Difference between revisions of "Buildings (TW3K)"
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The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators. | The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators. | ||
− | {| class="wikitable sortable" | + | {| class="wikitable sortable" style="background: white;" |
!Building | !Building | ||
!Chain | !Chain | ||
Line 18: | Line 18: | ||
!Base Build Cost | !Base Build Cost | ||
!City Level Required | !City Level Required | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Drifter Workforce Camp ====== | ====== Drifter Workforce Camp ====== | ||
Line 34: | Line 34: | ||
|700 | |700 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Temporary Labour Housing ====== | ====== Temporary Labour Housing ====== | ||
Line 50: | Line 50: | ||
|1150 | |1150 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Labourer Conscription Housing ====== | ====== Labourer Conscription Housing ====== | ||
Line 66: | Line 66: | ||
|1800 | |1800 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Permanent Labour Housing ====== | ====== Permanent Labour Housing ====== | ||
Line 82: | Line 82: | ||
|3050 | |3050 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Office of Works ====== | ====== Office of Works ====== | ||
Line 98: | Line 98: | ||
|5400 | |5400 | ||
|Small Regional City | |Small Regional City | ||
− | |- style="background: rgba(95, 0, 195, 0. | + | |- style="background: rgba(95, 0, 195, 0.10);" |
| rowspan="3" | | | rowspan="3" | | ||
====== Bureau of Mining Subsidiaries ====== | ====== Bureau of Mining Subsidiaries ====== | ||
Line 114: | Line 114: | ||
| rowspan="3" |2800 | | rowspan="3" |2800 | ||
| rowspan="3" |Small City | | rowspan="3" |Small City | ||
− | |- style="background: rgba(95, 0, 195, 0. | + | |- style="background: rgba(95, 0, 195, 0.10);" |
|{{required|text=Salt}} | |{{required|text=Salt}} | ||
− | |- style="background: rgba(95, 0, 195, 0. | + | |- style="background: rgba(95, 0, 195, 0.10);" |
|{{unlocked|text=Industrialists}} | |{{unlocked|text=Industrialists}} | ||
− | |- style="background: rgba(135, 30, 135, 0. | + | |- style="background: rgba(135, 30, 135, 0.10);" |
| rowspan="3" | | | rowspan="3" | | ||
====== Bureau of State Mining Expeditions ====== | ====== Bureau of State Mining Expeditions ====== | ||
Line 134: | Line 134: | ||
| rowspan="3" |3800 | | rowspan="3" |3800 | ||
| rowspan="3" |Small Regional City | | rowspan="3" |Small Regional City | ||
− | |- style="background: rgba(135, 30, 135, 0. | + | |- style="background: rgba(135, 30, 135, 0.10);" |
|{{required|text=Salt}} | |{{required|text=Salt}} | ||
− | |- style="background: rgba(135, 30, 135, 0. | + | |- style="background: rgba(135, 30, 135, 0.10);" |
|{{unlocked|text=Industrialists}} | |{{unlocked|text=Industrialists}} | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== State Workshops ====== | ====== State Workshops ====== | ||
Line 154: | Line 154: | ||
|1250 | |1250 | ||
|? | |? | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Communal Workshops ====== | ====== Communal Workshops ====== | ||
Line 170: | Line 170: | ||
|2100 | |2100 | ||
|? | |? | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Government Workshops ====== | ====== Government Workshops ====== | ||
Line 186: | Line 186: | ||
|2950 | |2950 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Government Provincial Workshops ====== | ====== Government Provincial Workshops ====== | ||
Line 202: | Line 202: | ||
|3800 | |3800 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Grand State Workshops ====== | ====== Grand State Workshops ====== | ||
Line 218: | Line 218: | ||
|4650 | |4650 | ||
|Small Regional City | |Small Regional City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Currency Inspector Office ====== | ====== Currency Inspector Office ====== | ||
Line 234: | Line 234: | ||
|3000 | |3000 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Coin Maker ====== | ====== Coin Maker ====== | ||
Line 250: | Line 250: | ||
|3600 | |3600 | ||
|Small City | |Small City | ||
− | |- | + | |- style="background: rgba(120, 0, 255, 0.03);" |
| | | | ||
====== Grand Treasury Mint ====== | ====== Grand Treasury Mint ====== | ||
Line 266: | Line 266: | ||
|4350 | |4350 | ||
|Small Regional City ? | |Small Regional City ? | ||
+ | |- style="background: rgba(0, 255, 0, 0.03);" | ||
+ | | | ||
+ | ====== Farm Test Row ====== | ||
+ | |[[Building Chains (TW3K)#farm|farm test]] | ||
+ | |5 | ||
+ | |{{unlocked|text=[[farm test]]}} | ||
+ | |{{required|text=test}} | ||
+ | |n/a | ||
+ | |n/a | ||
+ | | +1 | ||
+ | | +1% | ||
+ | | n/a | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
<!-- | <!-- | ||
|- | |- |
Revision as of 10:36, 21 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Food | Food Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | n/a | n/a | n/a | n/a | Population Growth +4K | 0 | 1 | 700 | Small City | ||
Temporary Labour Housing |
Labour | 2 | n/a | n/a | n/a | n/a | Population Growth +12K | 10 | 2 | 1150 | Small City | ||
Labourer Conscription Housing |
Labour | 3 | n/a | n/a | n/a | Population Growth +25K | 30 | 2 | 1800 | Small City | |||
Permanent Labour Housing |
Labour | 4 | Artisans
|
n/a | n/a | Population Growth +50K | 60 | 3 | 3050 | Small City | |||
Office of Works |
Labour | 5 | Artisans
|
n/a | n/a | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |||
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
n/a | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
State Workshops |
State Workshops | 1 | n/a | Industry +100 | n/a | n/a | 0 | 2 | 1250 | ? | |||
Communal Workshops |
State Workshops | 2 | n/a | n/a | Industry +200 | n/a | n/a | 0 | 5 | 2100 | ? | ||
Government Workshops |
State Workshops | 3 | n/a | Industry +300 | n/a | n/a | 0 | 5 | 2950 | Small City | |||
Government Provincial Workshops |
State Workshops | 4 | Industrialists
|
Industry +400 | n/a | n/a | 0 | 8 | 3800 | Small City | |||
Grand State Workshops |
State Workshops | 5 | Industrialists
|
Industry +500 | n/a | n/a | 0 | 8 | 4650 | Small Regional City | |||
Currency Inspector Office |
State Workshops | 3 | n/a | Industry +200 | n/a | Corruption -10% | 0 | 4 | 3000 | Small City | |||
Coin Maker |
State Workshops | 4 | Copper
|
Industry +250 | n/a | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |||
Grand Treasury Mint |
State Workshops | 5 | Copper
|
Industry +300 | n/a | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? | |||
Farm Test Row |
farm test | 5 | test
|
n/a | n/a | +1 | +1% | n/a | ? | ? | ? | ? |
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