Difference between revisions of "Regional Commissioners (TW3K Reform)"
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(fix recruitment) |
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| Recruitment Cost Melee Infantry -8% | | Recruitment Cost Melee Infantry -8% | ||
| Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +8 | | Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +8 | ||
− | | | + | | [[Lance Cavalry (TW3K Unit)|Lance Cavalry]] |
| ~ | | ~ | ||
| ~ | | ~ | ||
Line 106: | Line 106: | ||
| Military Supplies +8 | | Military Supplies +8 | ||
| Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | | Satisfaction [[Vanguard (TW3K Character Type)|Vanguards]] +12 | ||
− | | | + | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] |
| [[Strategic Fortresses (TW3K Building)|Strategic Fortresses]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | | [[Strategic Fortresses (TW3K Building)|Strategic Fortresses]] <br>[[Fortified Garrison (TW3K Building)|Fortified Garrison]] | ||
| ~ | | ~ | ||
Line 116: | Line 116: | ||
| ~ | | ~ | ||
| Campaign Map Movement Range +15% | | Campaign Map Movement Range +15% | ||
− | | [[Mounted Archers (TW3K Unit)|Mounted Archers]] | + | | [[Heavy Mounted Archers (TW3K Unit)|Heavy Mounted Archers]] |
| [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | | [[White Horse Fellows Raiding Parties (TW3K Building)|White Horse Fellows Raiding Parties]] | ||
| ~ | | ~ | ||
Line 126: | Line 126: | ||
| ~ | | ~ | ||
| ~ | | ~ | ||
− | | [[ | + | | [[Cataphracts (TW3K Unit)|Cataphracts]] |
| [[Tribal Horse Herders (TW3K Building)|Tribal Horse Herders]] | | [[Tribal Horse Herders (TW3K Building)|Tribal Horse Herders]] | ||
| ~ | | ~ | ||
Line 146: | Line 146: | ||
| Recruitment Cost Cavalry -8% <br>Starting Rank Shock Cavalry +1 | | Recruitment Cost Cavalry -8% <br>Starting Rank Shock Cavalry +1 | ||
| ~ | | ~ | ||
− | | | + | | [[Heavy Cataphracts (TW3K Unit)|Heavy Cataphracts]] |
| [[Tribal Horse Post (TW3K Building)|Tribal Horse Post]] | | [[Tribal Horse Post (TW3K Building)|Tribal Horse Post]] | ||
| ~ | | ~ |
Revision as of 10:43, 23 December 2019
Regional Commissioners | |
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Wu Xing Element: | Fire |
No of Prior Reforms: | 0 |
Effects: | Recruitment Cost -8% |
Unlocked Units: | n/a |
Unlocked Buildings: | n/a |
Required Buildings: | n/a |
See Also: Three Kingdoms Reforms Table |
Notes
All the fire (military) reforms require this reform as a starting point!
Previous Reforms Required:
n/a
Reforms Unlocked:
*No. Is the number of previous reforms required.
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