names]''' - by [[deRougemont]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)] - by [[Withwnar]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=485535 Unique Names (and avoiding labels)] - by [[Withwnar]]  
Line 305: Line 444:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=253598 A Guide To settlement_mechanics.xml] - by [[Tsarsies]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=253598 A Guide To settlement_mechanics.xml] - by [[Tsarsies]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=176711 The Complete Guide to Plugins] - by [[SigniferOne]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=176711 The Complete Guide to Plugins] - by [[SigniferOne]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?803981 Multiple core buildings for the same settlement level] - by [[leo.civil.uefs]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=77459 Converting Huge Cities to Castles] - by [[severdhope]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=77459 Converting Huge Cities to Castles] - by [[severdhope]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=403241 One Settlement Type] - by [[Meneth]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=403241 One Settlement Type] - by [[Meneth]]
Line 311: Line 451:
 
   
 
   
 
===Army/Unit Recruitment===
 
===Army/Unit Recruitment===
::''Recruitment can also involve [[#Scripting|Scripting]] and [[#Events|Events]]''
+
Recruitment can also involve [[#Scripting|Scripting]] and [[#Events|Events]].
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?75791 Using Era System to Recruit Units] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?75791 Using Era System to Recruit Units] - by [[DukeofSerbia]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?707820 Creating a World - Advanced recruiting with event counters ] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?707820 Creating a World - Advanced recruiting with event counters ] - by [[Gigantus]]
Line 336: Line 476:
  
 
===Events===
 
===Events===
::''Events can also be added via [[#Scripting|Scripting]]''
+
Events can also be added via [[#Scripting|Scripting]].
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=92185 How To Add Historical Events] - by [[selenius4tsd]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=92185 How To Add Historical Events] - by [[selenius4tsd]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=524825 Implementing Marian Reforms in M2TW] - by [[Aradan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=524825 Implementing Marian Reforms in M2TW] - by [[Aradan]]
Line 344: Line 484:
  
 
==Battle Maps==
 
==Battle Maps==
 +
For more information on the wiki see [[:Category:M2TW Battle Map Modding]].
 
* Answer - [https://www.twcenter.net/forums/showthread.php?702846 Uses for show_cursorstat in battle-maps] - by [[z3n]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?702846 Uses for show_cursorstat in battle-maps] - by [[z3n]]
  
Line 350: Line 491:
  
 
===Environment===
 
===Environment===
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=577141 Vegetation editing] - by [[makanyane]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?657346 Grass editing in vegetation.db] - by [[makanyane]]
 +
 
===Battle Map Structures===
 
===Battle Map Structures===
 +
 
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
 
* '''Resource - [http://www.twcenter.net/forums/showthread.php?795778 Creating a World - Black Settlement Fix for Steam ]''' - by [[Gigantus]] - <small>this is needed for all Steam version players not just modders</small>
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 IWTE Custom settlements - Step by Step for creating. Most important things you must know] - by [[leo.civil.uefs]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap.] - by [[leo.civil.uefs]]
 
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps.] - by [[Ishan]]  - <small>images missing - see [[.worldpkgdesc - M2TW]] for updated info</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps.] - by [[Ishan]]  - <small>images missing - see [[.worldpkgdesc - M2TW]] for updated info</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?690305 IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement] - by [[xHolyCrusader]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 IWTE Custom settlements - Step by Step for creating. Most important things you must know] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?591729 Creating a working layout for your custom settlement] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?642672 Creating a generic custom settlement (easy step by step procedure)] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650336 How to create/implement a custom tile in your stratmap] - by [[leo.civil.uefs]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650419 How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)] - by [[leo.civil.uefs]] - <small>for custom battle section refer to [[.worldpkgdesc - M2TW]]</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=579926 IWTE Tutorial] - by [[Red_Devil]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?650685 King Kong's Tutorial for IWTE] - by [[King Kong]] - <small>see [http://www.twcenter.net/forums/downloads.php?do=file&id=4210 pdf by Gigantus] for version with images</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=478123 Editing .worldterrain files (IWTE)] - by [[wilddog]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=299867 Battlemap Building Textures] - by [[Makanyane]] - <small> needs updating for IWTE</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=310750 World Collision Entry alterations] - by [[Makanyane]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=310750 World Collision Entry alterations] - by [[Makanyane]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=299867 Battlemap Building Textures] - by [[Makanyane]] <small> needs updating for IWTE</small>
+
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=526618 IWTE for the complete utter noob]'' - by [[BURNY26]] - <small>images missing</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?638240 IWTE - Changing Settlement effect lighting] - by [[wilddog]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?738899 Hints and tips for milkshape for buildings with IWTE] - by [[Makanyane]]
 
* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
 
* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?746123 Fort fixes for Crusades Campaign forts] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=270926 Creating a World - Reduced City Textures] - by [[Gigantus]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=598557 Ambient building reduction mod] - by [[Makanyane]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=429554 Custom Settlements Repository] - by [[Germanicu5]] - <small>some download links work, not all</small>
 +
* '''Tool - [https://www.twcenter.net/forums/showthread.php?t=323503 IWTE - World editing]''' - by [[wilddog]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=358482 MaxScript version for World and WorldCollision files] - by [[johnwhile]]
  
 
==AI==
 
==AI==
''(this might be split into CAI/BAI)''
+
See also [https://www.twcenter.net/forums/forumdisplay.php?2147-The-AI-Workshop The AI Workshop].
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?699623 Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI]''' - by [[z3n]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?699623 Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI]''' - by [[z3n]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?721076 Basics of Battle AI and Pathfinding] - by [[z3n]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?721076 Basics of Battle AI and Pathfinding] - by [[z3n]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?728591 AI Personalities] - by [[z3n]]
+
* Tutorial - [[AI Personalities]] - Wiki Page
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?749175 Invade and Defend Decisions] - by [[z3n]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?749175 Invade and Defend Decisions] - by [[z3n]]
* Tutorial - [http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,6718,,1] - by CavalryCmdr on Total War Heaven
+
* Tutorial - [http://rtw.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=9,6718,,1 M2TW AI Modification: An Interactive Essay] - by CavalryCmdr on Total War Heaven
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=323103 AI Expansion]- by [[tupodawg999]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=198357 Know how about invasions and Ai-horde-mode behavior] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=168252 Improved Horde Faction Behavior] - by [[FactionHeir]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=168252 Improved Horde Faction Behavior] - by [[FactionHeir]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?745633 AI General Behavior] - discussion thread
 +
* Answer - [http://www.twcenter.net/forums/showthread.php?754539 Revolt and Garrison Behavior] - discussion thread
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?705596-Skynet-AI Skynet AI] - by [[z3n]]
  
 
==Scripting==
 
==Scripting==
Line 376: Line 540:
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?708388 MTW2 Battle Scripting]''' - by [[z3n]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?708388 MTW2 Battle Scripting]''' - by [[z3n]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=478561 A Guide to Events]''' - by [[ilmrik]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=478561 A Guide to Events]''' - by [[ilmrik]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?810368-Recruitment-Inside-Forts-Forts-as-Semi-Minor-Settlements Forts as Minor Settlements - Recruitment Inside Forts - Income From Forts - Named Forts] - by [[Jadli]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
Line 397: Line 562:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)] - by [[Aneirin]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?702436 How to script unit recruitment according to a characters title (Anc)] - by [[Aneirin]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221744 Religion conversion script] - by [[Master Zuma]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221744 Religion conversion script] - by [[Master Zuma]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?785849 Creating a World - The Recruit Limit Script] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
Line 422: Line 588:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=397155 Carl - the Taxman (economy script)] - by [[Fred Putz]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=397155 Carl - the Taxman (economy script)] - by [[Fred Putz]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=518270 Sapping on the Campaign map] - by [[David93]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?800880 Creative Disasters and Events] - by [[Lusitanio]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?606609 Accelerating Stratmap Animations via Script] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?606609 Accelerating Stratmap Animations via Script] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=401790 Adding blank keyboard shortcuts for scripting purposes] - by [[gracul]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=401790 Adding blank keyboard shortcuts for scripting purposes] - by [[gracul]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?175383 12 turns per year with proper aging] - by [[GrnEyedDvl]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?740100 List of non functional script terms (events, conditions and commands)] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?740100 List of non functional script terms (events, conditions and commands)] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?295898 Diplomacy Modification By Scripting Research Thread] - by [[Archaon]]  
 
* Resource - [https://www.twcenter.net/forums/showthread.php?295898 Diplomacy Modification By Scripting Research Thread] - by [[Archaon]]  
Line 431: Line 599:
 
