Difference between revisions of "Green Dragon Supply Ships (TW3K Reform)"
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| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | ||
− | | Military Supplies +8 | + | | Military Supplies +8 <br>Oil +1 <br>Towers +1 <br>Wooden Stakes +1 |
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! [[Image:3K reform fire equipment.png|50px]] | ! [[Image:3K reform fire equipment.png|50px]] | ||
− | | [[Provincial Military | + | | [[Provincial Military Forges (TW3K Reform)|Provincial Military Forges]] |
| 2 | | 2 | ||
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] | ||
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==Reforms Unlocked:== | ==Reforms Unlocked:== |
Latest revision as of 07:41, 5 February 2020
Green Dragon Supply Ships | |
---|---|
Wu Xing Element: | Fire |
No of Prior Reforms: | 4 |
Effects: | Armies Available +1 Redeployment Cost -20% Campaign Movement Range (starting in friendly sea regions) +25% |
Unlocked Units: | n/a |
Unlocked Buildings: | Military Armourer Military Supply Town Military Bow-Makers Military Weaponsmith |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Regional Commissioners | 0 | ~ | Recruitment Cost -8% | ~ | ~ | ~ | ~ | |
Military Markets | 1 | Regional Commissioners | Military Supplies +8 Oil +1 Towers +1 Wooden Stakes +1 |
~ | ~ | ~ | ~ | |
Provincial Military Forges | 2 | Regional Commissioners Military Markets |
Seasonal Retinue Deployments +1 Redeployment Cost -20% |
~ | ~ | Military Forge Military Supply Village |
~ | |
Supply Canals | 2 | Regional Commissioners Military Markets |
Armies Available +1 Seasonal Retinue Deployments +2 |
~ | ~ | Watchtower Garrisons Police Headquarters |
~ |
Reforms Unlocked:
None (end of branch)
*No. Is the number of previous reforms required.
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