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Difference between revisions of "Native Warrior Auxiliary (ETW Unit)"

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[[Category:Empire Total War Units]]

Revision as of 08:39, 14 December 2013

Native Warrior Auxiliary (ETW Unit)
Native warrior auxiliary.png
Class Melee Infantry
Unit Size 160
Weaponry Axe
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region America
Recruitment Cost 650
Upkeep Cost 160
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can Guard
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Paths seldom trod
  • Good stamina
  • Grappling Hooks
  • Resistant to heat fatigue

  • Native warrior auxiliary thumbnail.pngThese tribal warriors are willing to fight for foreign powers, as it gives them a chance at glory and fame.

    Overview

    No true warrior willingly runs from a fight. A man’s worth in tribal society is often measured by his skill as a warrior and war leader. Fighting for the Europeans gives a man many chances to go into battle, earn honour and gain in skill and reputation. The chance to fight traditional tribal enemies is also welcome.

    Historically, European settlers had few qualms about exploiting the warlike nature of some native peoples of the New World. It was far better to have a “noble savage” at your side than facing you in battle.

    Details

    Native Warrior Auxiliary are decent melee infantry only recruitable in the Americas. They are good against most enemies but can not stand up to the some of the elite infantry units of the west. The user should use them to flank enemy infantry in the same way as cavalry. As light infantry has the skirmish ability, the user could use them as reserves so any incoming cavalry will instead either charge into the the native warrior auxiliary or be deterred and retreat.

    Factions