Difference between revisions of "Military Markets (TW3K Reform)"
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| [[Hierarchical Enfeoffments (TW3K Reform)|Hierarchical Enfeoffments]] | | [[Hierarchical Enfeoffments (TW3K Reform)|Hierarchical Enfeoffments]] | ||
| 8 | | 8 | ||
− | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] <br>[[Hereditary Buqu (TW3K Reform)|Hereditary Buqu]] <br>[[ | + | | [[Regional Commissioners (TW3K Reform)|Regional Commissioners]] <br>[[Military Markets (TW3K Reform)|Military Markets]] <br>[[Retainer Armies (TW3K Reform)|Retainer Armies]] <br>[[Hereditary Buqu (TW3K Reform)|Hereditary Buqu]] <br>[[Provincial Iron Tool Forges (TW3K Reform)|Provincial Iron Tool Forges]] <br>[[Disaster Relief Systems (TW3K Reform)|Disaster Relief Systems]] <br>[[Ever-Level Granaries (TW3K Reform)|Ever-Level Granaries]] <br>[[Agricultural Garrisons (TW3K Reform)|Agricultural Garrisons]] |
| Armies Available +1 <br>Retinue Upkeep -10% | | Armies Available +1 <br>Retinue Upkeep -10% | ||
| ~ | | ~ |
Revision as of 11:23, 19 December 2019
Military Markets | |
---|---|
Wu Xing Element: | Fire |
No of Prior Reforms: | 1 |
Effects: | Military Supplies +8 |
Unlocked Units: | n/a |
Unlocked Buildings: | n/a |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Previous Reforms Required:
Icon | Reform | No* | Previous Reforms Required | Effect Faction | Effect Character | Unlocked Units | Unlocked Buildings | Required Buildings |
---|---|---|---|---|---|---|---|---|
Regional Commissioners | 0 | ~ | Recruitment Cost -8% | ~ | ~ | ~ | ~ |
Reforms Unlocked:
*No. Is the number of previous reforms required.
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