* Resource - [https://www.twcenter.net/forums/showthread.php?752677 End Turn number logging script - download] - by [[tmodelsk]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?752677 End Turn number logging script - download] - by [[tmodelsk]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?743655 Campaign_script.txt - syntax coloring & folding for UltraEdit] - by [[tmodelsk]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?743655 Campaign_script.txt - syntax coloring & folding for UltraEdit] - by [[tmodelsk]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?771427 Azumi's simple, efficient debt script] - by [[4zumi]] 
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?799160 Economic Script] - by [[Danya82]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=445393 TW Script Editor] - by [[Squid]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=445393 TW Script Editor] - by [[Squid]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=239062 GrnEyedDvl's Script Replicator] - by [[GrnEyedDvl]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=239062 GrnEyedDvl's Script Replicator] - by [[GrnEyedDvl]]
Line 436: Line 606:
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=542385 TWRegionOwnerSwitch: script generator for changing a region's owner] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=542385 TWRegionOwnerSwitch: script generator for changing a region's owner] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=183343 M2TW Campaign and Show Me Script Editor] - by [[Azim]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=183343 M2TW Campaign and Show Me Script Editor] - by [[Azim]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?730629 Set counter value (in save)] - by [[MageNuada]]
  
 
==Sounds==
 
==Sounds==
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?801425 Creating a World - Developer's Setup Kit for Sound Editing] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=67985 Extracting sounds] - by [[Arakorn]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=67985 Extracting sounds] - by [[Arakorn]]
 
* Tutorial - [[Extracting_Sounds| How to Extract the Sound Files]] - TWC Wiki Article
 
* Tutorial - [[Extracting_Sounds| How to Extract the Sound Files]] - TWC Wiki Article
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=74106 Sound text files released (M2 and Kingdoms)]''' - CA Official Release
 
* '''Resource - [https://www.twcenter.net/forums/showthread.php?t=74106 Sound text files released (M2 and Kingdoms)]''' - CA Official Release
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=119871 Kingdoms Sound Files (alternative DL)] - CA Official Release
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=119871 Kingdoms Sound Files (alternative DL)] - CA Official Release
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?791937 Creating a World - Fixing the "Failed to Initialise Audio System" Error] - by [[Gigantus]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=542796 SoundExtractor v1.2] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=542796 SoundExtractor v1.2] - by [[Withwnar]]
 
===Voices===
 
===Voices===
Line 448: Line 621:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=499907 Unit voices and Unique voice overhauls] - by [[Ngugi]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=499907 Unit voices and Unique voice overhauls] - by [[Ngugi]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=583501 How to remove the "Our units are under attack!" speech] - by [[BM309K58SMERCH]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=583501 How to remove the "Our units are under attack!" speech] - by [[BM309K58SMERCH]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?729909 Sounds voices packs for non-English Steam version] - by [[Miguel_80]]
 
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1687 EDSUV Lister] - by [[Beiss]] - <small>lists units with voice entries</small>
 
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1687 EDSUV Lister] - by [[Beiss]] - <small>lists units with voice entries</small>
 
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1693 EDU Lister] - by [[Beiss]] - <small>lists units in EDU with their accents</small>
 
* Tool - [http://www.twcenter.net/forums/downloads.php?do=file&id=1693 EDU Lister] - by [[Beiss]] - <small>lists units in EDU with their accents</small>
Line 457: Line 631:
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?772156 El Monstero's Definitive Guide to Modding Med 2's Music]''' - by [[El Monstero29]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?772156 El Monstero's Definitive Guide to Modding Med 2's Music]''' - by [[El Monstero29]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77905 How to Add Your Own Music to M2TW] - by [[Trajan]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=77905 How to Add Your Own Music to M2TW] - by [[Trajan]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?794570 Medieval Total War & Viking Invasion music addon] - by [[Elendil 03]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=174949 Royalty Free Music] - by [[GrnEyedDvl]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=174949 Royalty Free Music] - by [[GrnEyedDvl]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?596752 Remixed Medieval Music] - by [[Reimu Hakurei]]  
 
