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Difference between revisions of "12-lber Foot Artillery (ETW Unit)"

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{{Unit|image=[[File:12_foot.jpg]]|Class=Artillery|Men=24|Weaponry=12 pdr cannon|Minimum Building Requirement=Military Governor's Encampment|Region=Worldwide|Recruitment Cost=840|Upkeep Cost=210|Technology Needed=Canister Shot}}
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{{TW Unit|image=[[Image:12_foot.jpg]]
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|Class=Artillery
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|Unit Size=24 men
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|Weaponry=12 pdr cannon
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|Region=Global
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|Recruitment Cost=840
 +
|Upkeep Cost=210
 +
|Building Requirements=Military Governor's Encampment
 +
|Tech Requirements=Canister Shot
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|Attributes=Slow moving, can hide in woodland
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}}
 
[[Image:12_lber_foot.png]]Foot artillery batteries are the core or an army on campaign: the weapons that win battles and batter down walls.
 
[[Image:12_lber_foot.png]]Foot artillery batteries are the core or an army on campaign: the weapons that win battles and batter down walls.
 
==Overview==
 
==Overview==
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==Factions==
 
==Factions==
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{{List Column|3|
 
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]
 
*[[Image:Britain_flag.jpg|25px]] [[Great Britain (ETW Faction)|Great Britain]]
 
*[[Image:Dutch_flag.jpg|25px]] [[United Provinces (ETW Faction)|United Provinces]]
 
*[[Image:Dutch_flag.jpg|25px]] [[United Provinces (ETW Faction)|United Provinces]]
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*[[Image:Westphalia_ETW.png|25px]] [[Westphalia (ETW Faction)|Westphalia]]
 
*[[Image:Westphalia_ETW.png|25px]] [[Westphalia (ETW Faction)|Westphalia]]
 
*[[Image:Flag_Wurttemberg.jpg|25px]] [[Württemberg (ETW Faction)|Württemberg]]
 
*[[Image:Flag_Wurttemberg.jpg|25px]] [[Württemberg (ETW Faction)|Württemberg]]
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}}
  
  
 
[[Category:Empire Total War Units]]
 
[[Category:Empire Total War Units]]
 
[[Category:ETW Artillery]]
 
[[Category:ETW Artillery]]

Revision as of 16:30, 5 January 2013

12-lber Foot Artillery (ETW Unit)
12 foot.jpg
Class Artillery
Unit Size 24 men
Weaponry 12 pdr cannon
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 840
Upkeep Cost 210
Turns to Build
Unit Limit
Building Requirements Military Governor's Encampment
Technology Requirements Canister Shot
Attributes Slow moving, can hide in woodland

12 lber foot.pngFoot artillery batteries are the core or an army on campaign: the weapons that win battles and batter down walls.

Overview

Despite the name, foot artillery batteries are towed by horses, not men. The artillerymen march alongside their pieces. All guns are smooth-bore, and rated by the size or weight of solid projectile that they fire: a 12-pounder is so called because it hurls a cannonball weighing 12 pounds towards the enemy! It may not do so very accurately, as the casting of barrels and balls means that there is inevitably a gap (wind-age) between a shot and the barrel sides. This means that a cannonball rattles down the barrel when fired, leading to an inherent inaccuracy. As technology advances, other types of ammunition can be fired.

Historically, there was limited standardization between guns, even in the same battery. Parts from one gun would not always fit a sister piece. A gunner would know the quirks of his own weapon intimately. Cunningly, the French attempted to develop a system of interchangeable components for all their guns and field equipment. Jean Baptiste Vaquette de Gribeauval (1715-1789), the inspector of artillery, tried but he wasn’t entirely successful. Even after he had finished there were still more than 20 different types of wheel in use!

Details

12-pounders are the first mobile artillery available to almost every faction and are, for some time, the heaviest piece of cannon artillery available. Despite the fact that they can move, 12-pounders should ideally reposition as little as possible, as it takes time to limber and unlimber the cannons and their movement speed is among some of the slowest in the game. Until 24-pounders become available, 12-pounders are the best artillery to use in the front lines, delivering the heaviest payloads.

As with all artillery, 12-pounders have an unusually high resistance to musket fire, usually only suffering three or four deaths per volley. However, given that each regiment has a small unit number and each man fills important roles in moving and loading the artillery, it is prudent to keep them away from enemy line infantry. Cavalry are devastating against artillery, who in turn should prepare canister shot and fire as soon as the maximum range is breached for the best effect.

24-pounders are an improvement over 12-pounders, with no additional weaknesses. Therefore, 12-pounders should be replaced completely by 24-pounders when they become available.

Factions