Difference between revisions of "Champion (TW3K Character Type)"
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− | The '''Champion''' character type is part of the '''Wood''' Wu Xing elemental phase. They are portrayed with a green theme to their clothing. | + | [[File:3k main hero generic wood.png|right]] |
+ | |||
+ | The '''Champion''' character type is part of the '''Wood''' [[Wu Xing]] elemental phase. They are portrayed with a green theme to their clothing. | ||
==Characteristics== | ==Characteristics== | ||
− | The Champion's main attribute is '''Resolve''', high Resolve increases the size of the general's bodyguard and increases population growth in an administered commandery. The Champion's specialist skills and recruitment options favour '''Spearmen'''. | + | The Champion's main attribute is '''Resolve''', high Resolve increases the size of the general's bodyguard and increases population growth in an administered commandery. The Champion's specialist skills and recruitment options favour '''Spearmen'''. |
===Skill Tree=== | ===Skill Tree=== | ||
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'''Patience'''<br> | '''Patience'''<br> | ||
+8 Resolve <br> | +8 Resolve <br> | ||
− | <span style="color: #D52F2F;">+25% Chance Capturing Officers (army)< | + | <span style="color: #D52F2F;">+25% Chance Capturing Officers (army)</span><br> |
− | <span style="color: # | + | <span style="color: #D52F2F;">+ Settlement Damage (commanding)</span> |
| style="background:rgba(250, 250, 250, 0.5);" | <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" | <br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_3_guile.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_3_guile.png|center]] | ||
'''Guile'''<br> | '''Guile'''<br> | ||
+8 Cunning <br> | +8 Cunning <br> | ||
− | <span style="color: # | + | <span style="color: #D52F2F;">Enables: Guerilla Deployment (retinue)</span><br> |
− | +25% Chance Ambushing | + | <span style="color: #D52F2F;">+25% Chance Ambushing (army)</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_5_consideration.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_5_consideration.png|center]] | ||
'''Consideration'''<br> | '''Consideration'''<br> | ||
+8 Resolve <br> | +8 Resolve <br> | ||
− | <span style="color: # | + | <span style="color: #D52F2F;">+50% Reinforcement Range (commanding)</span><br> |
− | Enables: Encourage | + | <span style="color: #D52F2F;">Enables: Encourage</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k main skill mastery fire 3 vengeance.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k main skill mastery fire 3 vengeance.png|center]] | ||
'''Vengeance'''<br> | '''Vengeance'''<br> | ||
+8 Instinct <br> | +8 Instinct <br> | ||
− | Enables: Scare <br> | + | <span style="color: #D52F2F;">Enables: Scare </span><br> |
− | <span style="color: # | + | <span style="color: #D52F2F;">+10 Morale Own Territory (commanding)</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_1_endurance.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_1_endurance.png|center]] | ||
'''Endurance'''<br> | '''Endurance'''<br> | ||
+8 Resolve <br> | +8 Resolve <br> | ||
− | -50% Attrition ( | + | <span style="color: #D52F2F;">-50% Attrition from -supplies (commanding)</span> <br> |
− | Enables: Fatigue Resistance | + | <span style="color: #D52F2F;">Enables: Fatigue Resistance (retinue)</span> |
|- | |- | ||
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>''' | | style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>''' | ||
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'''Intuition'''<br> | '''Intuition'''<br> | ||
+8 Expertise <br> | +8 Expertise <br> | ||
− | +25% Chance Evading Capture <br> | + | <span style="color: #D52F2F;">+25% Chance Evading Capture</span> <br> |
− | +15% Income from Industry (administrator) | + | <span style="color: #901292;">+15% Income from Industry (administrator)</span> |
| | | | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]] | ||
'''Champion'''<br> | '''Champion'''<br> | ||
+12 Resolve <br> | +12 Resolve <br> | ||
− | +10% Armour | + | <span style="color: #D52F2F;">+10% Armour</span> |
| | | | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_earth_2_mobility.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_earth_2_mobility.png|center]] | ||
'''Mobility'''<br> | '''Mobility'''<br> | ||
+8 Authority <br> | +8 Authority <br> | ||
− | <span style="color: # | + | <span style="color: #D52F2F;">+10 Morale Attacking (commanding)<br></span> |
− | +25% Battle Running Speed (retinue) | + | <span style="color: #D52F2F;">+25% Battle Running Speed (retinue)</span> |
| | | | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_aspect_wood_perseverance.png|center]] | ||
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+4 Resolve <br> | +4 Resolve <br> | ||
+8 Instinct <br> | +8 Instinct <br> | ||
− | +25 Charge Bonus | + | <span style="color: #D52F2F;">+25 Charge Bonus</span> |
|- | |- | ||
| style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>''' | | style="background:rgba(250, 250, 250, 0.5);" | '''<big><nowiki>|</nowiki></big>'''<br>'''<big><nowiki>|</nowiki></big>''' | ||
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+8 Resolve <br> | +8 Resolve <br> | ||
<span style="color: #069806;">Assignment: Replenish Supplies <br></span> | <span style="color: #069806;">Assignment: Replenish Supplies <br></span> | ||
