Difference between revisions of "Supply Canals (TW3K Reform)"
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(fix recruitment) |
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| Military Supplies +8 | | Military Supplies +8 | ||
| Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | | Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | ||
− | | | + | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] |
| [[Strategic Fortresses (TW3K Building)|Strategic Fortresses]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | | [[Strategic Fortresses (TW3K Building)|Strategic Fortresses]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | ||
| ~ | | ~ | ||
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| ~ | | ~ | ||
| Campaign Map Movement Range +15% | | Campaign Map Movement Range +15% | ||
− | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] | + | | [[Heavy Mounted Archers (TW3K Unit)|Heavy Mounted Archers]] |
| [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | | [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | ||
| ~ | | ~ |
Revision as of 11:52, 23 December 2019
Supply Canals | |
---|---|
Wu Xing Element: | Fire |
No of Prior Reforms: | 2 |
Effects: | Armies Available +1 Seasonal Retinue Deployments +2 |
Unlocked Units: | n/a |
Unlocked Buildings: | Watchtower Garrisons Police Headquarters |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Regional Commissioners | 0 | ~ | Recruitment Cost -8% | ~ | ~ | ~ | ~ | |
Military Markets | 1 | Regional Commissioners | Military Supplies +8 | ~ | ~ | ~ | ~ |
Reforms Unlocked:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Green Dragon Supply Ships | 4 | Regional Commissioners Military Markets Provincial Military Forges Supply Canals |
Armies Available +1 Redeployment Cost -20% |
Campaign Movement Range (starting in friendly sea regions) +25% | ~ | Military Armourer Military Supply Town Military Bow-Makers Military Weaponsmith |
~ | |
Strategic Fortresses | 3 | Regional Commissioners Military Markets Supply Canals |
Military Supplies +8 | Satisfaction Vanguards +12 | Mounted Archers | Strategic Fortresses Fortified Garrison |
~ | |
Swiftness is the Key | 4 | Regional Commissioners Military Markets Supply Canals Strategic Fortresses |
~ | Campaign Map Movement Range +15% | Heavy Mounted Archers | White Horse Fellows Raiding Parties | ~ |
*No. Is the number of previous reforms required.
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