Difference between revisions of "Swiftness is the Key (TW3K Reform)"
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|Number=4 | |Number=4 | ||
|Effects=Campaign Map Movement Range +15% | |Effects=Campaign Map Movement Range +15% | ||
− | |Units=[[Mounted Archers (TW3K Unit)|Mounted Archers]] | + | |Units=[[Heavy Mounted Archers (TW3K Unit)|Heavy Mounted Archers]] |
|Unlocked_buildings=[[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | |Unlocked_buildings=[[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | ||
|Required_buildings=n/a | |Required_buildings=n/a | ||
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| 1 | | 1 | ||
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | ||
− | | Military Supplies +8 | + | | Military Supplies +8 <br>Oil +1 <br>Towers +1 <br>Wooden Stakes +1 |
| ~ | | ~ | ||
| ~ | | ~ | ||
Line 62: | Line 62: | ||
| Military Supplies +8 | | Military Supplies +8 | ||
| Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | | Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | ||
− | | | + | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] |
| [[Strategic Fortress (TW3K Building)|Strategic Fortress]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | | [[Strategic Fortress (TW3K Building)|Strategic Fortress]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | ||
| ~ | | ~ | ||
|} | |} | ||
− | |||
==Reforms Unlocked:== | ==Reforms Unlocked:== |
Latest revision as of 07:42, 5 February 2020
Swiftness is the Key | |
---|---|
Wu Xing Element: | Fire |
No of Prior Reforms: | 4 |
Effects: | Campaign Map Movement Range +15% |
Unlocked Units: | Heavy Mounted Archers |
Unlocked Buildings: | White Horse Fellows Raiding Parties |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Regional Commissioners | 0 | ~ | Recruitment Cost -8% | ~ | ~ | ~ | ~ | |
Military Markets | 1 | Regional Commissioners | Military Supplies +8 Oil +1 Towers +1 Wooden Stakes +1 |
~ | ~ | ~ | ~ | |
Supply Canals | 2 | Regional Commissioners Military Markets |
Armies Available +1 Seasonal Retinue Deployments +2 |
~ | ~ | Watchtower Garrisons Police Headquarters |
~ | |
Strategic Fortresses | 3 | Regional Commissioners Military Markets Supply Canals |
Military Supplies +8 | Satisfaction Vanguards +12 | Mounted Archers | Strategic Fortress Fortified Garrison |
~ |
Reforms Unlocked:
None (end of branch)
*No. Is the number of previous reforms required.
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