Difference between revisions of "Buildings (TW3K)"
From TWC Wiki
Jump to navigationJump to search (added two columns using wikipedia visual editor (format changed)) |
|||
Line 66: | Line 66: | ||
|1800 | |1800 | ||
|Small City | |Small City | ||
− | |- | + | |- |
− | | | + | | |
====== Permanent Labour Housing ====== | ====== Permanent Labour Housing ====== | ||
|[[Building Chains (TW3K)#Labour|Labour]] | |[[Building Chains (TW3K)#Labour|Labour]] | ||
Line 98: | Line 98: | ||
|5400 | |5400 | ||
|Small Regional City | |Small Regional City | ||
− | |- | + | |- style="background: rgba(95, 0, 195, 0.08);" |
| rowspan="3" | | | rowspan="3" | | ||
====== Bureau of Mining Subsidiaries ====== | ====== Bureau of Mining Subsidiaries ====== | ||
Line 114: | Line 114: | ||
| rowspan="3" |2800 | | rowspan="3" |2800 | ||
| rowspan="3" |Small City | | rowspan="3" |Small City | ||
− | |- | + | |- style="background: rgba(95, 0, 195, 0.08);" |
|{{required|text=Salt}} | |{{required|text=Salt}} | ||
− | |- | + | |- style="background: rgba(95, 0, 195, 0.08);" |
|{{unlocked|text=Industrialists}} | |{{unlocked|text=Industrialists}} | ||
− | |- | + | |- style="background: rgba(135, 30, 135, 0.08);" |
| rowspan="3" | | | rowspan="3" | | ||
====== Bureau of State Mining Expeditions ====== | ====== Bureau of State Mining Expeditions ====== | ||
Line 134: | Line 134: | ||
| rowspan="3" |3800 | | rowspan="3" |3800 | ||
| rowspan="3" |Small Regional City | | rowspan="3" |Small Regional City | ||
− | |- | + | |- style="background: rgba(135, 30, 135, 0.08);" |
|{{required|text=Salt}} | |{{required|text=Salt}} | ||
− | |- | + | |- style="background: rgba(135, 30, 135, 0.08);" |
|{{unlocked|text=Industrialists}} | |{{unlocked|text=Industrialists}} | ||
|- | |- |
Revision as of 09:01, 21 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Food | Food Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | n/a | n/a | n/a | n/a | Population Growth +4K | 0 | 1 | 700 | Small City | ||
Temporary Labour Housing |
Labour | 2 | n/a | n/a | n/a | n/a | Population Growth +12K | 10 | 2 | 1150 | Small City | ||
Labourer Conscription Housing |
Labour | 3 | n/a | n/a | n/a | Population Growth +25K | 30 | 2 | 1800 | Small City | |||
Permanent Labour Housing |
Labour | 4 | Artisans
|
n/a | n/a | Population Growth +50K | 60 | 3 | 3050 | Small City | |||
Office of Works |
Labour | 5 | Artisans
|
n/a | n/a | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |||
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
n/a | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
State Workshops |
State Workshops | 1 | n/a | Industry +100 | n/a | n/a | 0 | 2 | 1250 | ? | |||
Communal Workshops |
State Workshops | 2 | n/a | n/a | Industry +200 | n/a | n/a | 0 | 5 | 2100 | ? | ||
Government Workshops |
State Workshops | 3 | n/a | Industry +300 | n/a | n/a | 0 | 5 | 2950 | Small City | |||
Government Provincial Workshops |
State Workshops | 4 | Industrialists
|
Industry +400 | n/a | n/a | 0 | 8 | 3800 | Small City | |||
Grand State Workshops |
State Workshops | 5 | Industrialists
|
Industry +500 | n/a | n/a | 0 | 8 | 4650 | Small Regional City | |||
Currency Inspector Office |
State Workshops | 3 | n/a | Industry +200 | n/a | Corruption -10% | 0 | 4 | 3000 | Small City | |||
Coin Maker |
State Workshops | 4 | Copper
|
Industry +250 | n/a | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |||
Grand Treasury Mint |
State Workshops | 5 | Copper
|
Industry +300 | n/a | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? |
Total War: Three Kingdoms - Yellow Turban Rebellion | |
---|---|
The Yellow Turbans of Runan | The Yellow Turbans of Yan | The Yellow Turbans of The West | |
On the forum: Three Kingdoms Discussion | Three Kingdoms Review | Three Kingdoms Mods | Mod Workshop |