Difference between revisions of "Building Chains (TW3K)"
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==Three Kingdoms Building Chains - Commandery== | ==Three Kingdoms Building Chains - Commandery== | ||
===Settlement Administration=== | ===Settlement Administration=== | ||
+ | This building chain is effectively the city level of the commandery. The progression of 10 buildings takes the settlement from Small Town to Imperial City and increases prestige, population capacity, food consumption, income from peasantry, income from commerce, reserve capacity, building slots, battlemap defences and garrison. | ||
+ | ---- | ||
===Economic Buildings=== | ===Economic Buildings=== | ||
− | + | Part of the [[Metal Wu Xing]], these buildings reduce the construction cost of Learning & Market Buildings. | |
====Labour==== | ====Labour==== | ||
+ | '''''Focus on population growth.''''' | ||
+ | Branch at level four allows a choice between higher population growth or the addition of a % gain on industry income. | ||
+ | |||
+ | ====State Workshops==== | ||
+ | '''''Focus on industry income.''''' | ||
+ | Chain branches at level three with the option to choose the Currency Inspector Office, Coin Maker & Grand Treasury Mint levels that help negate corruption. The Coin Maker and Grand Treasury Mint are especially useful for factions controlling a lot of regions as the corruption negation applies to adjacent commanderies. | ||
====Private Workshops==== | ====Private Workshops==== | ||
+ | '''''Enhances industry and commerce income.''''' | ||
+ | Branches at level five with the building giving higher multipliers requiring the Lumber resource. | ||
+ | ---- | ||
===Agriculture Buildings=== | ===Agriculture Buildings=== | ||
+ | Part of the [[Wood Wu Xing]], these buildings reduce the construction cost of Military Buildings. | ||
====Government Support==== | ====Government Support==== | ||
+ | '''''Support peasantry income and food production.''''' | ||
+ | Branches at level three for either higher food production or higher peasantry income. | ||
− | ====Land | + | ====Land Development==== |
+ | '''''Focus on peasantry income.''''' | ||
+ | Branches at level three to either increase food production or sell food in return for high peasantry income. The food selling line branches again at level five with the higher income building requiring Livestock and Entrepreneurs resources. | ||
====Grain Storage==== | ====Grain Storage==== | ||
+ | '''''Increases reserve storage capacity.''''' | ||
+ | ---- | ||
===Learning & Market Buildings=== | ===Learning & Market Buildings=== | ||
+ | Part of the [[Water Wu Xing]], these buildings reduce the construction cost of Agriculture Buildings. | ||
====Harbour==== | ====Harbour==== | ||
Only available at certain coastal or river locations. | Only available at certain coastal or river locations. | ||
Line 34: | Line 53: | ||
Available instead of Market Wharf in inland regions. | Available instead of Market Wharf in inland regions. | ||
+ | ---- | ||
===Military Buildings=== | ===Military Buildings=== | ||
+ | Part of the [[Fire Wu Xing]], these buildings reduce the construction cost of Government Buildings. | ||
====Conscription==== | ====Conscription==== | ||
Line 41: | Line 62: | ||
====Military Infrastructure==== | ====Military Infrastructure==== | ||
+ | ---- | ||
===Government Buildings=== | ===Government Buildings=== | ||
+ | Part of the [[Earth Wu Xing]], these buildings reduce the construction cost of Economic Buildings. | ||
====Administration Office==== | ====Administration Office==== | ||
Line 48: | Line 71: | ||
====Tax Collection==== | ====Tax Collection==== | ||
+ | ---- | ||
==Region Specific Chains== | ==Region Specific Chains== | ||
+ | These chains relate to the subsidiary region types, each region type has a specific building chain that can be constructed. The levels of the chain function in a similar manner as Settlement Administration buildings for commandery capitals and provide garrisons and battlemap defence upgrades where applicable. | ||
===Iron=== | ===Iron=== | ||
− | For Iron Mines. | + | For Iron Mines - includes tower defences. |
===Livestock=== | ===Livestock=== | ||
For Livestock Farm regions. Gives increasing, prestige, food production (farming), income from peasantry, and reserve capacity. Reduces construction cost of military buildings. | For Livestock Farm regions. Gives increasing, prestige, food production (farming), income from peasantry, and reserve capacity. Reduces construction cost of military buildings. |
Revision as of 01:22, 7 October 2019
Total War: Three Kingdoms has a range of Building Chains that can be constructed in Commanderies and Regions on the Campaign Map. Major factions have variants on some of the chains giving them unique buildings and advantages.
Contents
Three Kingdoms Building Chains - Commandery
Settlement Administration
This building chain is effectively the city level of the commandery. The progression of 10 buildings takes the settlement from Small Town to Imperial City and increases prestige, population capacity, food consumption, income from peasantry, income from commerce, reserve capacity, building slots, battlemap defences and garrison.
Economic Buildings
Part of the Metal Wu Xing, these buildings reduce the construction cost of Learning & Market Buildings.
Labour
Focus on population growth. Branch at level four allows a choice between higher population growth or the addition of a % gain on industry income.
State Workshops
Focus on industry income. Chain branches at level three with the option to choose the Currency Inspector Office, Coin Maker & Grand Treasury Mint levels that help negate corruption. The Coin Maker and Grand Treasury Mint are especially useful for factions controlling a lot of regions as the corruption negation applies to adjacent commanderies.
Private Workshops
Enhances industry and commerce income. Branches at level five with the building giving higher multipliers requiring the Lumber resource.
Agriculture Buildings
Part of the Wood Wu Xing, these buildings reduce the construction cost of Military Buildings.
Government Support
Support peasantry income and food production. Branches at level three for either higher food production or higher peasantry income.
Land Development
Focus on peasantry income. Branches at level three to either increase food production or sell food in return for high peasantry income. The food selling line branches again at level five with the higher income building requiring Livestock and Entrepreneurs resources.
Grain Storage
Increases reserve storage capacity.
Learning & Market Buildings
Part of the Water Wu Xing, these buildings reduce the construction cost of Agriculture Buildings.
Harbour
Only available at certain coastal or river locations.
Inn
Schools
Academies of Culture - Kong Rong
The faction variant of the Schools chain for Kong Rong
Market Wharf
Only available at certain coastal or river locations.
Marketplace
Available instead of Market Wharf in inland regions.
Military Buildings
Part of the Fire Wu Xing, these buildings reduce the construction cost of Government Buildings.
Conscription
Military Forges
Military Infrastructure
Government Buildings
Part of the Earth Wu Xing, these buildings reduce the construction cost of Economic Buildings.
Administration Office
Confucian Temples
Tax Collection
Region Specific Chains
These chains relate to the subsidiary region types, each region type has a specific building chain that can be constructed. The levels of the chain function in a similar manner as Settlement Administration buildings for commandery capitals and provide garrisons and battlemap defence upgrades where applicable.
Iron
For Iron Mines - includes tower defences.
Livestock
For Livestock Farm regions. Gives increasing, prestige, food production (farming), income from peasantry, and reserve capacity. Reduces construction cost of military buildings.
Branches at level 5 to Grand Livestock Estate (higher income) or Livestock Farmstead (higher food).
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