* Resource - [https://www.twcenter.net/forums/showthread.php?596752 Remixed Medieval Music] - by [[Reimu Hakurei]]  
Line 467: Line 642:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=87628 Alletun's Eyecandy Tutorial (loading screens and menu)] - by [[Alletun]] - <small>images missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=87628 Alletun's Eyecandy Tutorial (loading screens and menu)] - by [[Alletun]] - <small>images missing</small>
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=79810 Changing Faction Icon] - by [[AliAS]] - <small>images missing</small>
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=79810 Changing Faction Icon] - by [[AliAS]] - <small>images missing</small>
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360678 Kingdoms: making an UI] - by [[cedric37]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=342770 Vanilla faction symbols: How to make one yourself]'' - by [[Glowbal]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=342770 Vanilla faction symbols: How to make one yourself]'' - by [[Glowbal]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=86851 Guide for editing Army Banners (strat-map)]'' - by [[Tsar Stefan Dusan IV]] - <small>images missing</small>
 
* ''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=86851 Guide for editing Army Banners (strat-map)]'' - by [[Tsar Stefan Dusan IV]] - <small>images missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=99300 How to Get Rid of Faction Borders on the Mini Map] - by [[Icefrisco]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?696234 Ned's coat of arms templates] - by [[Aneirin]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=500744 Release of the SD mod tool] - by [[Tellos Athenaios]]
 +
* Tool - [https://www.twcenter.net/forums/downloads.php?do=file&id=1248 Alpaca's .sd Converter for interface files] - by [[alpaca]]
 
===Menu and Loading Screens===
 
===Menu and Loading Screens===
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=93141 How-To: Add multiple campaigns (aka provincial campaigns)] - by [[alpaca]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=347694 31 factions without the Faction Select screen crashing] - by [[uanime5]] - <small>attachments missing</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=347694 31 factions without the Faction Select screen crashing] - by [[uanime5]] - <small>attachments missing</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?677656 29 Factions on selection display] - by [[Gigantus]] <small>included in Bare Geomod</small>
 
* Resource - [https://www.twcenter.net/forums/showthread.php?677656 29 Factions on selection display] - by [[Gigantus]] <small>included in Bare Geomod</small>
Line 477: Line 657:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=413942 Creating your own Menu Background video] - by [[Neige]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=413942 Creating your own Menu Background video] - by [[Neige]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=108337 How to add own video into the game] - by [[AliAS]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=108337 How to add own video into the game] - by [[AliAS]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=226962 How to Make a Better Movie Background (using demo video)] - by [[Mythic_Commodore]]
 
===Text Descriptions===
 
===Text Descriptions===
:''For general information about all text areas, for unit descriptions see Units section, etc:''
+
This section is for general information about all text areas, for unit descriptions see Units section, etc.
 
* Resource -[https://www.twcenter.net/forums/showthread.php?636796 Converted battle tooltips shared and strat TXT files] - by [[Gigantus]]
 
* Resource -[https://www.twcenter.net/forums/showthread.php?636796 Converted battle tooltips shared and strat TXT files] - by [[Gigantus]]
 
+
* Tool - [https://www.twcenter.net/forums/showthread.php?t=357460 Release of the CUF (font & text rendering) mod tool] - by [[Tellos Athenaios]]
 
 
  
 
==Console Commands and Config Preferences==
 
==Console Commands and Config Preferences==
 
Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:
 
Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?756001 How to Get Awesome Graphics in Medieval II] - by [[HaHawk]] - <small>also uses post processor</small>
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=399622 Creating a World: High Resolution Screenshots] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=123779 How To: Enable year and season display] - by [[Alpaca]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=123779 How To: Enable year and season display] - by [[Alpaca]]
 
* Answer - [[How_To_Disable_Green_Arrows_And_Banners| How to Disable Green Arrows and Unit Banners]] - TWC Wiki Article
 
* Answer - [[How_To_Disable_Green_Arrows_And_Banners| How to Disable Green Arrows and Unit Banners]] - TWC Wiki Article
 
* Answer - [[How_to_Unlock_All_Factions| How to Unlock all Factions]] - TWC Wiki Article
 
* Answer - [[How_to_Unlock_All_Factions| How to Unlock all Factions]] - TWC Wiki Article
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=386778 How to make vanilla hotseat] - by [[Supermoler]]
  
