Difference between revisions of "Wu Xing"
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==Wu Xing Historical Background== | ==Wu Xing Historical Background== | ||
− | ''More content to follow | + | ''More content to follow.'' See also [https://en.wikipedia.org/wiki/Wuxing_(Chinese_philosophy) Wuxing (Chinese philosophy) on Wikipedia] |
==Wu Xing Game-play Mechanic== | ==Wu Xing Game-play Mechanic== | ||
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*Metal = Purple (grey in the circular diagram) | *Metal = Purple (grey in the circular diagram) | ||
*Water = Blue | *Water = Blue | ||
− | These colours are very | + | These colours are very noticeable in the design of UI elements for characters, reforms and buildings. |
+ | |||
+ | Many game features are affected by the element types. For instance, a Champion character will tend to gain advantages which benefit spearmen in his/her retinue, and if appointed to the council will tend to issue missions involving improving food levels or constructing agricultural buildings. | ||
===Wood=== | ===Wood=== | ||
− | The wood element in game is used for [[Champion (TW3K Character Type)| | + | The wood element in game is used for the [[Champion (TW3K Character Type)|Champion]] character type and [[Building_Chains_(TW3K)#Agriculture_Buildings|Agriculture Buildings]]. The associated units are spearmen. The [[Reforms_(TW3K)#Permission to Forage|wood element reforms]] concentrate on advantages in food production, income from peasantry, population growth, military supplies and replenishment. |
===Fire=== | ===Fire=== | ||
+ | The fire element in-game is used for the [[Vanguard (TW3K Character Type)|Vanguard]] character type and [[Building_Chains_(TW3K)#Military Buildings|Military Buildings]]. The associated units are shock cavalry. | ||
===Earth=== | ===Earth=== | ||
+ | The earth element in-game is used for the [[Commander (TW3K Character Type)|Commander]] character type and [[Building_Chains_(TW3K)#Government Buildings|Government Buildings]]. The associated units are melee cavalry. | ||
===Metal=== | ===Metal=== | ||
+ | The metal element in-game is used for the [[Sentinel (TW3K Character Type)|Sentinel]] character type and [[Building_Chains_(TW3K)#Economic Buildings|Economic Buildings]]. The associated units are melee infantry. | ||
===Water=== | ===Water=== | ||
− | + | The water element in-game is used for the [[Strategist (TW3K Character Type)|Strategist]] character type and [[Building_Chains_(TW3K)#Learning & Market Buildings|Learning & Market Buildings]]. The associated units are archers and other ranged weapon types. | |
==See Also== | ==See Also== | ||
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{{TW3K}} | {{TW3K}} | ||
+ | |||
+ | [[Category:TW3K Gameplay and Features]] |
Latest revision as of 10:47, 12 May 2020
Wu Xing is a game-play mechanic in Total War: Three Kingdoms based on Chinese philosophy. The system uses the traditional five elements; Wood (木 mù), Fire (火 huǒ), Earth (土 tǔ), Metal (金 jīn), and Water (水 shuǐ).
Contents
Wu Xing Historical Background
More content to follow. See also Wuxing (Chinese philosophy) on Wikipedia
Wu Xing Game-play Mechanic
The use of the five elements permeates the game. The elements provide a 'colour-coding' as follows:
- Wood = Green
- Fire = Red
- Earth = Yellow
- Metal = Purple (grey in the circular diagram)
- Water = Blue
These colours are very noticeable in the design of UI elements for characters, reforms and buildings.
Many game features are affected by the element types. For instance, a Champion character will tend to gain advantages which benefit spearmen in his/her retinue, and if appointed to the council will tend to issue missions involving improving food levels or constructing agricultural buildings.
Wood
The wood element in game is used for the Champion character type and Agriculture Buildings. The associated units are spearmen. The wood element reforms concentrate on advantages in food production, income from peasantry, population growth, military supplies and replenishment.
Fire
The fire element in-game is used for the Vanguard character type and Military Buildings. The associated units are shock cavalry.
Earth
The earth element in-game is used for the Commander character type and Government Buildings. The associated units are melee cavalry.
Metal
The metal element in-game is used for the Sentinel character type and Economic Buildings. The associated units are melee infantry.
Water
The water element in-game is used for the Strategist character type and Learning & Market Buildings. The associated units are archers and other ranged weapon types.
See Also
Total War: Three Kingdoms - Yellow Turban Rebellion | |
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The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West | |
On the forum: Three Kingdoms Discussion | Three Kingdoms Review | Three Kingdoms Mods | Mod Workshop |