Difference between revisions of "Strategic Fortresses (TW3K Reform)"
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|Number=3 | |Number=3 | ||
|Effects=Military Supplies +8 <br>Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | |Effects=Military Supplies +8 <br>Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | ||
− | |Units= | + | |Units=[[Mounted Archers (TW3K Unit)|Mounted Archers]] |
|Unlocked_buildings=[[Strategic Fortress (TW3K Building)|Strategic Fortress]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | |Unlocked_buildings=[[Strategic Fortress (TW3K Building)|Strategic Fortress]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | ||
|Required_buildings=n/a | |Required_buildings=n/a | ||
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| 1 | | 1 | ||
| [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] | ||
− | | Military Supplies +8 | + | | Military Supplies +8 <br>Oil +1 <br>Towers +1 <br>Wooden Stakes +1 |
| ~ | | ~ | ||
| ~ | | ~ | ||
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| ~ | | ~ | ||
|} | |} | ||
− | |||
==Reforms Unlocked:== | ==Reforms Unlocked:== | ||
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| ~ | | ~ | ||
| Campaign Map Movement Range +15% | | Campaign Map Movement Range +15% | ||
− | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] | + | | [[Heavy Mounted Archers (TW3K Unit)|Heavy Mounted Archers]] |
| [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | | [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | ||
| ~ | | ~ |
Latest revision as of 07:41, 5 February 2020
Strategic Fortresses | |
---|---|
Wu Xing Element: | Fire |
No of Prior Reforms: | 3 |
Effects: | Military Supplies +8 Satisfaction Vanguards +12 |
Unlocked Units: | Mounted Archers |
Unlocked Buildings: | Strategic Fortress Fortified Garrison |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Regional Commissioners | 0 | ~ | Recruitment Cost -8% | ~ | ~ | ~ | ~ | |
Military Markets | 1 | Regional Commissioners | Military Supplies +8 Oil +1 Towers +1 Wooden Stakes +1 |
~ | ~ | ~ | ~ | |
Supply Canals | 2 | Regional Commissioners Military Markets |
Armies Available +1 Seasonal Retinue Deployments +2 |
~ | ~ | Watchtower Garrisons Police Headquarters |
~ |
Reforms Unlocked:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Swiftness is the Key | 4 | Regional Commissioners Military Markets Supply Canals Strategic Fortresses |
~ | Campaign Map Movement Range +15% | Heavy Mounted Archers | White Horse Fellows Raiding Parties | ~ |
*No. Is the number of previous reforms required.
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