 
==Tool Support and Format Research==
 
==Tool Support and Format Research==
 +
This section is only likely to be of use to tool developers or those with obscure problems with tools/file format.
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format] - by [[Tellos Athenaios]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=404211 Quotes strings.bin file format] - by [[Tellos Athenaios]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=74769 How the game can use your files] - by [[Sinuhet]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=95157 mesh converter documentation] - by [[KnightErrant]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=145594 SourceCode for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=72623 Plugin Example for BrandonM's Toolset] - by [[BrandonM]] - <small>Note: Tools themselves no longer available</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=73466 Texture header information] - by [[grumpyoldman]]
  
 
==Miscellaneous==
 
==Miscellaneous==
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?561640 Creating a World - Named Forts] - by [[Gigantus]] - <small>involves placing permanent forts and using script spawned agents</small>  
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?561640 Creating a World - Named Forts] - by [[Gigantus]] - <small>involves placing permanent forts and using script spawned agents</small>  
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=139646 Cinematic Editor Tutorial] - by [[D|major]] - <small>video guides missing</small>
+
* Answer - [https://www.twcenter.net/forums/showthread.php?t=423848 Using a spare faction to preserve "destructible" pre-placed forts] - by [[Carle]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=139646 Cinematic Editor Tutorial] - by [[D major]] - <small>video guides missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=387856 Getting Attention for your mod/Basic mod infrastructure] - by [[Killerbee]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=311916 Guide to the first steps in making a mod (The Novice Corner)] - by [[Druvatar De Bodemloze]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=319266 Errors to avoid when making a mod (The Novice Corner)] - by [[Druvatar De Bodemloze]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=81503 All tips to avoid unknown errors by the game when you install/create mods] - by [[Ralendil]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?642773 File/Mod Compression Tutorial] - by [[DaDump]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?653352 Automatically testing your mod's campaign.] - by [[leo.civil.uefs]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=319470 M2TW commonly used modding terms (The Novice Corner)] - by [[Druvatar De Bodemloze]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71963 Config Fixer Trick for Mod Installers]- by [[Spurius]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?660424 Finding/fixing EOL & Encoding problems in Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?691360 Finding incorrect usages of "" with Notepad++] - by [[Withwnar]]
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]] - see also [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
+
* Answer - [https://www.twcenter.net/forums/showthread.php?t=272509 Increased Movement Points(Cavalry, Infantry and/or Siege)] - by [[spanish_emperor]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=178562 How to fix siege units slowing down your armies] - by [[Serious J]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?696724 Prolong or shorten campaign time] - by [[Clint Eastwood]]
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
Line 507: Line 706:
 
* Answer - [https://www.twcenter.net/forums/showthread.php?647862 The mystery of non merging fleets solved] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?647862 The mystery of non merging fleets solved] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?635725 Changing hidden keyboard settings (console key)] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?635725 Changing hidden keyboard settings (console key)] - by [[Gigantus]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?804450 Creating a World - Slowing down Strat Map scrolling] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=309517 Miniscript to hide/unhide stratmap-ui whilst ingame] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=309517 Miniscript to hide/unhide stratmap-ui whilst ingame] - by [[Userpro]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=517411 Unified Mod Version Tracking \ Troubleshooting Proposal] - by [[Germanicu5]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=517411 Unified Mod Version Tracking \ Troubleshooting Proposal] - by [[Germanicu5]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=174863 Renaming lots of files using DOS] - by [[Kinjo]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=181735 How-To: Get files off your disc] - by [[The_Solo]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?708773 Creating a World - Fixing the 'Block Graphic' Bug] - by [[Gigantus]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends] - by [[alpaca]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=155490 alpaca's odds and ends] - by [[alpaca]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=415459 L'Outremer Work Pack for Modders] - by [[Swagger]] - <small>abandoned mod contents, free to use with credit</small>
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?742616 Syntax highlighting for Total War files in Sublime Text 3] - by [[Aneirin]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?708711 Recruitment Viewer + Units Stats Viewer v1.05] - by [[Rafkos]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=430792 PercentageUnitAttribute log error filter] - by [[Withwnar]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?t=430792 PercentageUnitAttribute log error filter] - by [[Withwnar]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=181350 PackFile Tools: Packfile-Slicer] - by [[Hex35]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=188452 PackFile Tools: Packfile-Builder (re-packer)] - by [[Hex35]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?804853 Text-string Editor] - by [[XXZit]] - <small>for bulk replace & more sophisticated functions</small>
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=111055 Link to Useful tool for making a file list] - by [[Griffon]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=90579 Link to Link Shell Extension] - by [[nekus]]
 +
* Tool - [https://www.twcenter.net/forums/showthread.php?t=75670 Link to .xml editor] - by [[HorseArcher]]
 +
* Tool - [https://www.snapfiles.com/get/bulkrename.html Link to Bulk Rename Utility] - @ snapfiles.com
 +
 +
==Historical Reference==
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=356192 Link to weapon/armour site] - by [[Druvatar De Bodemloze]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?t=550037 Link to World history atlas] - by [[King William the Conqueror]]
 +
* Resource - [https://www.twcenter.net/forums/showthread.php?699808 Link to Coat of arms - Website] - by [[Aneirin]]
 +
 +
==See Also==
 +
*'''[https://www.twcenter.net/forums/forumdisplay.php?273-Tools-Tutorials-and-Resources Medieval II: Total War Tools, Tutorials and Resources]''' sub-forum on TWC where most of the tutorials and resources listed above are hosted.
 +
*[https://www.twcenter.net/forums/forumdisplay.php?272-Medieval-II-Total-War-Mod-Workshop Medieval II: Total War Mod Workshop] on TWC to ask any questions not covered in the tutorials section.
 +
* [https://www.twcenter.net/forums/showthread.php?t=406671 Collection of M2TW Guides] - for information on playing M2TW
  
