Difference between revisions of "Buildings (TW3K)"
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|Small Regional City ? | |Small Regional City ? | ||
+ | |- style="background: rgba(255, 0, 0, 0.05);" | ||
+ | | | ||
+ | ====== Military test row ====== | ||
+ | |Chain? | ||
+ | |Level? | ||
+ | |Reforms {{Required|text=Required}} / {{unlocked|text=Unlocked}}? | ||
+ | |Resources {{Required|text=Required}} / {{unlocked|text=Unlocked}}? | ||
+ | |Income? | ||
+ | |Income Multiplier? | ||
+ | |Food? | ||
+ | |Food Multiplier? | ||
+ | |Other Effects? | ||
+ | |Cost per Turn? | ||
+ | |Base Build Turns? | ||
+ | |Base Build Cost? | ||
+ | |City Level Required? | ||
+ | |- | ||
|- style="background: rgba(0, 255, 0, 0.03);" | |- style="background: rgba(0, 255, 0, 0.03);" | ||
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− | <!-- | + | <!-- copy section below to make new row - use same base rgb colour for each section e.g. blue/green/red with variants for any rows using "rowspan" |
− | |- | + | |- style="background: rgba(0, 255, 0, 0.03);" |
− | | | + | | |
− | | Chain? | + | ====== Building ====== |
+ | |Chain? | ||
+ | |Level? | ||
+ | |Reforms {{Required|text=Required}} / {{unlocked|text=Unlocked}}? | ||
+ | |Resources {{Required|text=Required}} / {{unlocked|text=Unlocked}}? | ||
+ | |Income? | ||
+ | |Income Multiplier? | ||
+ | |Food? | ||
+ | |Food Multiplier? | ||
+ | |Other Effects? | ||
+ | |Cost per Turn? | ||
+ | |Base Build Turns? | ||
+ | |Base Build Cost? | ||
+ | |City Level Required? | ||
|- | |- | ||
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Revision as of 06:18, 22 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Please Note: When you sort the table the rows with multiple entries in one column are duplicated into multiple rows. The colour coding scheme for those rows is designed to help you recognise the duplicate entries.
Building | Chain | Level | Reforms Required / Unlocked
|
Resources Required / Unlocked
|
Income | Income Multiplier | Food | Food Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | n/a | n/a | n/a | n/a | Population Growth +4K | 0 | 1 | 700 | Small City | ||
Temporary Labour Housing |
Labour | 2 | n/a | n/a | n/a | n/a | Population Growth +12K | 10 | 2 | 1150 | Small City | ||
Labourer Conscription Housing |
Labour | 3 | n/a | n/a | n/a | Population Growth +25K | 30 | 2 | 1800 | Small City | |||
Permanent Labour Housing |
Labour | 4 | Artisans
|
n/a | n/a | Population Growth +50K | 60 | 3 | 3050 | Small City | |||
Office of Works |
Labour | 5 | Artisans
|
n/a | n/a | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |||
Bureau of Mining Subsidiaries |
Labour | 4 | Iron
|
n/a | Industry +25% | Population Growth +40K | 40 | 4 | 2800 | Small City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
Bureau of State Mining Expeditions |
Labour | 5 | Iron
|
n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |||
Salt
| |||||||||||||
Industrialists
| |||||||||||||
State Workshops |
State Workshops | 1 | n/a | Industry +100 | n/a | n/a | 0 | 2 | 1250 | ? | |||
Communal Workshops |
State Workshops | 2 | n/a | n/a | Industry +200 | n/a | n/a | 0 | 5 | 2100 | ? | ||
Government Workshops |
State Workshops | 3 | n/a | Industry +300 | n/a | n/a | 0 | 5 | 2950 | Small City | |||
Government Provincial Workshops |
State Workshops | 4 | Industrialists
|
Industry +400 | n/a | n/a | 0 | 8 | 3800 | Small City | |||
Grand State Workshops |
State Workshops | 5 | Industrialists
|
Industry +500 | n/a | n/a | 0 | 8 | 4650 | Small Regional City | |||
Currency Inspector Office |
State Workshops | 3 | n/a | Industry +200 | n/a | Corruption -10% | 0 | 4 | 3000 | Small City | |||
Coin Maker |
State Workshops | 4 | Copper
|
Industry +250 | n/a | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |||
Grand Treasury Mint |
State Workshops | 5 | Copper
|
Industry +300 | n/a | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? | |||
Military test row |
Chain? | Level? | Reforms Required / Unlocked ?
|
Resources Required / Unlocked ?
|
Income? | Income Multiplier? | Food? | Food Multiplier? | Other Effects? | Cost per Turn? | Base Build Turns? | Base Build Cost? | City Level Required? |
Farm Test Row |
farm test | 5 | test
|
n/a | n/a | +1 | +1% | n/a | ? | ? | ? | ? |
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