Difference between revisions of "Buildings (TW3K)"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
+ | !Building | ||
+ | !Chain | ||
+ | !Level | ||
+ | !Reforms {{Required|text=Required}} / {{unlocked|text=Unlocked}} | ||
+ | !Resources {{Required|text=Required}} / {{unlocked|text=Unlocked}} | ||
+ | !Income | ||
+ | !Income Multiplier | ||
+ | !Food | ||
+ | !Food Multiplier | ||
+ | !Other Effects | ||
+ | !Cost per Turn | ||
+ | !Base Build Turns | ||
+ | !Base Build Cost | ||
+ | !City Level Required | ||
|- | |- | ||
− | + | | | |
− | + | ====== Drifter Workforce Camp ====== | |
− | + | |[[Building Chains (TW3K)#Labour|Labour]] | |
− | + | |1 | |
− | + | |n/a | |
− | + | |n/a | |
− | + | |n/a | |
− | + | |n/a | |
− | + | | | |
− | + | | | |
− | + | |Population Growth +4K | |
− | + | |0 | |
+ | |1 | ||
+ | |700 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#Labour|Labour]] | | + | ====== Temporary Labour Housing ====== |
+ | |[[Building Chains (TW3K)#Labour|Labour]] | ||
+ | |2 | ||
+ | |n/a | ||
+ | |n/a | ||
+ | |n/a | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Population Growth +12K | ||
+ | |10 | ||
+ | |2 | ||
+ | |1150 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#Labour|Labour]] || | + | ====== Labourer Conscription Housing ====== |
+ | |[[Building Chains (TW3K)#Labour|Labour]] | ||
+ | |3 | ||
+ | |{{unlocked|text=[[Slave Mobilisation (TW3K_Reform)|Slave Mobilisation]]}} | ||
+ | |n/a | ||
+ | |n/a | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Population Growth +25K | ||
+ | |30 | ||
+ | |2 | ||
+ | |1800 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#Labour|Labour]] | | + | ====== Permanent Labour Housing ====== |
+ | |[[Building Chains (TW3K)#Labour|Labour]] | ||
+ | |4 | ||
+ | |{{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} | ||
+ | |{{unlocked|text=Artisans}} | ||
+ | |n/a | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Population Growth +50K | ||
+ | |60 | ||
+ | |3 | ||
+ | |3050 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#Labour|Labour]] | | + | ====== Office of Works ====== |
+ | |[[Building Chains (TW3K)#Labour|Labour]] | ||
+ | |5 | ||
+ | |{{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}} | ||
+ | |{{unlocked|text=Artisans}} | ||
+ | |n/a | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Population Growth +100K | ||
+ | |110 | ||
+ | |3 | ||
+ | |5400 | ||
+ | |Small Regional City | ||
|- | |- | ||
− | | | + | | rowspan="3" | |
− | | [[Building Chains (TW3K)#Labour|Labour]] || | + | ====== Bureau of Mining Subsidiaries ====== |
+ | | rowspan="3" |[[Building Chains (TW3K)#Labour|Labour]] | ||
+ | | rowspan="3" |4 | ||
+ | | rowspan="3" |{{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} | ||
+ | |{{required|text=Iron}} | ||
+ | | rowspan="3" |n/a | ||
+ | | rowspan="3" |Industry +25% | ||
+ | | rowspan="3" | | ||
+ | | rowspan="3" | | ||
+ | | rowspan="3" |Population Growth +40K | ||
+ | | rowspan="3" |40 | ||
+ | | rowspan="3" |4 | ||
+ | | rowspan="3" |2800 | ||
+ | | rowspan="3" |Small City | ||
|- | |- | ||
− | + | |{{required|text=Salt}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | {{ | + | |{{unlocked|text=Industrialists}} |
|- | |- | ||
− | | {{ | + | | rowspan="3" | |
+ | ====== Bureau of State Mining Expeditions ====== | ||
+ | | rowspan="3" |[[Building Chains (TW3K)#Labour|Labour]] | ||
+ | | rowspan="3" |5 | ||
+ | | rowspan="3" |{{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} | ||
+ | |{{required|text=Iron}} | ||
+ | | rowspan="3" |n/a | ||
+ | | rowspan="3" |Industry +40% | ||
+ | | rowspan="3" | | ||
+ | | rowspan="3" | | ||
+ | | rowspan="3" |Population Growth +80K | ||
+ | | rowspan="3" |80 | ||
+ | | rowspan="3" |4 | ||
+ | | rowspan="3" |3800 | ||
+ | | rowspan="3" |Small Regional City | ||
|- | |- | ||
− | + | |{{required|text=Salt}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | {{ | + | |{{unlocked|text=Industrialists}} |
|- | |- | ||
− | | {{unlocked|text= | + | | |
+ | ====== State Workshops ====== | ||
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |1 | ||
+ | |{{unlocked|text=[[Pottery Bricks (TW3K_Reform)|Pottery Bricks]]}} | ||
+ | |n/a | ||
+ | |Industry +100 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |n/a | ||
+ | |0 | ||
+ | |2 | ||
+ | |1250 | ||
+ | |? | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | ====== Communal Workshops ====== |
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |2 | ||
+ | |n/a | ||
+ | |n/a | ||
+ | |Industry +200 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |n/a | ||