  

Latest revision as of 03:27, 13 February 2024

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
See also M2TW Modding Tutorials Category for tutorials contained on this Wiki and the M2TW Modding Category for other pages.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

All aspects of the Medieval II: Total War game are modifiable, subject to some Hardcoded Limits and behaviours. Additionally, the M2TW Engine Overhaul Project is now making it possible to change some of that hard-coding by memory editing the game after loading.

M2TW and Computer Set-up

For any problems getting M2TW to run without mods refer to Medieval II Technical Discussion & Support

Mod Installation and Launching

Due to changes to the Steam version of M2TW some older methods may not work, or will only work for disc users.

Older Methods

Mod-Folder Set-up

M2TW allows a mod to be placed in a 'mod-folder', the contents of the mod-folder will be used instead of vanilla files with the same names, if the file_first command is used.

Troubleshooting Errors

Unpacking and Finding the Files

Modders will normally need to unpack the base game to access the original files. After unpacking with CA's tool the sounds and animations remain packed within the 'unpacked' file structure, IDX or similar tool is needed to access them.

Converters & Special Format Editors

Some M2TW files are provided in proprietary formats developed by CA, they need conversion to and from formats that can be read and edited in publicly available software programs.

.texture/.dds

The battle-map textures for units, buildings and landscape are stored in .texture format which is a .dds type compressed file with additional header information.

.strings.bin/.txt

The files in the data/text folder provide the text translations visible to mod users, they are stored in .strings.bin format, the game will recreate most of these files from a .txt file if you supply one with the correct name and format. In some cases it may be desireable to edit the .strings.bin file directly.

.mesh/3d programs

Mesh files are used for battle models for units and generals.

.cas/3d programs

Units

Units are most noticeable on the battle-map where they appear using .mesh models, textures and sprites. Unit stats and recruitment will also affect campaign play even if all battles are auto-resolved.

Getting Units in Game

Existing models and textures can be re-purposed to create 'new' units by text editing the relevant files.

Models

Unit battle models use the .mesh format, with lower poly lod versions for medium distance views.

Textures

Unit textures are in .texture format which needs to be converted to .dds for editing.

Animations

Unit Sprites

Unit sprites are 2d renders of the unit in animated poses, they are used for far distance views on most graphics settings.

Unit Cards

Making unit cards could also be treated solely as a UI issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Emergent Factions and Hordes

Characters

Agents

Character Strat Models

Adding different levels of character strat model requires having additional models/textures and changes to traits.

Traits, Ancillaries and Attributes

The commands and conditions used in setting traits and ancillaries overlap with those used in Scripting.

Names

Note: most name problems won't crash M2TW, but they will stop the battle editor loading!

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events.

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting.

Battle Maps

For more information on the wiki see Category:M2TW Battle Map Modding.

Custom Maps

Environment

Battle Map Structures

AI

See also The AI Workshop.

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

This section is for general information about all text areas, for unit descriptions see Units section, etc.

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

This section is only likely to be of use to tool developers or those with obscure problems with tools/file format.

Miscellaneous

Historical Reference

See Also


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki