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m (patched up external links including a broken one)
(this is not a permanent removal, however the constant unupdated main page news keeps bugging me and maybe doing this will help get something in the realm of 2023 if not 2024 done eventually)
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==News==
 
  
<big><big><center>'''Rome Remastered‎‎ patch 2.0.2 has been released!''' Remastered features a graphical overhaul, campaign and battle AI changes, diplomacy updates and much more!  Patch 2.0.2 fixes a number of issues and increased many hard-coded limits.  See:
 
*[[Total War: Rome Remastered‎‎]] for game information
 
*[[Total War: Rome Remastered‎‎ - Modding]] for modding information</center></big></big>
 
 
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<!-- As part of prize for modding award - Tsardoms needs to stay on FP till 15 July 2020 -->
 
 
==Tsardoms Total War - M2TW Modding Spotlight ==
 
<center>[[File:Tsardoms-banner-smaller.png]]</center><br>
 
 
After 12 years in development, the team of Tsardoms Total War proudly presented the first full campaign version of the mod in August 2020, the mod went on to win the TWC Award for Favourite M2TW Mod of 2020! 
 
 
Tsardoms: Total War is an M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting from the rise of the Serbian Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530.
 
 
The campaign includes factions that have been painstakingly modelled to recreate the historical reality of the period. The team have tried to stay as close to historical reality as possible within game limitations and also gameplay considerations. Huge amounts of time and research have gone into creating the units, factions, unit descriptions and faction descriptions so that the mod can be used as a reference for the time period and act as a fully playable historical simulation!
 
 
A new version of the mod has recently been released which improves AI behaviour.
 
 
Visit the hosted forum for the mod '''[https://www.twcenter.net/forums/forumdisplay.php?539-Tsardoms-Total-War here]'''.
 
 
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<!-- As part of prize for modding award - RMEditor needs to stay on FP till 15 July 2021 -->
 
 
==RMEditor - Warscape Modding Spotlight==
 
The RMEditor won the Favorite Tool & Resource for Warscape Engine in the TWC 2020 Modding Awards.  The tool's creator, phazer, also came 1st in his category.
 
 
The RigidModel Editor can change info and textures/folders in .rigid_model_v2 files. The tool converts models and animations from the Warscape Engine Total War games to FBX and back to .rigid_model_v2 and .ANIM formats for use in game.  This allows custom model import without the use of any CA tools and modelling within Blender, Maya and any version of 3dsMax.  The tool also has realtime rendering a built-in animation player and much more!
 
 
Find more details, lots of wonderful videos of the tool in action, and a download link to the tool '''[https://www.twcenter.net/forums/showthread.php?798550 here]'''.
 
 
[[File:Rmeditor2.jpg]]
 
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Revision as of 03:00, 16 December 2023

Welcome to Total War Center's Wiki

Here you can find information on the Total War Series of games, the TWC forums and their community, and mods for Total War games.

The Total War Series

TWC's dedicated forums for each Total War game contain areas for discussion and technical and gameplay help. For more information about the games visit the Total War Series overview page, or go to the individual game's portal by clicking on the appropriate image below:

Total War: PharaohRome: Total War & Remastered PortalTotal War Saga: TroyTotal War: Three Kingdoms PortalTotal War Saga: Thrones of BritanniaTotal War: Warhammer PortalTotal War: AttilaTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total WarEmpire: Total WarMedieval 2: Total War PortalMedieval: Total WarThe Modding Portal

Total War Mods & Modding

TWC's dedicated forums for each Total War game contain; in-progress and released mods, and modding workshops for tutorials and advice. Visit:

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