+ | |0 | ||
+ | |5 | ||
+ | |2100 | ||
+ | |? | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | ====== Government Workshops ====== |
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |3 | ||
+ | |{{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}} | ||
+ | |n/a | ||
+ | |Industry +300 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |n/a | ||
+ | |0 | ||
+ | |5 | ||
+ | |2950 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | ====== Government Provincial Workshops ====== |
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |4 | ||
+ | |{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | ||
+ | |{{unlocked|text=Industrialists}} | ||
+ | |Industry +400 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |n/a | ||
+ | |0 | ||
+ | |8 | ||
+ | |3800 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | ====== Grand State Workshops ====== |
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |5 | ||
+ | |{{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}} | ||
+ | |{{unlocked|text=Industrialists}} | ||
+ | |Industry +500 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |n/a | ||
+ | |0 | ||
+ | |8 | ||
+ | |4650 | ||
+ | |Small Regional City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | ====== Currency Inspector Office ====== |
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |3 | ||
+ | |{{required|text=[[Currency-Based Economy (TW3K Reform)|Currency-Based Economy]]}} | ||
+ | |n/a | ||
+ | |Industry +200 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Corruption -10% | ||
+ | |0 | ||
+ | |4 | ||
+ | |3000 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | ====== Coin Maker ====== |
+ | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | ||
+ | |4 | ||
+ | |{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | ||
+ | |{{required|text=Copper}} | ||
+ | |Industry +250 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Corruption -10% (adjacent commanderies) | ||
+ | |0 | ||
+ | |6 | ||
+ | |3600 | ||
+ | |Small City | ||
|- | |- | ||
− | | | + | | |
− | + | ====== Grand Treasury Mint ====== | |
− | + | |[[Building Chains (TW3K)#State Workshops|State Workshops]] | |
− | + | |5 | |
− | | [[Building Chains (TW3K)#State Workshops|State Workshops]] | + | |{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} |
+ | |{{required|text=Copper}} | ||
+ | |Industry +300 | ||
+ | |n/a | ||
+ | | | ||
+ | | | ||
+ | |Corruption -15% (adjacent commanderies) | ||
+ | |0 | ||
+ | |6 | ||
+ | |4350 | ||
+ | |Small Regional City ? | ||
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+ | |||
{{TW3K}} | {{TW3K}} | ||
[[Category:TW3K Information]] | [[Category:TW3K Information]] |
Revision as of 08:12, 21 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Food | Food Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | n/a | n/a | n/a | n/a | Population Growth +4K | 0 | 1 | 700 | Small City | ||
Temporary Labour Housing |
Labour | 2 | n/a | n/a | n/a | n/a | Population Growth +12K | 10 | 2 | 1150 | Small City | ||
Labourer Conscription Housing |
Labour | 3 | n/a | n/a | n/a | Population Growth +25K | 30 | 2 | 1800 | Small City | |||
Permanent Labour Housing |
Labour | 4 | Artisans
|
n/a | n/a | Population Growth +50K | 60 | 3 | 3050 | Small City | |||
Office of Works |
Labour | 5 | Artisans
|
n/a | n/a | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |||
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
n/a | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
State Workshops |
State Workshops | 1 | n/a | Industry +100 | n/a | n/a | 0 | 2 | 1250 | ? | |||
Communal Workshops |
State Workshops | 2 | n/a | n/a | Industry +200 | n/a | n/a | 0 | 5 | 2100 | ? | ||
Government Workshops |
State Workshops | 3 | n/a | Industry +300 | n/a | n/a | 0 | 5 | 2950 | Small City | |||
Government Provincial Workshops |
State Workshops | 4 | Industrialists
|
Industry +400 | n/a | n/a | 0 | 8 | 3800 | Small City | |||
Grand State Workshops |
State Workshops | 5 | Industrialists
|
Industry +500 | n/a | n/a | 0 | 8 | 4650 | Small Regional City | |||
Currency Inspector Office |
State Workshops | 3 | n/a | Industry +200 | n/a | Corruption -10% | 0 | 4 | 3000 | Small City | |||
Coin Maker |
State Workshops | 4 | Copper
|
Industry +250 | n/a | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |||
Grand Treasury Mint |
State Workshops | 5 | Copper
|
Industry +300 | n/a | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? |
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