Difference between revisions of "Buildings (TW3K)"
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!Chain | !Chain | ||
!Level | !Level | ||
− | ! | + | !{{Required|text=Reform}} Required |
− | !Resources | + | !Resources Required |
− | ! | + | !{{unlocked|text=Reform}} / Resources Unlocked |
!Income | !Income | ||
!Income Multiplier | !Income Multiplier | ||
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|{{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} | |{{required|text=[[Office of Arts & Crafts (TW3K_Reform)|Office of Arts & Crafts]]}} | ||
|~ | |~ | ||
− | | | + | | Artisans [[File:Resource jobs artisans.png|30px|right]] |
|~ | |~ | ||
|~ | |~ | ||
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|{{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}} | |{{required|text=[[State Monopolies (TW3K_Reform)|State Monopolies]]}} | ||
|~ | |~ | ||
− | | | + | | Artisans [[File:Resource jobs artisans.png|30px|right]] |
|~ | |~ | ||
|~ | |~ | ||
Line 114: | Line 114: | ||
| 4 | | 4 | ||
| {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} | | {{required|text=[[Shaft Mining (TW3K_Reform)|Shaft Mining]]}} | ||
− | | | + | | Iron <br>Salt |
− | | | + | | Industrialists [[File:Resource jobs industrialists.png|30px|right]] |
| ~ | | ~ | ||
| Industry +25% | | Industry +25% | ||
Line 131: | Line 131: | ||
| 5 | | 5 | ||
| {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} | | {{required|text=[[Carburettor Chambers (TW3K_Reform)|Carburettor Chambers]]}} | ||
− | | | + | | Iron <br>Salt |
− | | | + | | Industrialists [[File:Resource jobs industrialists.png|30px|right]] |
| n/a | | n/a | ||
| Industry +40% | | Industry +40% | ||
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|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | |{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | ||
|~ | |~ | ||
− | | | + | | Industrialists [[File:Resource jobs industrialists.png|30px|right]] |
|Industry +400 | |Industry +400 | ||
|~ | |~ | ||
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|{{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}} | |{{required|text=[[State Monopolies (TW3K Reform)|State Monopolies]]}} | ||
|~ | |~ | ||
− | | | + | | Industrialists [[File:Resource jobs industrialists.png|30px|right]] |
|Industry +500 | |Industry +500 | ||
|~ | |~ | ||
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|4 | |4 | ||
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | |{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | ||
− | | | + | | Copper |
|~ | |~ | ||
|Industry +250 | |Industry +250 | ||
Line 267: | Line 267: | ||
|5 | |5 | ||
|{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | |{{required|text=[[Office of Arts & Crafts (TW3K Reform)|Office of Arts & Crafts]]}} | ||
− | | | + | | Copper |
|~ | |~ | ||
|Industry +300 | |Industry +300 | ||
Line 284: | Line 284: | ||
|Level? | |Level? | ||
|{{Required|text=Required}} | |{{Required|text=Required}} | ||
− | | | + | |Required |
|{{unlocked|text=Unlocked}} | |{{unlocked|text=Unlocked}} | ||
|Income? | |Income? |
Revision as of 09:20, 22 October 2019
The sortable table below gives details of the main effects and requirements of buildings in Total War: Three Kingdoms. The cost per turn, number of build turns and initial cost can all be altered by character or faction generated effects, assignments and administrators.
Please Note: When you sort the table the rows with multiple entries in one column are duplicated into multiple rows. The colour coding scheme for those rows is designed to help you recognise the duplicate entries.
Building | Chain | Level | Reform Required
|
Resources Required | Reform / Resources Unlocked
|
Income | Income Multiplier | Food | Food Multiplier | Other Effects | Cost per Turn | Base Build Turns | Base Build Cost | City Level Required |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Drifter Workforce Camp |
Labour | 1 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +4K | 0 | 1 | 700 | Small City |
Temporary Labour Housing |
Labour | 2 | ~ | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +12K | 10 | 2 | 1150 | Small City |
Labourer Conscription Housing |
Labour | 3 | ~ | ~ | ~ | ~ | ~ | ~ | Population Growth +25K | 30 | 2 | 1800 | Small City | |
Permanent Labour Housing |
Labour | 4 | ~ | Artisans | ~ | ~ | ~ | ~ | Population Growth +50K | 60 | 3 | 3050 | Small City | |
Office of Works |
Labour | 5 | ~ | Artisans | ~ | ~ | ~ | ~ | Population Growth +100K | 110 | 3 | 5400 | Small Regional City | |
Bureau of Mining Subsidiaries |
Labour | 4 | Iron Salt |
Industrialists | ~ | Industry +25% | ~ | ~ | Population Growth +40K | 40 | 4 | 2800 | Small City | |
Bureau of State Mining Expeditions |
Labour | 5 | Iron Salt |
Industrialists | n/a | Industry +40% | Population Growth +80K | 80 | 4 | 3800 | Small Regional City | |||
State Workshops |
State Workshops | 1 | ~ | ~ | Industry +100 | ~ | ~ | ~ | ~ | 0 | 2 | 1250 | ? | |
Communal Workshops |
State Workshops | 2 | ~ | ~ | ~ | Industry +200 | ~ | ~ | ~ | ~ | 0 | 5 | 2100 | ? |
Government Workshops |
State Workshops | 3 | ~ | ~ | Industry +300 | ~ | ~ | ~ | ~ | 0 | 5 | 2950 | Small City | |
Government Provincial Workshops |
State Workshops | 4 | ~ | Industrialists | Industry +400 | ~ | ~ | ~ | ~ | 0 | 8 | 3800 | Small City | |
Grand State Workshops |
State Workshops | 5 | ~ | Industrialists | Industry +500 | ~ | ~ | ~ | ~ | 0 | 8 | 4650 | Small Regional City | |
Currency Inspector Office |
State Workshops | 3 | ~ | ~ | Industry +200 | ~ | ~ | ~ | Corruption -10% | 0 | 4 | 3000 | Small City | |
Coin Maker |
State Workshops | 4 | Copper | ~ | Industry +250 | ~ | ~ | ~ | Corruption -10% (adjacent commanderies) | 0 | 6 | 3600 | Small City | |
Grand Treasury Mint |
State Workshops | 5 | Copper | ~ | Industry +300 | ~ | ~ | ~ | Corruption -15% (adjacent commanderies) | 0 | 6 | 4350 | Small Regional City ? | |
Military test row |
Chain? | Level? | Required
|
Required | Unlocked
|
Income? | Income Multiplier? | Food? | Food Multiplier? | Other Effects? | Cost per Turn? | Base Build Turns? | Base Build Cost? | City Level Required? |
Farm Test Row |
farm test | 5 | ~ | test
|
~ | ~ | +1 | +1% | ~ | ? | ? | ? | ? |
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