− | +5 Food Production - Generals (administrator) | + | <span style="color: #901292;">+5 Food Production - Generals (administrator)</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_strategist_4_wisdom.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_strategist_4_wisdom.png|center]] | ||
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+8 Cunning <br> | +8 Cunning <br> | ||
<span style="color: #069806;">Assignment: Reward the Filial and Incorrupt <br></span> | <span style="color: #069806;">Assignment: Reward the Filial and Incorrupt <br></span> | ||
− | +15 Reserves (administrator) | + | <span style="color: #901292;">+15 Reserves (administrator)</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_4_trust.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_wood_4_trust.png|center]] | ||
'''Trust'''<br> | '''Trust'''<br> | ||
+8 Resolve <br> | +8 Resolve <br> | ||
− | +10% Armour Spear Infantry (retinue) <br> | + | <span style="color: #D52F2F;">+10% Armour Spear Infantry (retinue)</span> <br> |
− | +20% Income from Peasantry (administrator) | + | <span style="color: #901292;">+20% Income from Peasantry (administrator)</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_5_reach.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_5_reach.png|center]] | ||
'''Reach'''<br> | '''Reach'''<br> | ||
+8 Instinct <br> | +8 Instinct <br> | ||
− | <span style="color: # | + | <span style="color: #4665C8;">+1 Armies (leader/heir/PM) <br></span> |
− | <span style="color: # | + | <span style="color: #D52F2F;">+25% Campaign Movement (commanding)</span> |
| style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | | style="background:rgba(250, 250, 250, 0.5);" |<br><br><br><br><span style="white-space: nowrap;">'''<big>__ __</big>'''</span> | ||
| style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_2_flexibility.png|center]] | | style="border:1px solid grey; padding:5px; color:#473D33; background:#FAFAFA;" |[[File:3k_main_skill_mastery_water_archer_2_flexibility.png|center]] | ||
'''Flexibility'''<br> | '''Flexibility'''<br> | ||
+8 Resolve <br> | +8 Resolve <br> | ||
− | <span style="color: # | + | <span style="color: #4665C8;">-25% Redeployment Cost (leader/heir/PM)<br></span> |
− | <span style="color: # | + | <span style="color: #D52F2F;">+5% Replenishment (commanding)</span> |
|} | |} | ||
− | ==Noteable | + | Key: |
+ | *<span style="color: #4665C8;">Effects only applicable to Faction Leader, Heir or Prime Minister</span> | ||
+ | *<span style="color: #D52F2F;">Effects only relevant to generals.</span> | ||
+ | :*<span style="color: #D52F2F;">(retinue) applies only to that general's units.</span> | ||
+ | :*<span style="color: #D52F2F;">(army) applies to all of the army the general is part of.</span> | ||
+ | :*<span style="color: #D52F2F;">(commanding) applies to all of the army, but only if the general is the one in overall command.</span> | ||
+ | *<span style="color: #901292;">Effects only relevant whilst administrator of a commandery</span> | ||
+ | *<span style="color: #069806;">Effects only relevant whilst deployed on assignment</span> | ||
+ | |||
+ | ===Satisfaction=== | ||
+ | Champions' satisfaction faction-wide can be improved by the following reforms: | ||
+ | *[[Government Tool Distribution (TW3K Reform)|Government Tool Distribution]] +8 Satisfaction | ||
+ | *[[Agricultural Garrisons (TW3K Reform)|Agricultural Garrisons]] +12 Satisfaction | ||
+ | |||
+ | ==Noteable Champion Characters== | ||
+ | *[[Guan Yu]] | ||
+ | *[[Huang Zu]] | ||
+ | *[[Li Damu]] | ||
+ | *[[Xiahou Dun]] | ||
*[[Zhang Yan]] - One of the 12 playable starting warlords | *[[Zhang Yan]] - One of the 12 playable starting warlords | ||
*[[Zheng Jiang]] - One of the 12 playable starting warlords | *[[Zheng Jiang]] - One of the 12 playable starting warlords | ||
+ | |||
+ | |||
+ | {{TW3K}} | ||
+ | |||
+ | [[Category:TW3K Character Types]] |
Latest revision as of 07:55, 19 January 2020
The Champion character type is part of the Wood Wu Xing elemental phase. They are portrayed with a green theme to their clothing.
Characteristics
The Champion's main attribute is Resolve, high Resolve increases the size of the general's bodyguard and increases population growth in an administered commandery. The Champion's specialist skills and recruitment options favour Spearmen.
Skill Tree
Skill Tree for Champion | ||||||||
Patience |
__ __ |
Guile |
__ __ |
Consideration |
__ __ |
Vengeance |
__ __ |
Endurance |
| | |
| | |
| | |
| | |
| | | ||||
Champion |
Intuition |
Champion |
Mobility |
Champion | ||||
| | |
| | |
| | |
| | |
| | | ||||
Abundance |
__ __ |
Wisdom |
__ __ |
Trust |
__ __ |
Reach |
__ __ |
Flexibility |
Key:
- Effects only applicable to Faction Leader, Heir or Prime Minister
- Effects only relevant to generals.
- (retinue) applies only to that general's units.
- (army) applies to all of the army the general is part of.
- (commanding) applies to all of the army, but only if the general is the one in overall command.
- Effects only relevant whilst administrator of a commandery
- Effects only relevant whilst deployed on assignment
Satisfaction
Champions' satisfaction faction-wide can be improved by the following reforms:
- Government Tool Distribution +8 Satisfaction
- Agricultural Garrisons +12 Satisfaction
Noteable Champion Characters
- Guan Yu
- Huang Zu
- Li Damu
- Xiahou Dun
- Zhang Yan - One of the 12 playable starting warlords
- Zheng Jiang - One of the 12 playable starting warlords
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